Chewie article is up

By ninclouse2000, in Star Wars: Legion

32 minutes ago, buckero0 said:

Not if he dies before he activates.

Am i the only obe who thinks 110 is too pricey? Before the clear card i thought 90 or 100. 90 waa good, 100 seems okay, but 110 before upgrades seems way overpriced.

It’s only ~12 points per hit point, compare that with Luke.

1 hour ago, buckero0 said:

Not if he dies before he activates.

Am i the only obe who thinks 110 is too pricey? Before the clear card i thought 90 or 100. 90 waa good, 100 seems okay, but 110 before upgrades seems way overpriced.

I actually agree he will likely be overpriced by a bit, but I am still looking forward to running him. I like theme, so I would put Han and Chewie on the table together some of the time even if it was 500 points to run them!

I love the synergy with him and the other heroes, now to work out the best combo between the different commanders.

A little sad you can't run all 4 of the main heroes together, would have loved the option of running Han and Chewie as a pair of operatives with Luke and Leia as commanders.

Might do that in casual games at home anyway.

Will be interesting to see his worth, did not rate Palpatine when he was previewed but he seems to be worth it in the right hands.

This confuses me a bit.

So you're getting value out of max 2 of Chewie's Command Cards, but realistically only 1. You get utility from 2 provided you take 2 of Luke/Han/Leia in commander slots but that is a stretch given you're taking Chewie too. Leia, Han and Chewie (the cheapest combo) is running you 320 points without upgrades which is something I would probably never do because it cuts pretty heavily into the rest of your army. Shy of being able to issue himself an order token, there's no point taking his cards unless you have the matching Commander. So that sits you with some generic Command Cards - which is not necessarily the worst thing, I often take push over Veer's Evasive Maneuvers if I'm not running a vehicle-heavy list (or not running any vehicles).

Compare this to the situational utility of Boba Fett's Command Cards, I can (and do) take all of them and have them help make an impact.

I like the look of Chewie, I'm just a little disappointed about the lack of utility of his Command Cards compared to the other Operative Command Cards that we have. Its seems good that the fact they are "synergy-based" likely won't make them broken but maybe I was expecting more.

I'm sure I'm just overthinking it and he will be the shiznit.

Edited by Crawfskeezen

Im so exited for Chewie, it's gonna be awesome

The sentiments offered in the above posts is the way i feel to clarify my comments. Yea Chewie us my favorite star wars character from the OT and I'd love to see him on the table, but. 9 health is not a lot with bad defense and he doesn't hit as hard as 2 squads of rebel troopers whuch have better health and defense (2 naked z6 squads are 124) and are more useful.

Not to mention you optimally will only use 1 of his command cards in a game. I guess you could put Leia Luke and Chewie all together but that's 360pts with no upgrades, almost half your list and you have to leave out some of the command cards of Luke and Leia. I don't think you can have 3 one pip cards either.

The FFG France indicates that Chewie and the Wookies are coming out next week.

http://www.fantasyflightgames.fr/prochainement

6 hours ago, Crawfskeezen said:

This confuses me a bit.

So you're getting value out of max 2 of Chewie's Command Cards, but realistically only 1. You get utility from 2 provided you take 2 of Luke/Han/Leia in commander slots but that is a stretch given you're taking Chewie too. Leia, Han and Chewie (the cheapest combo) is running you 320 points without upgrades which is something I would probably never do because it cuts pretty heavily into the rest of your army. Shy of being able to issue himself an order token, there's no point taking his cards unless you have the matching Commander. So that sits you with some generic Command Cards - which is not necessarily the worst thing, I often take push over Veer's Evasive Maneuvers if I'm not running a vehicle-heavy list (or not running any vehicles).

Compare this to the situational utility of Boba Fett's Command Cards, I can (and do) take all of them and have them help make an impact.

I like the look of Chewie, I'm just a little disappointed about the lack of utility of his Command Cards compared to the other Operative Command Cards that we have. Its seems good that the fact they are "synergy-based" likely won't make them broken but maybe I was expecting more.

I'm sure I'm just overthinking it and he will be the shiznit.

Just imagine if you took two of the other heroes, you’d have to swap out some of theirs to get Chewie’s, same thing if you had two Imperial commanders and Boba Fett.

Once the cheaper specialist packs generic commanders are in, there will be a lot of potential card combinations available (including the basic options if those appeal for some reason).

And the thing is, even if you can only take one, every one of Chewie’s cards is very powerful, on par with the one pip cards for the commanders.

6 hours ago, Crawfskeezen said:

This confuses me a bit.

So you're getting value out of max 2 of Chewie's Command Cards, but realistically only 1. You get utility from 2 provided you take 2 of Luke/Han/Leia in commander slots but that is a stretch given you're taking Chewie too. Leia, Han and Chewie (the cheapest combo) is running you 320 points without upgrades which is something I would probably never do because it cuts pretty heavily into the rest of your army. Shy of being able to issue himself an order token, there's no point taking his cards unless you have the matching Commander. So that sits you with some generic Command Cards - which is not necessarily the worst thing, I often take push over Veer's Evasive Maneuvers if I'm not running a vehicle-heavy list (or not running any vehicles).

Compare this to the situational utility of Boba Fett's Command Cards, I can (and do) take all of them and have them help make an impact.

I like the look of Chewie, I'm just a little disappointed about the lack of utility of his Command Cards compared to the other Operative Command Cards that we have. Its seems good that the fact they are "synergy-based" likely won't make them broken but maybe I was expecting more.

I'm sure I'm just overthinking it and he will be the shiznit.

If you take Han+Chewie you will have to include Ambush and Push, however you can use Notorious Scoundrels to pull one of Han's cards back to your hand, which you can then use again. That means that if you game actually goes to Turn 6 you might have to use one of your generic command cards.

unpopular opinion here, but I think synergies are a great way to boost underwhelming characters. Leia for example has never struck me as someone worth bringing. I've tried her twice and was not impressed in either event. Chewie's synergy with her definitely makes me reconsider. Especially if you play Han, Leia, and Chewie. Might be a bit pricey but I am curious to see how that would play out.

I think where his health comes into play is when he's at 5 health and has access to charge. Now you can double move him into melee and gain the ranged attack protection, while reducing the number of attackers in melee with 4 red dice with a surge to hit.

He can basically absorb 4 hits for his commander then become a charging wrecking machine.

I think I'll get him. I haven't bought any rebel heroes since Luke but I'll get Chewbacca.

3 hours ago, Derrault said:

Just imagine if you took two of the other heroes, you’d have to swap out some of theirs to get Chewie’s, same thing if you had two Imperial commanders and Boba Fett.

Once the cheaper specialist packs generic commanders are in, there will be a lot of potential card combinations available (including the basic options if those appeal for some reason).

And the thing is, even if you can only take one, every one of Chewie’s cards is very powerful, on par with the one pip cards for the commanders.

Right. But if you are using the generic Rebel Officer and a named hero you are still getting utility from one of Chewies cards. The mix-and-match is still (pardon the pun) in the cards and you do get to pick from potentially 12 total cards.

Edited by Crawfskeezen
2 hours ago, NeonWolf said:

If you take Han+Chewie you will have to include Ambush and Push, however you can use Notorious Scoundrels to pull one of Han's cards back to your hand, which you can then use again. That means that if you game actually goes to Turn 6 you might have to use one of your generic command cards.

That’s a fair point. But still only 1 Chewie card.

Perhaps they will release another sculpt with new command cards in the future that you can mix and match with this Chewbacca.

Edited by player2801864

Han, Leia, Chewie, 5 Rebel Trooper w/ Z6 & 3 Strike Teams - 11 activations and under 800 points with room for upgrades.

3 hours ago, Crawfskeezen said:

That’s a fair point. But still only 1 Chewie card.

True, but if you add Leia and Chewie's Brains & Brawn card, that only leaves you room for Leia's Coordinated Bombardment, which isn't bad but is it worth 90 points? If you add Luke you get to take his My Ally is the Force card. Again, not bad, but worth the points?

You could always ditch Han but then you are losing out on Chewie's Teamwork keyword too.

Boba is a bounty hunter, Chewie is a "sidekick". Thus, their cards to different things.

I think that we will see the generic commanders added to a Scoundrels list in the future.

On 12/4/2018 at 2:08 PM, Pooleman said:

Why?

Because it takes about 7 days to get into stores after they start shipping it from the US staging location and release date is always Thursday (thanksgiving or xmas on a thursday being exceptions.)

Also the earliest date tossed around by anyone I consider to be credible was 12.13.18.

I think Chewie + Han with hans 2 pip card is gonna be crazy.

Place han in the open with Duck and cover in the turnering before, then activate chewie first and take Dodge and shoot. Then your opponent have to shoot on Han Solo with heavy cover , uncanny luck, dodge token and a guardian 3 furrball. Give han stims cause why not.

The rest of your army can go bananas this turn since they wont get shot, at least not alot.

Edited by jocke01
On 12/4/2018 at 3:14 PM, DarkTrooperZero said:

Chewy looks great and fun but I do hope FFG try not to go over board with synergies and too many token parties, I do want a wargame not a who's character can get the most tokens

That was my problem with Warmachine. Way too many synergies for a new player to understand.

However, this game is pretty thematic so as a casual player I'd naturally expect Chewy to be easily paired with the other heroes. I don't have to read over all the rules to know Chewy should pair well with others.

It fits thematically this time, as long as you said, it doesn't get out of hand with future releases.

17 hours ago, Xiervak said:

unpopular opinion here, but I think synergies are a great way to boost underwhelming characters. Leia for example has never struck me as someone worth bringing. I've tried her twice and was not impressed in either event. Chewie's synergy with her definitely makes me reconsider. Especially if you play Han, Leia, and Chewie. Might be a bit pricey but I am curious to see how that would play out.

Interesting fact, buddy of mine just always takes Leia over Han because she pulls so much more weight than him.

I know they are nothing special as such and from the films...but I love the Card art for chewie's command cards.

11 hours ago, JBar said:

That was my problem with Warmachine. Way too many synergies for a new player to understand.

GW's games have gone that road too sadly.

11 hours ago, JBar said:

It fits thematically this time, as long as you said, it doesn't get out of hand with future releases.

It will. It'll dovetail way too nicely with [future thing] and [current thing] and [future thing].

I feel like the industry has accidentally created an ivory tower of game designers who forget that we're not all accountants and programmers.

22 hours ago, Xiervak said:

unpopular opinion here, but I think synergies are a great way to boost underwhelming characters. Leia for example has never struck me as someone worth bringing.

Leia is easily the best Rebel Commander, I was elated when they announced Krennic and he's only 90 because that gives the Imperials 2 awesome commanders. Leia is the boss because of her price and usefulness. Killing 1-2 Stormtroopers while getting yourself killed is thematic for Han, but not practical on the table. Luke is terribly expensive for how ineffective he is and the fact that he's more of a lone wolf than a commander that helps with Panic, enhancing abilities, etc.

20 hours ago, Crawfskeezen said:

Right. But if you are using the generic Rebel Officer and a named hero you are still getting utility from one of Chewies cards. The mix-and-match is still (pardon the pun) in the cards and you do get to pick from potentially 12 total cards.

Pretty sure you can include the generic command cards in the personnel pack without actually bringing the Rebel Officer. They're just like the generic options we got in the core set.

You're not wrong about only getting utility from one of Chewie's cards. Right NOW the best option is six unique command cards (the full set from either 2 commanders or 1 commander and 1 operative). But that may change as our options increase. It'll also lead to greater unpredictability, making the secrecy of the command hand actually important... right now you can be pretty certain what's in an opponents hand given their army, but that won't be necessarily true moving forward.

The other thing to keep in mind is that I believe Chewie's balanced around the fact you're not bringing every command card. There's the priority trade-off. Han + Chewie's command card is lowest priority and offers below average control for that priority, but is balanced by Teamwork. Leia and Luke get higher priority and more directly powerful effects.