Blockade Run & SSD

By LordTesla, in Star Wars: Armada

So do you guys think the SSD might finally let the never used (that i know of) objective Blockade Run finally see some table time?

Cause in a 400 point game, where say you bring an SSD + Squads (maybe with Sloane) all you would have to do is fly in straight line to the other side of the map which is turned sideways for your benefit and if the opponent fails to bring it down, you win by 20 points + or - some squads.

Your thoughts?

Edited by LordTesla

as far as I can tell the SSD cannot actually score blockade run. A ship needs to be entirely within the opposing deployment zone to score, and a ship only moving at speed 2 can only barely do that. The SSD, with its larger base, will be unable to enter it completely (And that is presuming your opponent doesn't slow you down at all).

I came to the same conclusion. Didn't check it yet, but speed 2 + huge base means you cannot ram and have a chance.

Of course Blockade Run is not a objective you win through objective points so it may still works. But it won't make you win big with the SSD

The SSD moves more or less like a VSD (with a longer nose). I played Blockade Run with the SSD proxy and succeeded in arriving completely within the opposing deployment zone. But there are a number of rules we don't really know yet like: how do you deploy, can you block the SSD movement or not, do obstacles have the same effects for huge ships?

We decided that for deployment all rules apply only for the rear base of the SSD. I was able to deploy with the front of the SSD wide forward in neutral space. My opponent didn't block my way, which would have been a good way to stop me from arriving at time. But the front arc is also the most deadly fire arc to be in.

If the official rules will decide in another way it could be, that Blockade Run would be an auto-loss. (Like for example Green Knight suggested: A huge ship has to touch the rear of your deployment zone. Then you would never arrive the opposing side in six rounds.)

1 hour ago, Triangular said:

If the official rules will decide in another way it could be, that Blockade Run would be an auto-loss. (Like for example Green Knight suggested: A huge ship has to touch the rear of your deployment zone. Then you would never arrive the opposing side in six rounds.)

IF it sticks outside the normal dep zone, yes.

Not an issue in Blockade Run :)

3 hours ago, Triangular said:

The SSD moves more or less like a VSD (with a longer nose). I played Blockade Run with the SSD proxy and succeeded in arriving completely within the opposing deployment zone. But there are a number of rules we don't really know yet like: how do you deploy, can you block the SSD movement or not, do obstacles have the same effects for huge ships?

We decided that for deployment all rules apply only for the rear base of the SSD. I was able to deploy with the front of the SSD wide forward in neutral space. My opponent didn't block my way, which would have been a good way to stop me from arriving at time. But the front arc is also the most deadly fire arc to be in.

If the official rules will decide in another way it could be, that Blockade Run would be an auto-loss. (Like for example Green Knight suggested: A huge ship has to touch the rear of your deployment zone. Then you would never arrive the opposing side in six rounds.)

A VSD may cross the battlefield and get WITHIN the enemy deployment zone at round 5 as best. To do it at round 4 is basically impossible as the neutral zone is around two movement rules, which is 4 speed-2 moves.

That means a VSD doesn't need to deploy on the deployment border but "cannot" deploy closer to the table edge either.

Of course if you use that rule you say, the SSD can as the VSD already have some margin. But if not then is really hard as the VSD is a medium base ship and the SSD is longer than two big bases. That means it won't be WITHIN by round 5. It may be at round 6 but I couldn't check it yet. So just one ram and done.

But it is indeed a nasty front arc.

Don't forget the new Ozzel officer. It's just a speed 1 maneuver, but maybe that's all you need.

As someone who runs Blockade Run, a lot. (6/6 of my OP games have been Blockade Run) I will say, that the objective isnt to get your slowest ships into the area. The board is distance 30 across, and you must travel distance 20 of a "no mans land". Obstacles can be used to create a type of, wall, if you want help your ships with a chance of survival. Ive also found that you can deploy either a 'hammer' in the center, with flankers on the outside; or the reverse, with slow ships on the outside and faster ships in the middle.

I like to run 2 VSD1s with ACMS & Tractor beams, 2 ALCs with EA, and a Demo-Glad. The 2 VSD1s act as an anvil. The juicy target. I lose 40 points if they both dont make it in, but I get 60 for my other ships, plus whatever I manage to take down.

With the SSD, I would use it the same way as the VSDs. Smaller ships would be used to run the blockade while my SSD would move through the middle firing upon everything that tries to stop it, or the smaller ships. It would be useful, and it it only counts as 20 objective points, my entire mission would be to keep it alive, and get the small ships to the objective.

Personally, I want to use Fleet Ambush. I think it would be fun with the SSD. Deploying it in the middle of the board, moving it slowly as it fires in every direction. It would be fun and interestig.

Edited by Ling27

ihvhrbB.jpg

Six turns of moving straight ahead at speed two gets you to there. The SSD is more than two large bases long, so if it deploys touching the edge of the zone, it can't land "within".

There's no downside for failing to run the blockade, though.

14 minutes ago, svelok said:

ihvhrbB.jpg

Six turns of moving straight ahead at speed two gets you to there. The SSD is more than two large bases long, so if it deploys touching the edge of the zone, it can't land "within".

There's no downside for failing to run the blockade, though.

Checked then! I imagine that.

Putting Blockade Run in your fleet with an SSD makes perfect sense and has nothing to do with the potential to earn a measly 20 points!

A: You get to place all the obstacles! Ensure you don't crash your huge ship into some rocks!

B: The board is thin, making it way tougher for tricksy rebelses to get around you!

Faction: Galactic Empire
Points: 389/400

Commander: Moff Jerjerrod

Assault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

[ flagship ] Star Dreadnought Command Prototype (220 points)
- Moff Jerjerrod ( 23 points)
- Agent Kallus ( 3 points)
- Captain Brunson ( 5 points)
- Damage Control Officer ( 5 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 281 total ship cost

Victory II-Class Star Destroyer (85 points)
- Warlord ( 8 points)
- Disposable Capacitors ( 3 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 108 total ship cost

= 0 total squadron cost

The objectives pretty well ensure that you have to deal with Warlord.

Edited by rasproteus

Addendum for @Green Knight :

That would be a Konstantine fleet if the RAW currently allowed Konstantine to function with the SSD. Currently, he's explicitly limited to medium and large bases.

1 hour ago, rasproteus said:

Addendum for @Green Knight :

That would be a Konstantine fleet if the RAW currently allowed Konstantine to function with the SSD. Currently, he's explicitly limited to medium and large bases.

Of course he is. He'd be OP with SSD.