Kylo / Quickdraw / Null

By IgotTargetlocked, in X-Wing Squad Lists

Hey PPL now that the points are out i wanted to try out this list

My faw chad Kylo

And the Just-me-bro Quickdraw

And for kiks, Null, A Cordinating Inative 7 is a good thing, and if he gets dammadged, well he can still provide a well needed focus or barrelroll for the 2 aces

This is the list

Kylo Ren — TIE Silencer 82
Supernatural Reflexes 12
Proton Torpedoes 9
Ship Total: 103
Half Points: 52 Threshold: 3
"Quickdraw" — TIE/SF Fighter 45
Homing Missiles 3
Special Forces Gunner 10
Fire-Control System 3
Ship Total: 61
Half Points: 31 Threshold: 3
"Null" — TIE/FO Fighter 31
Squad Leader 4
Ship Total: 35
Half Points: 18 Threshold: 2

what do u think?

I wouldn't bother with Homing Missiles but the rest seems pretty good. I think you'll want the extra bid running at I5 & 6.

hmm, well the bid war is in the 10-15 points atm, So 199 vs 196, is it rly gona do that much?

For extended i would for sure add Biohexacrypt Codes.

In general it might be the best to keep everything super lean:

"Quickdraw" (45)
Special Forces Gunner (10)
Fire-Control System (3)

"Null" (31)
Squad Leader (4)

Kylo Ren (82)
Supernatural Reflexes (12)

Total: 187

View in Yet Another Squad Builder 2.0

1 hour ago, NABLA_OPERATOR said:

For extended i would for sure add Biohexacrypt Codes.

In general it might be the best to keep everything super lean:

"Quickdraw" (45)
Special Forces Gunner (10)
Fire-Control System (3)

"Null" (31)
Squad Leader (4)

Kylo Ren (82)
Supernatural Reflexes (12)

Total: 187

View in Yet Another Squad Builder 2.0

Thats extremly Mean 😃 Here is my 13 Point bid. I like it

Thanks

I really think you need primed thrusters on Kylo to let him really shine. K-turn and use supernatural the next round and don’t care about stress dealers is so good.

Edited by Ryuneke
3 hours ago, IgotTargetlocked said:

hmm, well the bid war is in the 10-15 points atm, So 199 vs 196, is it rly gona do that much?

I mean, there are some folks who don't really play the war, but even then, not every list fills all the points. Sometimes, upgrades just aren't worth the points.

Homing Missiles are kind of a low-value upgrade, probably. Dropping them, but adding, say, Trick Shot on QD, probably would work out fairly well.

//

That said, I don't know how effective the rear arc will be for missiles. It could easily be more effective than we think . Maybe after the first round of combat for QD to just fly past with a 5-straight and grab a Lock and rotate the arc backwards will be effective. That's not too bad, replacing perhaps a Range 3 attack on a 2-dice rear turret with Homing Missiles.

On any ship without that rotating missile arc, Homing wouldn't be worth it. I mean, Vader never bothers with them. But maybe the rear missile potential works. Seems like flying it anyhow, giving it a test would be fun.

3 hours ago, NABLA_OPERATOR said:

For extended i would for sure add Biohexacrypt Codes.

Worth noting: BHX Codes spends the lock. If Null is avoiding engagement entirely, it'll be a once-per-game trick. Now, it might still totally be worth it as a 1-point upgrade, easy to set up with an early-turn Lock, but it's not like how Light Scyk Inaldra with Attanni Mindlink made a massive impact cheaply from entirely across the board.

Sigh.

That's my 1e regret. I never put Inaldra/Attanni Brobots on the table. The IGs couldn't equip anything other than Attanni, FCS, Autothrusters, and Flechette Cannon (hey, it's a back-up shot, and still did damage), but there was a bunch of action efficiency to be had.

Edited by theBitterFig

Fanatical on QD maybe?

I plan on flying QD with homing or ions personally, and juke to boot. And sfg of course. I really like the idea of baffle as well. That combo should strip all defenses potentially from multiple ships and then baffle let's you rinse repeat.

Edited by Carnor Rex

That's an awful lot of junk on him. Quickdraw 2.0 is nothing like Quickdraw 1.0 - without LWF his shields are going to drop faster, and his damage output when he does attack is not what is was.

I wouldn't want a Quickdraw that's more than 60pts, personally.

Meh she's only 64 like that, if I keep the baffle. Homing missiles are pure gold when you need them and here they will be even better. I suppose juke does makes them less needed though.

Edit- Ya that's a good call actually. Juke and sfg is just what she needs. Baffle is cool if pts are available.

Edited by Carnor Rex
17 hours ago, IgotTargetlocked said:

Hey PPL now that the points are out i wanted to try out this list

My faw chad Kylo

And the Just-me-bro Quickdraw

And for kiks, Null, A Cordinating Inative 7 is a good thing, and if he gets dammadged, well he can still provide a well needed focus or barrelroll for the 2 aces

This is the list

Kylo Ren — TIE Silencer 82
Supernatural Reflexes 12
Proton Torpedoes 9
Ship Total: 103
Half Points: 52 Threshold: 3
"Quickdraw" — TIE/SF Fighter 45
Homing Missiles 3
Special Forces Gunner 10
Fire-Control System 3
Ship Total: 61
Half Points: 31 Threshold: 3
"Null" — TIE/FO Fighter 31
Squad Leader 4
Ship Total: 35
Half Points: 18 Threshold: 2

what do u think?

I like it! A coordinating Tie at I7 reminds me of my 1.0 Ahsoka support list, which I really enjoyed

Thanks ppl, this is all very good feedback. Ive seen simular lists pop up online so i guess im not out in cold with this list.

Perhaps giving QD Juke is a good option, now that i have a cordinator in the list. So i can give her a lock when she needs it.

I think that Homing is a good choice, Lets face it, How many times have anyone faced a 1 hull Fenn, or a 1 hull boba or whatever ship you need that one last die to cut trough., The homing gives mee that option. and 4 dice out the back. With focus and a lock (when i cordinate) fully modifed. that can do some ddmg.

And its going to bee an asshooting contest, since it dosent have a k turn still.

2 hours ago, IgotTargetlocked said:

Thanks ppl, this is all very good feedback. Ive seen simular lists pop up online so i guess im not out in cold with this list.

Perhaps giving QD Juke is a good option, now that i have a cordinator in the list. So i can give her a lock when she needs it.

I think that Homing is a good choice, Lets face it, How many times have anyone faced a 1 hull Fenn, or a 1 hull boba or whatever ship you need that one last die to cut trough., The homing gives mee that option. and 4 dice out the back. With focus and a lock (when i cordinate) fully modifed. that can do some ddmg.

And its going to bee an asshooting contest, since it dosent have a k turn still.

Still homing missile is probably not worth it, the 1 Hull ace thing is a Beverly specific situation that may happen but could also never happen across an entire tournament.

Also i don’t believe in juke for QD because he will have it on the first shot but your more then likely gonna need to spend it to minimize the damage done to him before he fires his return shot.

Trick shot is much better because it’s cheap and has high odds of triggering since you have 2 arcs

fanaticall is another awesome talent because when QD takes the revenge shot after losing the last shield it triggers, so the soft mod on the revenge shot is huge! I think it’s the best ept option

and as 1 more point primed thrusters is amazing on kylo and worth the points for sure... but I think proton Torpedoe may be great too because your list really doesn’t have a lot of firepower, qd hits hard but not as consistently as before and getting the lock from null is really useful, just food for thought