Infamy? Why is this useful?

By benblythe2, in 2. AGoT Rules Discussion

Okay, so we have been playing a while, and I can’t figure it out. How at all is “Infamy” a useful trait? Instead of putting power on my house, I can put it on a card with infamy, but this does not count towards victory. Do I use this to mitigate myself as a target then use cards that are fueled by power to swing in with big effects? Do I do this in a variant “A Game of Golf” where the object is to not gain power?

I am so confused, and Google does not have the answer!

blythe said:

but this does not count towards victory.

It does.

blythe said:

and Google does not have the answer!

It does site:www.fantasyflightgames.com infamy useful gui%C3%B1o.gif

So apparently when the rulebook says "this does count for your total power..." it doesn't mean "this does not count....". God Fantasy Flight, I am so sick of this rules lawyering! ;-)

Thanks for the link, I didn't know there were certain cards that triggered off of power on a character. I have been through a couple of chapter packs and have found nothing. I will keep my eye out!

blythe said:

Thanks for the link, I didn't know there were certain cards that triggered off of power on a character. I have been through a couple of chapter packs and have found nothing. I will keep my eye out!

There aren't that many. The best thing to do is to go to one of the online card databases, search for the "Infamy" keyword, and look at the cards themselves. Most cards that actually have Infamy will also carry a benefit for having power on that card. Jaime Lannister - from the Core Set - is a huge exception to that, and really, really confusing since it is the only exposure most people in the LCG have to the keyword.

Other cards that make use of Infamy include the "Vendor of Venoms" (cannot be discarded from play when it has 2 or more power on it) and Devious Intentions (attached character gains infamy and +1 STR for each power on it). Another attachment - Head of a Dwarf - actually uses Infamy more as a penalty, forcing an opponent to pile their power on that character - for an easy kill.

Old cards from the CCG era with Infamy made for a really powerful deck. There was a character that didn't kneel to attack or defend if it had power on it. There was a location that gave +1 gold bonus for each power on it, and an attachment that let the player draw 1 card for each power (on the attachment) after winning a challenge with the attached character. The CCG era also had a cycle of cards that only worked if you had 6 or fewer power on your House card, so Infamy helped make those cards work through the entire game (instead of just early). Infamy looked a lot more useful in that environment.

Thanks for the advise!

Just to make sure I'm not messing this up. Unless noted otherwise, ALL cards with power on them count toward your overall victory, even without keywords Infamy or Renown. Is that correct?

anavasoothed said:

Just to make sure I'm not messing this up. Unless noted otherwise, ALL cards with power on them count toward your overall victory, even without keywords Infamy or Renown. Is that correct?

Not quite. All power on characters and your House card counts toward overall victory total regardless of keyword, text, etc. No matter how the power gets on your characters, it counts toward the win automatically.

Power on other types of cards do not count toward the overall victory total without keywords or other ability text. No matter how power gets on your locations or attachments, it will not count toward the win automatically and needs an additional effect in order to do so.

ktom said:

All power on characters and your House card counts toward overall victory total regardless of keyword, text, etc. No matter how the power gets on your characters, it counts toward the win automatically.

Unless your oponent has Melissandre in play :-).

Sagremor said:

ktom said:

All power on characters and your House card counts toward overall victory total regardless of keyword, text, etc. No matter how the power gets on your characters, it counts toward the win automatically.

Unless your oponent has Melissandre in play :-).

Unless your characters are immune to character abilities.

(See, I can play the exception game, too. cool.gif )

ktom said:

Sagremor said:

ktom said:

All power on characters and your House card counts toward overall victory total regardless of keyword, text, etc. No matter how the power gets on your characters, it counts toward the win automatically.

Unless your oponent has Melissandre in play :-).

Unless your characters are immune to character abilities.

(See, I can play the exception game, too. cool.gif )

Unless you play an attachment blanking the text box of the character that is immune to character abilities. Your turn. partido_risa.gif

Sagremor said:

ktom said:

Sagremor said:

ktom said:

All power on characters and your House card counts toward overall victory total regardless of keyword, text, etc. No matter how the power gets on your characters, it counts toward the win automatically.

Unless your oponent has Melissandre in play :-).

Unless your characters are immune to character abilities.

(See, I can play the exception game, too. cool.gif )

Unless you play an attachment blanking the text box of the character that is immune to character abilities. Your turn. partido_risa.gif

Unless it is Summer and you use Kraznys mo Nakloz to take control of that blanking attachment - and move it onto Mel! gran_risa.gif

ktom said:

Unless it is Summer and you use Kraznys mo Nakloz to take control of that blanking attachment - and move it onto Mel! gran_risa.gif

Is that the name of this card? I don't recognize it, in which chapter pack will I find it? lengua.gif

The card is from "The Raven's Song."