Spectre Cell command cards...

By NeverBetTheFett, in Imperial Assault Skirmish

Anyone care to share their list? Wondering what works well. My impression is that the squad is so good that cc's are not a huge deal. That and the number of traits you'd have to cover to make it efficient. Thoughts?

Stuff I might consider auto-includes.

Some movement cards.

Force Surge

On the Lam and Tools for the Job for Ezra/Hera

At least one copy of pummel.

Strength in numbers for Wombo Combo w/ the Spectre Cell bonus attack

Dying lunge

Heart of Freedom

edit: oh yeah rebel graffiti

Rest is seasoned to taste I think. I'd personally stay away from Hunter cards since only Sabine can use them and she isn't always necessarily making an attack on her activation.

Edited by miguelj

3 On the Lam
2 Heart of Freedom
2 Tools for the Job
2 Dying Lunge
1 Negation
1 Force Push
1 Strength in Numbers
1 Pummel
1 Pummel
1 Tough Luck (I run Doubt)
0 Take Initiative
0 Force Rush
0 Rebel Graffiti
0 Urgency
0 Planning

Edited by Tvboy

Take Initiative is kind of a waste -- not enough figures to waste an activation.

Strength in Numbers is great you activate Hera + a big guy. You get 3 attacks in a row using spectre cell, because of the movement of spectre cell you may easily combo this with a pummel for a total of 4 attacks. Imagine 3 attacks from Ezra and one from Hera, you can potentially kill IG and recover almost full health on Ezra.

Also movement cards are very important to get pummel.

If you go Extra Armour then you can push for defensive cards. If you go Doubt then you take Tough Luck.

In my SC+EA I use:

Brace for impact

Force push

Force rush

Heart of freedom

Negation

On the lam

Planning

Pummel

Pummel

Rebel Graffiti

Strength in numbers

Take initiative

Tools for the job

Urgency

In my SC+Doubt I replace:

Brace for impact -> Though Luck

You can also look at these cards:

Dying Lunge

Force Surge

Stealth Tactics

Set for stun

To be honest, I prefer version with Doubt (I haven't tried Motivation). Main issues I had are on large maps and against Han+Rangers. I think I'll do modifications to include Set for stun (perhaps instead of Urgency but I'm not sure I want to give up a movement card just to stun Han) and Brace for impact+Stealth Tactics (instead of Second Chance and Planning).

Edited by Golan Trevize

Double posting

Edited by Golan Trevize
On 12/7/2018 at 1:09 PM, Hawkstrike said:

Take Initiative is kind of a waste -- not enough figures to waste an activation.

Chopper no?

4 hours ago, Majushi said:

Chopper no?

Chopper can be pretty useful. He’s not just a terminal camper.

1 hour ago, Hawkstrike said:

Chopper can be pretty useful. He’s not just a terminal camper.

I agree... If you go for pummel he may be able to use it. Like the Strength in Numbers + Spectre Cell combo, once my Hera died and I left with 2 pummels and Strength In Numbers. It's been 5 attacks in a row

Take Initiative is essential in SC. It synergizes with cards like Strength in Numbers and Pummel to create the big tempo swings that let SC steal games and bury people and it puts pressure on the opponents one copy of Negation, punishing them for using it on Rebel Graffiti. Exhausting Chopper is totally worth it when 2 Spectre attacks can reliably delete most figures in the game before they can attack.

1 hour ago, Tvboy said:

Take Initiative is essential in SC. It synergizes with cards like Strength in Numbers and Pummel to create the big tempo swings that let SC steal games and bury people and it puts pressure on the opponents one copy of Negation, punishing them for using it on Rebel Graffiti. Exhausting Chopper is totally worth it when 2 Spectre attacks can reliably delete most figures in the game before they can attack.

Totally agree. Chopper is no where near vital following turn 1. What is vital is getting to use pummel with Ezra before he's eventually taken down.

I have a list, but I do not dare share it, because while it can be used just fine for Spectre Cell, I've built it for a force which includes Ahsoka and Ko-Tun Feralo instead of Kanan and Zeb, and this seemed to upset some people here before, even though I do not understand why.

Who knows what happens when I share it again, some people here might seriously soil their diapers...

Edited by Fourtytwo
16 hours ago, Fourtytwo said:

I have a list, but I do not dare share it, because while it can be used just fine for Spectre Cell, I've built it for a force which includes Ahsoka and Ko-Tun Feralo instead of Kanan and Zeb, and this seemed to upset some people here before, even though I do not understand why.

Who knows what happens when I share it again, some people here might seriously soil their diapers...

WHAT A TEASE!!! gimme gimme gimme!

3 hours ago, NeverBetTheFett said:

WHAT A TEASE!!! gimme gimme gimme!

Yeah, okay - but if anyone goes bonkers because my list isn't actually the Spectre Cell, it's all on you! :lol:

http://tabletopadmiral.com/imperialassault/8ea5a78a818466a9a67a000000000001d656da7781b6c392d5dd1c35d9dc

I specifically picked only command cards with no trait requirement, which are not actions, and aside from Right Back At Ya! can be used by all figures. I dunno if the list is anywhere near META and I don't care much, but I had a lot of fun playing it so far and it proved quite effective.

11 minutes ago, Fourtytwo said:

Yeah, okay - but if anyone goes bonkers because my list isn't actually the Spectre Cell, it's all on you! :lol:

http://tabletopadmiral.com/imperialassault/8ea5a78a818466a9a67a000000000001d656da7781b6c392d5dd1c35d9dc

I specifically picked only command cards with no trait requirement, which are not actions, and aside from Right Back At Ya! can be used by all figures. I dunno if the list is anywhere near META and I don't care much, but I had a lot of fun playing it so far and it proved quite effective.

Honestly, I'm more impressed with your willingness to think outside the SC box. This list looks super fun. I played SC last week and felt like the best parts were Sabine and Ezra. The rest I could give or take. I also love your command deck. I'm often trying to make decks that are not limited. This is pretty solid. Great job!

On 12/19/2018 at 5:52 AM, Fourtytwo said:

and this seemed to upset some people here before, even though I do not understand why.

Why in the world would that upset people? That's pretty ridiculous. People get upset about dumb things.

I love your list! Excited to try it out this week. I've tried Ahsoka with Ezra before but never with the rest of spectre cell and never with KTF. Very fun. I was trying to use Ezra with two other force users who have good CC's (like Luke and Ahsoka) so he could reuse their cards with his learn by example thing... wouldn't that allow him to use Right Back at Ya and Son of Skywalker?? or is that just for them because they are unique? I was also thinking of a Merc force user list with him and Maul along the same lines... mabye TA in Ezra and Ahsoka and then have Maul and some other Mercs... Greedo, Weequays etc...

I found Ahsoka and Ezra to work very well together right from the get got because both of them are very fast figures and together they can eliminate one or two primary targets quickly. Throw in Sabine - who's not as fast but fast still thanks to her being mobile - and you have three figures who are able to dish out some and cover each other's back. Hera and Ko-Tun are in there to support the aforementioned three, and both are capable to dish out some damage as well. The command cards in my list are selected to counter the list's main weakness - not that many Health Points - with cards that help preventing damage, regaining damage, as well as keeping figures with not that many Health Points left alive for a while longer. Tough Luck is there for Ahsoka to remove an opponent's defence die (utilizing her Twin Sabres-ability), just like Element of Surprise. Comms Disruption basically is my second Negation and as long as Ahsoka is in play can even be used to cancel 1-cost command cards. I guess I put a bit of redundancy in there - which is a good thing, because if one thing fails, you have another trick up your sleeve to accomplish the same or something similar - it's just fun to play and I've grown very fond of this list.

And Chopper is simply awesome in my eyes, it's so rewarding when in the end game he rolls forward to ram heavily damaged hostile figures out of the game. In one game, he rammed Vader and brought him down, winning me the game. :lol:

5bb9226e1abb8_42sREBELS.jpg.2ad10cb1a367

Edited by Fourtytwo

Great innovation to come up with the list! And great paint job on the minis too--makes it ultra satisfying when you win and look good too, I bet. ;)

Any list is ok as long as you know how to play it properly. If we talk about being competitive Spectres themselves would be out of the meta. They're 6 and not even Empire uses 6 activation lists nowadays. You don't have focus and you can't draw CCs efficiently. Traits do not synergise together and CCs can't specialise in one trait. The whole point of Spectres is Spectre Cell. If you can't bring that card then only Sabine, Hera, Chopper and maybe Ezra can find some use and appear separately in rebel lists. Any other list is an ok list and besides Han-Ranger or Han-Drok it's difficult to have them in competitive games.

Edited by Trevize84
On 12/22/2018 at 3:08 AM, Trevize84 said:

Any list is ok as long as you know how to play it properly.

My all Wampa List begs to differ

On 12/20/2018 at 6:14 PM, Mandelore of the Rings said:

wouldn't that allow him to use Right Back at Ya and Son of Skywalker?? or is that just for them because they are unique?

darn, just re read his card and that wouldn't allow him (Ezra) to use other unique force user cards (like SoS or Right back at ya), only already used generic force user cards... ah well.