I know this game is about politics and not so much of personal combat, but when an explorator can by rank 2 strangle to death a greater demon without breaking a sweat something feels wonky in the personal combat department.
Strenght 100, enormous size through mutation and power armor, unnatural strenght x2 grappling is just brutal, and if the eforementioned explorator feels remorseful he can instead just slam dunk to the face with a powerfist for odd 2d10+40 energy damage. And not only that, it overshadows the arch militant and pretty much anyone else in combat, defenses not being shabby either and the bugger even gets to dodge. All this by rank two.
When you add the roleplay opportunities of a tech priest on the mix, the fact he doesnt have a dull moment in either the endeavours nor ship to ship combat and the hilarity of playing a walking near-robot trying to interact in a social enviroment, explorator just seems all purpose-overpowered.
And unlike other rpg systems in this one you wouldnt be the only uncharismatic killing machine, no. The whole frikking setting endorses a cult of tech worshipping steroid pumped obliterators of all!
I'm thinking of adding all the fellowship skills and talents to the arch-militants ranks just so there would be a reason to take it. >.<