suggested krennic 1 pip card over the revealed one

By azeronbloodmoone, in Star Wars: Legion

So looking at the 1 pip of krennic it says that you get 3 (or 5) random (from the pool) command pogs and place it on this card and before you you draw from your pool you get to pick one of these instead of drawing from the pool, yes these are hidden from your opponent but it feels like this doesn't really give a big edge on the field, wether they are face up or down its like a command card that gives you 4 units to activate this turn and you also don't get to pick three of them.
comment what you would of like to see from krennic 1 pip card instead.
me personally i would of had it as this:
opponent puts 3 command cards down (non 4 pip) you pick one and reveal it, opponent must play that next turn, Krennic must go last for activation.
if i could i would of supplement this with something that might seem op but krennic was a Intel guy, he also knew stuff was going to happen but tend to acted last on it.

I'm fine with how his 1 pip looks like it works. It gives you the advantage of going first without losing out on control of your activations; the units of which don't need to be in command range. It's a pretty stark contrast to how other 1 pips have worked in the past and it's a bit refreshing because of that

I agree that his 1-pip card is underpowered but I think that an easy fix would be just to let you pick the order tokens you choose instead of them being random. Then you can issue them to units that are out of range easily.

1 hour ago, azeronbloodmoone said:

me personally i would of had it as this:
opponent puts 3 command cards down (non 4 pip) you pick one and reveal it, opponent must play that next turn, Krennic must go last for activation.

I agree that that would be really awesome though! Maybe one of his other cards will be like that...

22 minutes ago, bllaw said:

I agree that his 1-pip card is underpowered but I think that an easy fix would be just to let you pick the order tokens you choose instead of them being random. Then you can issue them to units that are out of range easily.

I agree that that would be really awesome though! Maybe one of his other cards will be like that...

It's the second fast command card in the game and gives you an incredible amount of activation control (removing at least 4, if not 5 from the pool of random tokens). That actually seems really powerful as you don't have to choose between speed or control like all other command cards and go before everyone but Solo's 0 pip. We'll see, but that card seems pretty amazing.

8 minutes ago, MasterShake2 said:

It's the second fast command card in the game and gives you an incredible amount of activation control (removing at least 4, if not 5 from the pool of random tokens). That actually seems really powerful as you don't have to choose between speed or control like all other command cards and go before everyone but Solo's 0 pip. We'll see, but that card seems pretty amazing.

I agree with you. My knee-jerk reaction was "wow, seems really strong," not that it was under-powered at all.

2 hours ago, thepopemobile100 said:

I'm fine with how his 1 pip looks like it works. It gives you the advantage of going first without losing out on control of your activations; the units of which don't need to be in command range. It's a pretty stark contrast to how other 1 pips have worked in the past and it's a bit refreshing because of that

Agreed, it’s effectively +3 secret assignments which are fungible with every corresponding unit.

I read Krennic’s card as:

“Voracious Ambition (Director Orson Krennic)

At the start of the Activation Phase, place 3 random order tokens from your order pool facedown on this card. You may look at these order tokens at any time. When you would draw an order token from your order pool, you may choose 1 of the order tokens on this card and use that order token instead.”

It may not be as powerful as some other one pip cards, but it isn’t nothing. It’s the kind of board control I would have expected from Krennic as a commander. Krennic (at least from the movie) was a tech supervisor, I don’t believe he was in intel in any way (not sure about novels/comics). Krennic is only a 90 point commander, his Command Cards shouldn’t be equal or more powerful to the Emperor’s. They could have made it a little more powerful or at least made it 4 random tokens(plus Krennic), but at 3 you’re already talking half your army (4 including Krennic).

well the emporer 3 pip does the same thing set for all your units and that is a 3 pip card. and the standard assault gives you 3 units also (those have to be within range of a commander).

1 minute ago, JediPartisan said:

I read Krennic’s card as:

“Voracious Ambition (Director Orson Krennic)

At the start of the Activation Phase, place 3 random order tokens from your order pool facedown on this card. You may look at these order tokens at any time. When you would draw an order token from your order pool, you may choose 1 of the order tokens on this card and use that order token instead.”

It may not be as powerful as some other one pip cards, but it isn’t nothing. It’s the kind of board control I would have expected from Krennic as a commander. Krennic (at least from the movie) was a tech supervisor, I don’t believe he was in intel in any way (not sure about novels/comics). Krennic is only a 90 point commander, his Command Cards shouldn’t be equal or more powerful to the Emperor’s. They could have made it a little more powerful or at least made it 4 random tokens(plus Krennic), but at 3 you’re already talking half your army (4 including Krennic).

the order part is you don't get to look at your token pulled, and you can't use this in combo with improvise order which gives you the same type of control from the bag in a way.
the other part is the randomness of it, if they allowed you to choose instead of random then this would be a very good, and as far as half the army being 4 i usually run 10+ with imps depending on veers load out :-D.

oops sorry he is Commander, Director of the Advanced Weapons research of the Empire's Imperial Military but he was potray as being able to predict rebel troopers movement and beat them there or be there when they do stuff.


btw what i was originally getting at is when you compare it to all the other 1 pip command cards it feels weak compare to them. maybe that is because i look at their overall abilities and the benefit they give that commander.

I personnally really love the 1-pip card of Krennic!

Yes, there is randomness in that you randomly pick the 3 tokens, but once you have picked them, you can look at them and choose them whenever you want instead of pulling from the bag. But it's the only 1 pip card that allows you to give order to other units than the commander. And combined with Krennic ability to guarantee the initiative (except against Han), it can be pretty huge. Basically, combined with entourage Death Trooper, this is a 1 pip card that assign an order token to 5 units... depending on your army composition, it can gives you a lot of maneuvrability.

I love it. Can't wait to pair Krennic with Veers!

While the orders might be random, once you have them you know what they are and can act accordingly. It gets more powerful the fewer units you have in the list too, so maybe he is a good choice for a non-core spam list.