So this is something that comes up fairly often in my games. Quite often a character, typically one lacking social skills, will want to “strike up a conversation,” usually to illicit information in a low-key fashion. We typically handle this through RP, but as this is a dice game, there comes a point where the player wants to throw them bones. And what dice pool to use gets pretty creative.
The arguments typically fall along similar lines. Charm is my default assumption, but that is countered by the player saying that they aren’t being flattering or flirty or using any particular social graces. They’re just talking. Not being deceptive, not being overbearing, not haggling over prices, not asserting their authority.
So now it becomes the realm of alternate social skills. If the target of the conversation is the shady sort, Streetwise becomes the obvious choice. But what about when it’s just a mechanic or a low-level bureaucrat? Or just a normal cantina patron?
We get a lot of arguments for using the Cool skill and the justification tends to be, “I’m just keeping it low-key; playing it cool, ya know?” Sometimes players argue to pair it with Cunning, because they’re trying to subtly steer the conversation to a certain topic. They’ll say, “The rules say you can sometimes use Skulduggery with Agility, so why not allow that exception with other skills?”
Others will argue for Perception as a kind of “active listening.” They let the target talk and pay attention for any hints or clues the target inadvertantly lets slip. If the target is a Mechanic, they’ll want to use the Mechanics skill to start them talking about a subject the target is comfortable with. And if the target is a bureaucrat, players will make a great argument for Knowledge (Education) since the skill itself reads “Any time a character needs to interact with a goverment entity, an Education check may be the best way to proceed.”
At our table, we tend to let these arguments ride, which allows less socially inclined characters to have something to do when words are flying instead of blaster bolts. On the other hand, it does tend to detract from players who have Diplomats or Colonists, as it’s not so simple for them to use Charm to shoot a blaster.
So how do you guys tend to handle these sort of things? Curious to know.