Lair of the Wyrm mini campaing. At the forge finale

By Dowydas, in Descent: Journeys in the Dark

Hey everyone. I am getting ready for final quest "At the forge" of the Lair of The Wyrm mini campaign. I am the overlord and i am playing against two of my friends. This mini campaign against two heroes is almost impossible for overlord, because all quests execpt the finale have only one encounter, and in my opininion for overlord it's a big problem because i usually would save overlord cards for second encounter which is the most important for wining the quest. But the finale is two encounter quest and i want to get ready as maximum as possible.

I am playing against two heroes:

Jain Fairwood (Wildlander) - this hero have Aurium Mail

Grisban the Thirsty (Berserker) - this hero have Valyndra's Bane

The Overlord can use Ryan Oliven Lieutenant with Inner Corruption plot deck.

Any advices for overlord? Thank you for your toughts and sorry for my bad english.

Edited by Dowydas

You should be in a so much troubles. You will have access to monster Act II while the heroes are stuck on Act I equipement.

You could use Web trap to block them and gain some time. And since the final is in two encounter you will have the time you need to prepare your forces.

Heroes before this quest will be able to buy Act II equipment or am i wrong? Yeah it's two encounters, but this won't help me a lot this time because Jane Fairwood (Wildlander) have a skill to discard one overlord card for 2 stamina, so i won't have opportunity to save ovelord cards.

You're wrong. They only have access to Act I stuff (the whole of items, but still Act I items)

You're right, Dowydas. They get two shopping steps, one with all the Act I cards and one with 5 Act II cards.

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Whooa ! I'm sorry, I skipped this. I have to look better.

Yesterday we finished the campaing, i played as overlord and as i thought i had zero chance to win it. I even didn't have a chance to kill a hero or do something :D. Lair of the Wyrm campaign against two heroes are just broken especialy if there is Wildlander in play, because after he buys Danger Sense skill which makes overlord to discard one overlord card the overlord mostly plays without his overlord deck, because it's impossible to make combos and just sometimes you can play one random overlord card. We all were very disappointed of the balance of capaign, and at this moment we put it to the bottom of the Descent campaign list.

Mini campaign are not so fun. You should play a real one

1 hour ago, rugal said:

Mini campaign are not so fun. You should play a real one

Yeah, especially when the capmaign was added latter. In your opinion all mini capaign's shouldn't be played? Because it was our first mini capaign and i have all other expansions so i am thinking now about next capaign. We will play Labyrinth of Ruin and i am thinking maybe to add some of the small expansions also. What are the oppinions, how should i add the smaller expansions ( The Trollfens , Manor of Ravens, Mists of Bilehall, The Chains That Rust)?

On 12/15/2018 at 12:08 PM, Dowydas said:

Yeah, especially when the capmaign was added latter. In your opinion all mini capaign's shouldn't be played? Because it was our first mini capaign and i have all other expansions so i am thinking now about next capaign. We will play Labyrinth of Ruin and i am thinking maybe to add some of the small expansions also. What are the oppinions, how should i add the smaller expansions ( The Trollfens , Manor of Ravens, Mists of Bilehall, The Chains That Rust)?

Small expansions like Lair of the Wyrm, Trollfens and Manor of Ravens should be added like expansions, adding rumors, monsters, items and all into a full campaign

Mists of Bilehall and The chains that rusts should be played as a unique longue length campaign and not "cut in half"

Ok it takes some times to be played, but with my players, we manage to play a full campaign with rumors in 2 - 3 days