Evaluate my deck - triple mother

By msieder, in KeyForge

I have only bought one deck, and even though I haven't played a single game yet, this deck looks really strong.

shadows:

Subtle Maul x 2; Nerve Blast; Too much to Protect; Pawn Sacrifice; creatures: Bad Penny; Old Bruno x 2; Mack the Knife; Silver Tooth; Shadow Self; Noddy the Theif

Logos:

Library Access; Foggify; Rocket Boots; Library of Babble; creatures: Batdrone; Dextre x 2; Vespilon Theorist; Mother x 3; Doc Bookton;

Mars:

Mothergun; Sample Collection; Psychic Network; Phosphorus Stars; EMP Blast; Yxilo Bolter; MindWarper; Uxlyx the Zookeeper; John Smyth; Yxili Marauder; Yxilx Dominator; Zyzzix the Many

So, if I am understanding this correctly, I could have a board with three mothers, allowing me to draw up to 9 cards a turn. Cycling through my deck like mad. While my opponent could be discarding two card every turn with those Subtle Mauls. 9 cards to 4 cards seems pretty broken!! But on top of that, setting up a monster turn with Library access!! Not only does Library of Babble and Doc Bookton allow me to draw a card, Rocket boots can allow me to draw 2 cards with doc. But wait there's more, there so much good archive stuff in my mars house, that i could basically setup a turn where i play or draw most of my deck in one turn!

The first weakness i think there is, only 4 cards have ambers on them. but there are 22 creatures in this deck, so Im guessing the major amber production will be from reaping.

Thoughts?

It would be easier to post a link to the deck on https://www.keyforgegame.com/ so we could also review the effect of each card. But off hand it looks very strong. You have great card cycling ability with 3 Mothers and a Doc (better still if you can give her rocket boots!) and Library Access Pawn Sacrifice + Bad Penny is always great. 2 Subtle Mauls can cripple an opponent who can't clear them. (1 maul can cripple an opponent!) John Smythe + Dominator + Zyzzix (or the Bolter) is also an amazing combo

The EMP blast is a discard 90% of the time unless you are in a very rare situation where your opponent gets ahead in logo or artifacts. But 1 dead card in a deck that can cycle that fast is no big deal.

Thanks for the reply. Yes, EMP blast looked very out of place in this deck. One other possible blowout card is Psychic Network. If I can get a huge library access turn, which can stack my hand full of Mars creatures (7 total in the deck), also use my archiving with mars, I can get the psychic network down for a nice aember burst. But I do think the deck is vulnerable to board wipes... here is the link:

https://www.keyforgegame.com/deck-details/4a7060f9-d024-4820-896b-b640291a6133

Mother is going to have a big flashing target on her, but what makes this deck great isn't necessarily the prospect of having 3 mothers out at the same time (then your opponent has other issues), but the fact that it increases your chances tremendously to draw a mother getting one out quickly. Your opponent will kill her quickly, surely, but with 2 more, you will at worst have 3 turns where you can draw to 7 (unless facing succubi)

2 minutes ago, Poposhka said:

Mother is going to have a big flashing target on her, but what makes this deck great isn't necessarily the prospect of having 3 mothers out at the same time (then your opponent has other issues), but the fact that it increases your chances tremendously to draw a mother getting one out quickly. Your opponent will kill her quickly, surely, but with 2 more, you will at worst have 3 turns where you can draw to 7 (unless facing succubi)

There is also two huge guardians in this deck. Yxilx Dominator and Shadow Self. With those two beasts, I can pick and choose which threats I want to really keep alive. Like mother, or, doc, or Noddy the thief. The rocket boots can go on doc or noddy. Stealing two aember a round also seems pretty good to me.

6 minutes ago, msieder said:

There is also two huge guardians in this deck. Yxilx Dominator and Shadow Self. With those two beasts, I can pick and choose which threats I want to really keep alive. Like mother, or, doc, or Noddy the thief. The rocket boots can go on doc or noddy. Stealing two aember a round also seems pretty good to me.

Rocket Boots don't work on Noddy. They only refresh on a Fight:/Reap: not on Action:

8 minutes ago, msieder said:

There is also two huge guardians in this deck. Yxilx Dominator and Shadow Self. With those two beasts, I can pick and choose which threats I want to really keep alive. Like mother, or, doc, or Noddy the thief. The rocket boots can go on doc or noddy. Stealing two aember a round also seems pretty good to me.

Sure but you're definitely looking at this deck from "best case" perspective, you need to look at it from a statistical analysis standpoint. If you think that playing this deck will yield you all these special combos every time you play, you'll be disappointed in the deck quickly.

In reality, it's pretty hard to pull off combos while you have a non AI opponent that is actively trying to foil your plans. Drop out 3 mothers on your first turn, and Murphy's Law states you will have one Collared, and the other 2 gatewayed, for example.

Just now, xbeaker said:

Rocket Boots don't work on Noddy. They only refresh on a Fight:/Reap: not on Action:

oh, bummer. What are the best targets for the boots then? DOc of course would draw 2 cards. But some even more dangerous ones with Yxilo the Bolter, or the ZooKeeper. I could put it on Vespilon Theorist to get my archive built up.

1 minute ago, Poposhka said:

Sure but you're definitely looking at this deck from "best case" perspective, you need to look at it from a statistical analysis standpoint. If you think that playing this deck will yield you all these special combos every time you play, you'll be disappointed in the deck quickly.

In reality, it's pretty hard to pull off combos while you have a non AI opponent that is actively trying to foil your plans. Drop out 3 mothers on your first turn, and Murphy's Law states you will have one Collared, and the other 2 gatewayed, for example.

I am just exploring the potential of the deck. But as you said math wise, there are 3 mothers and two guardians in the deck. So seems to me the odds of naked mothers are just as equal as the odds of having one guarded. I do think the biggest weakness of the deck is vulnerable to board wipes.

1 minute ago, msieder said:

I am just exploring the potential of the deck. But as you said math wise, there are 3 mothers and two guardians in the deck. So seems to me the odds of naked mothers are just as equal as the odds of having one guarded. I do think the biggest weakness of the deck is vulnerable to board wipes.

yeah those aren't even in the same house though.

Just now, Poposhka said:

yeah those aren't even in the same house though.

This is factual. If I had a guardian and a mother in my hand, I most likely lay the guardian first.

Besides mother, i think there may be some other threats my opponent may also want to remove. two Old Brunos can lock up 6 aembers. Do you go for my mother or for three of your aember? What about the bolter with a rocket boots? he can purge 2 of your characters per turn? Or the zookeeper. Tough choices depending on the game status.

edit: forgot to add noddy who steals, and last but not least, Zyzzik the Many, who can archive a creature per fight/reap, and gains 3 power each time he does this..

Edited by msieder

I say play the deck and see how it feels. it's gonna feel different depending on who and what you play, but that's the best way of getting a general feel for it. Looking at the decklist, the best thing you can go for is looking for consistency.

It is very situational. For example does your opponent have any creatures out? if not, I'd play the Mother first. It is also a great first play card. If you can cycle fast enough it won't matter if your mothers get killed, you'll recover them in the reshuffle. As for the boots, there are several Martians that would benefit. Zyzzix would be my first choice after Doc. For the zookeeper, it would largely depend on if you are using your archive or not, and of course, what our opponent is playing (again). If you are facing horseman, for example, you'd probably want the zookeeper working overtime to archive them and then leaved them buried for the rest of the game. But most of the time, I'd try to use the archive to your advantage to get dealt more cards on your turn and cycle faster.

3 minutes ago, msieder said:

Besides mother, i think there may be some other threats my opponent may also want to remove. two Old Brunos can lock up 6 aembers. Do you go for my mother or for three of your aember? What about the bolter with a rocket boots? he can purge 2 of your characters per turn? Or the zookeeper. Tough choices depending on the game status.

I'd 100% go for a Mother. I'll get those Aember off Old Bruno eventually. Mother is an immediate and ongoing effect. If you manage to pull off Bolter with Rocket boots, I'd probably target him. But there are a LOT of ways to take out a Str 3 creature. Or at least remove the threat of the boots.

2 minutes ago, xbeaker said:

I'd 100% go for a Mother. I'll get those Aember off Old Bruno eventually. Mother is an immediate and ongoing effect. If you manage to pull off Bolter with Rocket boots, I'd probably target him. But there are a LOT of ways to take out a Str 3 creature. Or at least remove the threat of the boots.

cool. What about doc with boots? or even without. Id guess whoever i put boots on might instantly become a target.

Honestly, the best recipient for the boots should be fairly obvious when you play them. Whoever has the most beneficial reap ability at the moment when you play logo and have the boots in hand. Be it Doc, Boltor, Zyzzix, or whoever. IF it come up that you have multiple great choices, first off - that is a great 'problem' to have, but more importantly you have to look at the board state at that point. Do you need to cycle to get some cards out of your discard? Do you need to purge something nasty from your opponent? Do you want to stack your archive? There is never going to be one right answer that covers all situation, and there is rarely going to be a time where you are going to have to worry about making a choice.

6 hours ago, msieder said:

Do you go for my mother or for three of your aember?

I will go for your mother every time. 😉 (Sorry, couldn't resist)

However, back on track and on topic at the risk of saying what I say with every deck, this one looks like a lot of fun to play. Logos and Mars are bringing in some tough functional creatures while Shadows is bringing in all kinds of delay tricks and "pings." Against it I honestly don't know what I try to go after first. We can speculate all we want but what makes the game unique to me is that all speculation is highly situational. It would depend on what is actually out at the moment and what part of your deck's combo tricks I think you are trying to pull off at the moment.

A fun thing I think you would want to do playing this deck - If you are 1st player try to get Mothergun out there 1st turn, maybe even doing a mulligan to help make it happen.

At the end of it I'm just piling on what has already been said: Start playing with the deck and getting some games in with it! I've probably gotten about 12 games in with my very first deck and the difference in how I play it now with how I played it when I first got it is huge.

Bring us back some post-game reports and thoughts (please) and don't forget to go heavy on the Mother puns!

3 hours ago, TheSpitfired said:

I will go for your mother every time. 😉 (Sorry, couldn't resist)

However, back on track and on topic at the risk of saying what I say with every deck, this one looks like a lot of fun to play. Logos and Mars are bringing in some tough functional creatures while Shadows is bringing in all kinds of delay tricks and "pings." Against it I honestly don't know what I try to go after first. We can speculate all we want but what makes the game unique to me is that all speculation is highly situational. It would depend on what is actually out at the moment and what part of your deck's combo tricks I think you are trying to pull off at the moment.

A fun thing I think you would want to do playing this deck - If you are 1st player try to get Mothergun out there 1st turn, maybe even doing a mulligan to help make it happen.

At the end of it I'm just piling on what has already been said: Start playing with the deck and getting some games in with it! I've probably gotten about 12 games in with my very first deck and the difference in how I play it now with how I played it when I first got it is huge.

Bring us back some post-game reports and thoughts (please) and don't forget to go heavy on the Mother puns!

Thanks for the reply!

I have to disagree with the mother gun first play though. I think this deck wants to setup Logos draw engine early, then wait for that huge mars turn when u can pull it off. I think in the order of importance for my first play 1) mother. 2) Library of Babble 3) Subtle Maul

Early mothers will be a huge advantage. Id want to draw a guardian ideally early as well, to protect them. Now I can cycle through my deck a lot faster than my opponent. So my next objective is to setup a huge mars turn. I have two cards that help me archive, so if I have access to them, i want to archive Mars. And when the time is right, I need to execute my back to back blowout turns. First comes a huge Logos turn. Library access with some mothers and some cards that let me draw will set this up. I want an opportunity to play as many logos as I can, and draw for each of them. After that turn, i should have a fist full of non-logos cards. So with my remaining hand and whatever is in my archive. I am ready for a blowout mars turn. Two cards in the deck that will benefit from a ton of mars is mother-gun and Psychic network. I am not too concerned about getting a good mother-gun turn, unless there is a high powered baddie i really need off the board. Much more enticing is the Psychic network. But, psychic network need the creatures ready, so takes two turns to setup. And if my opponent has a devastating board wipe, he will thwart this plan.

I think the biggest concern i have for this deck is the reliance on creatures and artifacts for aember generation. I don't have a lot of good actions or play abilities, and only 4 cards have aember symbols on them. So board wipes and creature control decks will be the biggest hurdles for the deck. i think House Dis is going to be a scary match-up problem for it. And ultimately, this deck might not be flexible enough against those match-ups to be a top tier deck... time will tell