I know there's been some divided talk about whether KeyForge is capable of dethroning other dominant card games, or if it simply fills a niche of its own unique creation. I know there's also been some recent talk about the player base being divided between the haves and have-nots (or those with 3 decks versus those with 30), which I find analogous to splurging on chase singles. The question I'm posing is thus: as much as KeyForge might be beloved at present for its novel take on the genre, is the long term consequence going to be a push back toward customizable card games?
Hear me out. I know many players, even those who've never counted themselves as WotC fans, bemoaning the inability to swap just a few of their cards out of a given deck. Sacrificial Altar with no humans? Too bad for you. Disappointed by the Biomatrix Backup ruling? That sucks, deal with it... or go buy a new deck. It really only takes one card to ruin what should have been an otherwise entertaining experience. There's a solution, sure, but I don't know many people who aren't left with a serious case of the feels-bads. And, frankly, the idea of a game with "chase decks" - while novel - has already been discussed to some degree, and is a bit beyond the scope of what I'm trying to discuss here anyways.
I suspect that people will eventually realize they can scratch that itch by moving on to other games. That other game may or may not be Magic, but the supposed barrier to entry becomes slightly less daunting once you've dabbled for a bit in the kiddie pool. It's also not as expensive as you think it might be, given some of the recent entry points into various formats. The pre-constructed commander decks, for example, cost the same as a KeyForge starter and can be cheaply upgraded with inexpensive format staples. That's a level of balance and gratification that KeyForge might never achieve.
Let's be clear: I'm not suggesting that KeyForge will wither and die as a result of this long term consequence. Having uniquely balanced decks at a reasonable price is a strong incentive for weekly sealed events, even if it does sometimes lead to the King Arthur effect . I do, however, think that some players - not all - will grow to a point of dissatisfaction that compels them to seek entertainment elsewhere, and that customizability will play a critical role in such a move.
Thoughts?