Ok, so my players have requested that I run them through In the Palace of the Emerald Champion so they can get a better feel for the world before creating their own characters. I kind of hate this adventure, but I want to make the most of it. I ran through Act I: The Journey, tonight and it was fine. I despise random encounters as a general rule, and these are more random than most. Three encounters that have zero to do with any plot is just painful, but I did it, and it was nice for us to see more of the combat rules... Though I imagine there could have been plot + combat somehow.
Anyway, I find the entire premise baffling. Why does Sumiko want another investigation into the Emerald Champion's death if the only explanation she's willing to accept is that it was natural causes? In fact, she's only willing to officially announce it was natural causes. They had an internal investigation, they found that he died of natural causes, but she wants a group of novices to the castle to "prove" it and put everyone's minds at rest on the matter? This is frustratingly obtuse. Is there a good way to make this at all plausible and still give a feel for the world? It would be way more intriguing if she did something about it at least... Or was hoping they'd find out what was going on since she didn't trust the initial investigation and thought it was an inside job. Maybe I'll do that.
I'm not impressed by the official adventures... Even in the starter box, I'm still not sure how a Major Clan sent their top aspirant to complete their gempuku at the Jade Championship with an order to commit seppuku if they failed. I don't see how failure should even be an option for the top samurai in the clans... The Crab clan drunkard I explained away as an insult by the Crab who don't have time for games while they're stopping the destruction of the world. Jun was everyone's favorite in the party, but I couldn't see the Crab taking him seriously as a contender for that year's Jade Champion...