Triple Liberty Help

By Captain Ordo N-11, in Star Wars: Armada Fleet Builds

I've been thinking about trying a triple Liberty fleet (if I can get another or borrow one) and have some questions.

1. Best commander? I was thinking Dodoma (cheap and I can use XX-9's), Madine (you know why), or Leia (can do what Madine does with nav teams just for more points. But also helps other commands like engineering and CF).

2. What version is best? SC or BC or a mix.

3. Best upgrades? And best to keep them all with the same upgrades or vary them.

Most likely I'd use no squadrons. I love Liberties and this seems like it could be fun. Maybe not good but at least fun.

Also would 5 of them in CC be stupid?

Edited by Captain Ordo N-11

Here is my Garm-lead, Ultimate Repair, liberty list...

398/400, Station assault , Contested Outpost , Solar Corona
MC80 Star Cruiser, MC Exodus, Garm , Projection Experts, XI7, Lando, 142.
MC80 Battle Cruiser, MC Exodus, GTs, LS, XI7, SADviser 129.
MC80 Battle cruiser, MC Exodus, GTs, LS, XI7, Ahsoka, 127.

So if a ship does a repair command it gets 6 repair points for 3 shields and can be lent another 2 shields from Projection experts from the flagship flying in the middle of the formation. You also have plenty of tokens from Garm and Ahsoka can change their flavour to get you more repair or at least conduct 4 repair point repairs whilst doing another command dial. Ahsoka can turn any token into repair on whichever ship is taking the most damage and PE also chips in even if you don't have repair commands plotted.

Apart from the potential 5 shields a turn the battle cruisers have decent flak and GTs to use them and shoot a ship. Or double shoot ships from the front with XI7s meaning you can concentrate on one hull zone of a large target with several shots. Strategic adviser stops you being completely out activated and Lando is a last defence for the flagship which can always slow down a little compared to the other two ships if it feels threatened.

7 hours ago, Mad Cat said:

Here is my Garm-lead, Ultimate Repair, liberty list...

398/400, Station assault , Contested Outpost , Solar Corona
MC80 Star Cruiser, MC Exodus, Garm , Projection Experts, XI7, Lando, 142.
MC80 Battle Cruiser, MC Exodus, GTs, LS, XI7, SADviser 129.
MC80 Battle cruiser, MC Exodus, GTs, LS, XI7, Ahsoka, 127.

So if a ship does a repair command it gets 6 repair points for 3 shields and can be lent another 2 shields from Projection experts from the flagship flying in the middle of the formation. You also have plenty of tokens from Garm and Ahsoka can change their flavour to get you more repair or at least conduct 4 repair point repairs whilst doing another command dial. Ahsoka can turn any token into repair on whichever ship is taking the most damage and PE also chips in even if you don't have repair commands plotted.

Apart from the potential 5 shields a turn the battle cruisers have decent flak and GTs to use them and shoot a ship. Or double shoot ships from the front with XI7s meaning you can concentrate on one hull zone of a large target with several shots. Strategic adviser stops you being completely out activated and Lando is a last defence for the flagship which can always slow down a little compared to the other two ships if it feels threatened.

It's....beautiful.

12 hours ago, Mad Cat said:

Here is my Garm-lead, Ultimate Repair, liberty list...

398/400, Station assault , Contested Outpost , Solar Corona
MC80 Star Cruiser, MC Exodus, Garm , Projection Experts, XI7, Lando, 142.
MC80 Battle Cruiser, MC Exodus, GTs, LS, XI7, SADviser 129.
MC80 Battle cruiser, MC Exodus, GTs, LS, XI7, Ahsoka, 127.

So if a ship does a repair command it gets 6 repair points for 3 shields and can be lent another 2 shields from Projection experts from the flagship flying in the middle of the formation. You also have plenty of tokens from Garm and Ahsoka can change their flavour to get you more repair or at least conduct 4 repair point repairs whilst doing another command dial. Ahsoka can turn any token into repair on whichever ship is taking the most damage and PE also chips in even if you don't have repair commands plotted.

Apart from the potential 5 shields a turn the battle cruisers have decent flak and GTs to use them and shoot a ship. Or double shoot ships from the front with XI7s meaning you can concentrate on one hull zone of a large target with several shots. Strategic adviser stops you being completely out activated and Lando is a last defence for the flagship which can always slow down a little compared to the other two ships if it feels threatened.

Cool, I hadn't really thought of using Garm but that looks like a good way to do it. I'd probably switch XI7's for QBT's but that's more personal preference.

In the words of ackbar, it's a trap. Mc80s don't have staying power. You are going to get 1 or 2 good shots and then you better be running. If an isd drops speed on you to play chicken its going to win And you won't get your qbt dice. Libs want to drill as much damage to hull before they run and let the follow up ship clean up.

18 hours ago, BrobaFett said:

In the words of ackbar, it's a trap. Mc80s don't have staying power. You are going to get 1 or 2 good shots and then you better be running. If an isd drops speed on you to play chicken its going to win And you won't get your qbt dice. Libs want to drill as much damage to hull before they run and let the follow up ship clean up.

I fully expect 1-2 (maybe even all 3) to die. I'm not expecting much just figured it might be fun and thought I'd try to find a good set up for them. I could potentially switch one for an MC80H to help with durability.

3 hours ago, Captain Ordo N-11 said:

I fully expect 1-2 (maybe even all 3) to die. I'm not expecting much just figured it might be fun and thought I'd try to find a good set up for them. I could potentially switch one for an MC80H to help with durability.

All you gotta do is use xi7 and not get forked and you should do pretty well.