So I'm going to be gming a new game with this rule set, and one of my players wants to use augment as his go to strategy, sort of an adept from shadowrun like thing. However the problem is with the durration, it is an action to cast and it lasts until the end of your next turn. There seems to be no way to increase this, and I'm a bit disappointed for him (we havent gotten to creating characters yet), I mean every other turn you are powerfull, but on the off turns you do nothing, that is not esspecially fun, if he was doing it to someone else I think it would be efficient, but as he's doing it to himself, I just don't see it being viable.
I'm thinking of adding an option +1 difficulty and change the duration to concentration, concentrating costs 1 strain, and he can only do it to himself. Maybe cost him a 3rd tier talent for the privilege.
What do you guys think, and am I missing something?