Help with the first order

By Bigstevo, in X-Wing Squad Lists

Looking to get back into x wing and like the look of the first order.

In terms of hyperspace ready lists what is good from below or what can I change to make the lists good.

(82) Kylo Ren

(12) Supernatural Reflexes

(5) Pattern Analyzer

(9) Proton Torpedoes

Points 108

(70) "Blackout"

(1) Trick Shot

(5) Pattern Analyzer

(9) Proton Torpedoes

Points 85

Total points: 193

(45) "Quickdraw"

(10) Special Forces Gunner

(3) Fire-Control System

(8) Primed Thrusters

(2) Predator

(5) Hull Upgrade

Points 73

(41) "Backdraft"

(10) Special Forces Gunner

(1) Trick Shot

(3) Fire-Control System

(5) Pattern Analyzer

(5) Hull Upgrade

Points 65

(44) "Midnight"

(2) Predator

(5) Pattern Analyzer

Points 51

Total points: 189

Thanks for any advice

Two silencers probably arent gonna be competitive. I'd pick one of those builds and then roll with it adding two or three others. If you really wanted to do it, I'd drop Torps from blackout for a 16pt bid, as moving second will be everything. All you got is two ships with 6 hp each, so dodge those arcs!

As for the second list, toning down the upgrades can bring in a 4th ship which is probably better than FCS and Predator on Quickdraw, or 1 or 2 hull upgrades in the list. Something like:

"Quickdraw" (45)
Predator (2)
Pattern Analyzer (5)
Special Forces Gunner (10)

"Backdraft" (41)
Trick Shot (1)
Special Forces Gunner (10)
Fire-Control System (3)

"Midnight" (44)
Fanatical (2)
Advanced Optics (4)

"Null" (31)
Fanatical (2)

Total: 200

View in Yet Another Squad Builder 2.0

I really don't think Kylo ever needs more than just Supernatural Reflexes (Pre-move double repo, blue, TL) OR Hate.

Blackout is definitely best with TS and PA, but really doesn't need the torps.

Ultimately, I have to agree that 2 Silencers is just uncomfortably fragile.

As for the 2nd list?

Give Midnight Fanatical and Optics as per Wurms. TL early for the ability. Sweet combo.

As for the SF? Light is right. The Gunner and FCS is all they need. MAAYBE PA if you have the points. But a 4th ship w o u l d be better

"Midnight" (44)
Juke (4)

"Quickdraw" (45)
Special Forces Gunner (10)
Fire-Control System (3)

Kylo Ren (82)
Instinctive Aim (2)
Proton Torpedoes (9)

Total: 199

View in Yet Another Squad Builder 2.0

Juke is not working for Midnight anymore ;(

8 hours ago, NABLA_OPERATOR said:

Juke is not working for Midnight anymore ;(

Agreed. There is no action economy like comms relay to let him carry an evade around. Fanatical on midnight is a solid option in my mind. Otherwise you need a ship that can co-ordinate for multiple actions.

Midnight can't modify the TLed defender's dice. The new ability forbids juke.