Hello All,
My friends and I are about to start up a campaign (character creation on saturday) and I can't help but feel a little uneasy about it. You see we are a group of gammers that has played most RPG's under the sun, but there is a stong optimizer inside us all. I was looking through the melee weapons today and see several weapons are out of balance. The Spear for example. It seems like the ultimate weapon. The Rapier is better than the dagger in every way (if memory serves). While this does exist in D&D, a lot of weapons find validation with certain feats, classes, or powers.
Armor is another oddity. There is no penalty for wearing armor, not even plate. So one could run, jump, backflip and balance just as easy in a suit of full platemail as in cloth? Why not add a tower shield to the equation, no penalty. Another problem this causes is there is no reason (as of right now) to not wear the highest soak armor you can get your hands on (money permitting). So if the player (and I have one) wants to wear lighter armor because that is the type of character he like, he is penalized for it? The other thing I am confused about is that armor gives defense, which to me represents avoiding getting hit, yet it also grants soak which prevents damage from being done. Isn't avoiding getting hit encompassed by your active defenses? How does wearing Robes make you more dodgey then being naked?
Anyone else run into this problem? My group are roleplayers, but we have a little optimizer in us, so I just can't see how we will get past this as is.
Thanks,
Korvanus