I have a few questions about players sleeping and waking up. Only on rare rare occasions will I permit my players to wake up when they want to, otherwise, I have them make an awareness test. Depending on what stage of sleep they are in (deep, light) will change the difficulty of the test, and of course what the opposed test it will make a difference too. My question is, if all the PCs are sleeping in the same room, and a glass falls from a counter and make a noise, I should call them to make an awareness test, not opposed because glass does not have an agility characteristic. If only one of them awakes to the noise, (succeeding the awareness test), should the other player characters be able to ask the awake player to wake them around the table. I say it would be obvious for the awake character to automatically think of his sleeping friends and wake them, but they don't always think of each other. So should the sleepy ones be able to talk in real life, or should I enforce strict role-playing?
Or not, if you like to be "player friendly"