Awareness and Sleeping

By RoBro, in Dark Heresy Gamemasters

I have a few questions about players sleeping and waking up. Only on rare rare occasions will I permit my players to wake up when they want to, otherwise, I have them make an awareness test. Depending on what stage of sleep they are in (deep, light) will change the difficulty of the test, and of course what the opposed test it will make a difference too. My question is, if all the PCs are sleeping in the same room, and a glass falls from a counter and make a noise, I should call them to make an awareness test, not opposed because glass does not have an agility characteristic. If only one of them awakes to the noise, (succeeding the awareness test), should the other player characters be able to ask the awake player to wake them around the table. I say it would be obvious for the awake character to automatically think of his sleeping friends and wake them, but they don't always think of each other. So should the sleepy ones be able to talk in real life, or should I enforce strict role-playing?

I've always allowed my players to talk out of character to plan, crack jokes, etc. I say it's perfectly fine for them to ask someone who is awake to wake them. After all, the IC decision is somewhat independent from that talk.

RoBro said:

So should the sleepy ones be able to talk in real life, or should I enforce strict role-playing?

This is more about how you (and your group) like to play it. As long as I have RPG-Newbies around, I allow the "reminding of the obvious" and other things. On the other hand, this keeps people from thinking for themselves.

My advise: You could tie it to the INT-Bonus of the figure, allowing to take advise from other players (INT-Bonus) times each game session.
Otherwise, if the situation is not important for the game, let them go. If it is, start with a "HUSH!" as soon as anyone else opens his mouth gui%C3%B1o.gif Or not, if you like to be "player friendly"

Gregorius21778 said:


My advise: You could tie it to the INT-Bonus of the figure, allowing to take advise from other players (INT-Bonus) times each game session.
Otherwise, if the situation is not important for the game, let them go. If it is, start with a "HUSH!" as soon as anyone else opens his mouth gui%C3%B1o.gif Or not, if you like to be "player friendly"

That's a great table rule! Any additional "advice" would result in paying a Fortune Point each...

Otherwise, I would have them make an INT roll to think of waking them up. If my fiance woke me up everytime our house creaked, we'd be fighting with chainswords in no time. gran_risa.gif

That's quite easy to answer: if the players who failed the test ask the ones awake to awake their characters, and it is an important point in the game (why not? You made them roll, after all... It isn't like an enemy psyker is using some minor telekinetic powers to play with their nerves), you can give less XP at the end of the session.

Also it is fun to note that if anyone botched, he can't be awakened until the firefight starts... he/she is murmuring "five more minutes, please... please mum!". Hilarity ensures!