I have been trying to modify the third turn adaptive format so that chains are bid at the beginning of the first game, rather than the third game. Here has been my thought process and where I am currently and I would like community feedback on specific numbers and how it might/might not work. TLDR at bottom.
First, if chains are bid at the beginning of the round, you can play single game rounds instead of three game rounds. This will help players experience more decks, and not spend as long battling between the same two decks, both of which I personally view as a positive. This would be the first change to adaptive, and will completely veer away from adaptive format, so I would call this format something like pay to play, which is a stupid name so, whatever someone come up with a better name.
Second, if chains are bid at the beginning of the round, I think casual players will suffer the most due to inexperience with new decks. For instance, if the round begins and both players get to look at the decks and then bid for which deck is more powerful, my opponent may think my deck is more powerful, I might think theirs is, my opponent bids 3 chains to use my deck, I bid 2 chains to play their deck and then what? What if the deck should have 12 chains, and mine none? Who decides, and isn't this all speculative and opinionated anyway? This is why I think simplifying the chain bidding process for this format to a specific chain limit and also including two decks in the setup should be used for this format.
So, how would this work: each player brings 2 decks to the event and is given a set number of chains to place on your opponent’s decks each round. Let’s use 7 chains as an example. I look at both of my opponents decks and divide the 7 chains I am allowed between the two decks however I see fit. Could be balanced with 3 and 4, or all 7 chains on 1 deck, however I personally feel my chains will be best spent, and my opponent does the same thing. Once we have both decided which deck we will pay to play, we reduce our chains to the lowest number possible (if my opponent's deck has 3 chains and my deck has 5, my opponent is reduced to 0 chains to start, and I start with 2. The point isn’t to have everyone starting with chains but to balance the game). These chains will NOT carry over from round to round.
Now, why not bring a deck you love and a deck that you hate and just plan on playing the strong deck with max chains, and you spread the chains you are given each round to minimize the impact? Starting with 3-4 chains isn’t horrible if you have an amazing deck. To solve this dilemma I came up with the following solution:
Each round that you win, the winning deck gets a set number of additional chains to encourage playing the other deck. My original thought is that it gets 1-2 chains. Swiss seating will mean that winning decks will play against winning decks so the additional chains won’t severely hamper the winners, but will make them think twice about bringing one strong and one weak deck but rather trying to balance their decks. If you keep playing the same deck over and over again, by the 4 th round you could have 4-8 chains on the winning deck, and your opponent could place an additional 7 chains on the same deck. 0 chains on one deck, or as many as 15 on the other will make you think twice about what you are playing. I have also considered that these chains will fall off each round that you don’t use the deck, but it might be hard to keep track of, so lower number of permanent chains might be better than a high number of chains that drop off later.
I think chain bidding is a great balancing concept, but could be very hard to incorporate without some easy parameters. Adaptive gives enough information about both decks to allow the players to bid appropriately, but it takes so long and rushes the best round (in my opinion). The goal of this format is to limit rounds to 1 game (goal met), make bidding chains easy for all players (goal met), and allow players the actual power to impact a powerful deck appropriately (goal met). The most problematic part of this format is the very first round if someone has a powerful deck, as that one will only have 3-4 chains maximum to start if the player is wise.
TLDR; new format, bring 2 decks, place a set number of chains (community input appreciated) on each of your opponent's decks that drop off at the end of the round, winning deck gets chains added to the deck to encourage players to use/bring two good decks rather than 1 powerful deck and a throwaway deck.