All Movie Ships Deserve the T-70 Treatment

By Darth Meanie, in X-Wing

17 hours ago, GuacCousteau said:

It's not possible to do that for every ship, though.

Not without FFG just making up random pilots. They're already having to do that for most of the First Order ships.

Why should the Y-Wing get a stack more pilots than the TIE Bomber just because it's a good guy ship that got a lot of focus in one of the films? Ships of similar size should at least be broadly similar in their available pilot selection. The new standard for small bases seems to four named pilots and two generics, and I think that's a good number.

Each faction feels like it's also getting a 'flagship ship' (or just literally a flagship, I guess) that gets a bunch of extra pilots based on it being the most iconic or popular. Rebels have the T-65, Imperials have the TIE Fighter, Resistance have the T-70, First Order have the TIE/fo and it looks like the Republic's will be the Jedi Starfighter and the Seps will get the Vulture Droid.

Also, most of the new T-70 pilots aren't even from the movies. It feels a lot to me like they drew from additional sources to bring the T-70 up to par with the T-65, where all but one of the named pilots have been featured on screen.

On your list of flagship ships you skipped scum....who really doesn’t have a ship with lots of pilots M3-a Scyk comes closest I guess with 8 but literally every faction other than scum has at least 1 ship with 12+ pilots. I did not count clone wars because it is not near release yet and more pilots could show up on release.

All I am saying is ffg needs to hit a good balance before adding more pilots to a faction that already has more pilots than majority of the factions in X-Wing.

Edited by DakkaDakka12

To be fair though, ships like the Y-Wing, A-Wing and B-Wing, could use more pilots, but ships like the HWK-290 are REALLY hurting. They need higher PS generics quite badly.

5 hours ago, Captain Lackwit said:

To be fair though, ships like the Y-Wing, A-Wing and B-Wing, could use more pilots, but ships like the HWK-290 are REALLY hurting. They need higher PS generics quite badly.

you want a ship thats hurting for more pilots, look no further than the Interceptor

10 hours ago, GreenDragoon said:

Well, me neither. I wouldn't play if it wasn't Star Wars. But the names of generics are so arbitrary that I never thought to pay attention to them. And the "Green" in my handle does come from Green Squadron...

They are not arbitrary; they are lore.

Also, whenever it becomes a thing, generics are often the backbone of Epic listbuilding. So, multiple options would be as nice for generics as they are for aces.

9 hours ago, DakkaDakka12 said:

On your list of flagship ships you skipped scum....who really doesn’t have a ship with lots of pilots M3-a Scyk comes closest I guess with 8 but literally every faction other than scum has at least 1 ship with 12+ pilots. I did not count clone wars because it is not near release yet and more pilots could show up on release.

All I am saying is ffg needs to hit a good balance before adding more pilots to a faction that already has more pilots than majority of the factions in X-Wing.

Scum being what they are all about personalized transport. I think by their very nature they are going to have low pilot counts per ship because typically that one ship only belonged to that ONE GUY. Heck, I still thinks its weird when they tack on another character to a ship that never had that many pilots. The Hounds Tooth is a good example. There are other pilots attached to it but for the most part it was simply people who rode on it once. The only reason the Scyk gets a lot of pilots is because there were a bunch made for it when it appeared in star wars galaxies.

Edit: Also I just had a thought, would guys like Cad Bane in his Rogue fighter or Jango Fett end up being CIS or Scum on release for Clone wars stuff?

Edited by generalchaos34
1 hour ago, Darth Meanie said:

They are not arbitrary; they are lore.

Also, whenever it becomes a thing, generics are often the backbone of Epic listbuilding. So, multiple options would be as nice for generics as they are for aces.

Sure, the name itself is from the lore. But the number of the pilot skill is very arbitrary and purely balancing. Which is the only relevant point of differentiation for generics. Which means the name given to the properly balanced generic pilotskill is arbitrary.

7 minutes ago, GreenDragoon said:

Sure, the name itself is from the lore. But the number of the pilot skill is very arbitrary and purely balancing. Which is the only relevant point of differentiation for generics. Which means the name given to the properly balanced generic pilotskill is arbitrary.

Well, the only counter-argument I would have to that is that "elite" units should be given a higher PS +/- an EPT.

But having an IN 1, IN 2, and IN 3 + EPT generic would still be nice for choice, especially when supported by the lore.

3 minutes ago, Darth Meanie said:

Well, the only counter-argument I would have to that is that "elite" units should be given a higher PS +/- an EPT.

But having an IN 1, IN 2, and IN 3 + EPT generic would still be nice for choice, especially when supported by the lore.

I was just adding this by edit, so I'll post it now as reply:

I understand that there are also lore reasons for ranking, eg Phoenix sqd being worse than Green sqd.

But what I wanted to say initially and failed to do: there are so many reasons for which generic I'm using, from point cost to slots to pilot skill that I never select the generic because of its name. That's what I meant when I said I wouldn't pay attention. I'm still happy if it turns out in a way that fits, but I'd never select based on the name.

2 hours ago, generalchaos34 said:

Scum being what they are all about personalized transport. I think by their very nature they are going to have low pilot counts per ship because typically that one ship only belonged to that ONE GUY. Heck, I still thinks its weird when they tack on another character to a ship that never had that many pilots. The Hounds Tooth is a good example. There are other pilots attached to it but for the most part it was simply people who rode on it once. The only reason the Scyk gets a lot of pilots is because there were a bunch made for it when it appeared in star wars galaxies.

Edit: Also I just had a thought, would guys like Cad Bane in his Rogue fighter or Jango Fett end up being CIS or Scum on release for Clone wars stuff?

Game balance is more important than lore.

10 hours ago, Captain Lackwit said:

To be fair though, ships like the Y-Wing, A-Wing and B-Wing, could use more pilots, but ships like the HWK-290 are REALLY hurting. They need higher PS generics quite badly.

Well, in 1e, the Y-wing only had 4 pilots. The X-wing had iirc 8, and both the A and B wings *Due to rebel aces expansion* had 7 ea. So the Y-wing had the same # of pilots as the HWK..

1 hour ago, DakkaDakka12 said:

Game balance is more important than lore.

That is quite true! Which is why im not too worried about it. Pilots are pilots I just dont feel the need to shoehorn new ones into an already established field. I think scum deserves a wider variety of ships to reflect their nature more than just having more pilots. Will it create some less than desirable builds? Maybe. But that is what points are for. And the best part, Scum are diverse enough that they can easily reflect Clone Wars, original trilogy, and new trilogy in one faction.

29 minutes ago, generalchaos34 said:

That is quite true! Which is why im not too worried about it. Pilots are pilots I just dont feel the need to shoehorn new ones into an already established field. I think scum deserves a wider variety of ships to reflect their nature more than just having more pilots. Will it create some less than desirable builds? Maybe. But that is what points are for. And the best part, Scum are diverse enough that they can easily reflect Clone Wars, original trilogy, and new trilogy in one faction.

Agreed, though sadly "role overlap" might kill this.... :(

3 hours ago, LTuser said:

Well, in 1e, the Y-wing only had 4 pilots. The X-wing had iirc 8, and both the A and B wings *Due to rebel aces expansion* had 7 ea. So the Y-wing had the same # of pilots as the HWK..

Never said it didn't.

but the HWK really needs more as well.

Corellian Conflict campaign for Xwing with new pilots for existing ships included

GET ON IT, FFG!!!

Edited by ficklegreendice