Alright so this will basically be another wishlist/chat thread, but I'd like to focus more on overall themes (mechanical and fictional) more than individual units. Obviously there's lots of room to look at the fine details in these discussions, but the broader sense might be interesting to look at. As I understand it, the factions fall very roughly into these themes:
Daqan - heroic defenders of the realm. They probably have the most widespread access to high defense values, can make an excellent gunline with crossbows, and have two fairly support-oriented heroes. Now that worlds is over I'm starting to sink my teeth into what they can do when built for pure aggression with scouts, oathsworn, and offensive spearmen builds (3-speed turning charge at I4 is real) so they are definitely not a purely defensive faction. Units tend to operate pretty well independently, with support being a cherry on top more than an essential part of the gameplay.
Waiqar - inevitability, decay, spookiness. In my mind Waiqar should have access to strong attrition and morale builds, and to some extent they do. Wraiths, lancers, and Vorun'thul actually give them pretty good "weird" mobility, so they get to break some rules too. They sort of have morale game, though it's somewhat poorly supported at present, and can aim for control gameplay with blight.
Latari - mobility, specialization, fragility. For the most part I love Latari design, and I think it feel the most cohesive of the factions. Each unit (bar perhaps Darnati, they're a bit weird) excels in its role, and the army supports itself very well. Good mobility options feature heavily, and terrain control with Overgrowth may or may not be a big deal. Collapsing under pressure is the classic elf tradeoff, but hedge shrouds may be a bit nuts.
Uthuk - aggression, cruelty, terror. Prior to the latest wave, Uthuk had in-your-face melee combat as their primary strength, with strong morale game. Also, incidentally, excellent terrain control, but that seems like an oversight more than their intended strength. Now, however, they get some pretty interesting control options - flexible blight generation, good blockers, position control, it's interesting to see how successful this side of things can be. Self-harm for additional effects is also a thing.
As a Daqan player, I'm interested in seeing more runic magic, and some kind of cleric unit (hero? figure upgrade? whole unit?). Buffing nearby units seems pretty spot on for Daqan, and magic and golems are cool and interesting.
What general themes would you like to see focused on?