Broke out my waiqar to try some oversized reanimate formations. Church brought gorgemaw to the field.
We played overextended with take the artifacts.
My list:
'Shambling undead'
200/200
Reanimates [64] 4x3
Executioner [6]
Vorunthul the Cursed [8]
Cursed Signets [2]
Aggressive Drummer [5]
Lingering Dead [3]
Total Unit Cost: 88
Reanimates [35] 3x2
Ankaur Maro (I) [20]
Marching Drummer [2]
Total Unit Cost: 57
Death Knights [42] 2x2
Shield of Margath [6]
Dispatch Runner [7]
Total Unit Cost: 55
Church's list:
Don't have the list, but here's the gist
'Serpentine'
2x 2x2 Rippers, dead sprint, MoI
2x2 vipers, fire rune
Gorgemaw, unsure of his uniques.
Setup: Overextended doesn't give much wiggleroom for large units.
I tried to make the most of having an aggressive approach option. In hindsight, church is running a really mobile build, I should have just fortressed.
Turn 1:
Church unpacks with a slow rally turn.
My reanimates unpack with a wheeling march. The deathknights stay near to wingman the reanimates.
Maro slides forward and raises 2 trays of undead.
Turn 2:
The death knights push into the terrain to prevent gorgemaw taking it. The reanimate block inches towards the rippers.
Church puts the rippers into reaction mode. With an i6 shift/reform and dead sprint, they become capable of moving in any direction fairly quickly.
Gorgemaw does a reform shift and positions himself in a rough spot for me.
Maro trundles forward and raises another tray.
Turn 3:
I really thought church was going to zip down under the terrain with the rippers and follow gorgemaw towards maro. I jumped my deathknights out to intercept the upper rippers, and reformed the reanimates to protect maro.
Gorgemaw continued slithering towards maro, while the rippers I had hoped would long march, turned and flanked my deathknights. This prevents a charge I would have had the next turn.
The vipers find themselves rather out of position.
Turn 4:
The deathknights get shredded by two MoI ripper attacks.
The reanimates perform a turning march, hoping to catch an over-eager gorgemaw...he is not so foolish.
Maro has become useless until the reanihammer takes damage.
Turn 5:
The rippers finish gnawing on the bones of long undead knights. The reanimates reform to hit gorgemaw if he commits to hitting maro.
The vipers slide into position and lob a fire rune at the block, lethal 1 takes a figure.
Turn 6: I missed the pictures. Gorgemaw is a slippery snake, he reformed and ran down to catch a flank on maro on the next turn.
Maro shifted into gorgemaw to hold him in place. Meanwhile, the reanimates charge forward, but come short. The back rank of the reanihammer comes off from the vipers.
Turn 7:
The rippers will catch the reanimates before they can charge gorgemaw, so they reform to meet the rippers.
Gorgemaw double attacks for 10 damage total.
Maro adds back the trays that the reanihammer loses during the turn.
Turn 8:
The reanihammer swings, and deals 15 damage to the rippers. The rippers swing back and take a tray. The vipers take 2 more trays, but the other rippers are unable to find a way to charge.
Gorgemaw swings again, and knocks maro down to one tray, but can't kill maro.
The match ends 6/5 uthuk.
Afterthoughts:
I played this one poorly. I should have fortressed and waited in a corner. After the deployment mistake, I should have just committed with the reanihammer on the topside and engaged the rippers. The deathknights would have held up against gorgemaw and the vipers. Overprotecting maro was the biggest mistake, I got 4 trays, after that he doesn't need to do more.
The reanihammer is fearsome in the fact that if you approach it head on its suicide, but trying to use it aggressively against highly mobile units is not so simple.
I'm thinking deathcaller would be great if there is blight generation elsewhere (disco or CI archers), as it makes the opponent have to approach or take damage.
Gorgemaw is super elusive. He makes the army very mobile, but at the cost of wounds, but he gets around the battlefield very easily.
His damage output is consistent against 1/1 units, but against armor he will simply slobber on his enemies.
Thanks for reading.