First time MSU

By Rimsen, in Star Wars: Armada Fleet Builds

Hello!

I'd like to ask your help in refining my DeMSU. I haven't played these kind of fleets yet and really want to learn it. Is this a good start?


++ Standard (Imperial Navy) [387pts] ++

+ Arquitens-class Cruiser +

Arquitens-class Light Cruiser [84pts]: Dual Turbolaser Turrets, •Admiral Ozzel, •Captain Brunson

+ Gladiator Star Destroyer +

Gladiator I-class Star Destroyer [73pts]: External Racks, Ordnance Experts, •Demolisher

Gladiator I-class Star Destroyer [68pts]: Assault Proton Torpedoes, Ordnance Experts, •Insidious

+ Gozanti-class Flotilla +

Gozanti-class Cruisers [30pts]: Slicer Tools

Gozanti-class Cruisers [30pts]: Slicer Tools

+ Raider Corvette +

Raider I-class Corvette [51pts]: External Racks, Ordnance Experts

Raider I-class Corvette [51pts]: External Racks, Ordnance Experts

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Navigational Hazards

++ Total: [387pts] ++

Created with BattleScribe

What do you think about the objectives? What kind of fleets can outbid me?

Solid fleet only things I would change would be apts on demolisher and swap ozzel for screed.

To get more in depths at minimum switch the external racks to the insidious just because you are going to get more attacks out of the demolisher title. I would personally add apts to both but you might want to maintain your bid. Screed is garunteed to proc crits where as OE just helps.

I personally haven't used dual turbolasers on Arqs but they are the second best turbolaser upgrade for them after TRCs. I absolutely love Brunson on Arquitens as she pumps up the survivability of any ship

I also am a fan of your fleet.

Have you thought of Jer Jerrod for the commander? I feel he's much stronger in maneuvering your ships into position and out of trouble. Perhaps a second arq in place of insidious? One Arquitens- just isn't much of a long range threat. But two can kite and wreck havoc while your raiders and demo get in close.

1 hour ago, chr335 said:

Solid fleet only things I would change would be apts on demolisher and swap ozzel for screed.

To get more in depths at minimum switch the external racks to the insidious just because you are going to get more attacks out of the demolisher title. I would personally add apts to both but you might want to maintain your bid. Screed is garunteed to proc crits where as OE just helps.

I personally haven't used dual turbolasers on Arqs but they are the second best turbolaser upgrade for them after TRCs. I absolutely love Brunson on Arquitens as she pumps up the survivability of any ship

Thank you very much for the thoughts! ,

I want to play Screed, but that would be 6 more points, and this fleet desperately wants to go first, that's why I have ExRax everywhere. My bid isn't that impressive with 387...

The reason i put APT on Insidious is that you can't proc ExRax from med range, but can crit with APT. - I could drop Insidious, and upgrade Demo to APT, but still don't know how to get pointy for Screed.

1 hour ago, Dupy said:

I also am a fan of your fleet.

Have you thought of Jer Jerrod for the commander? I feel he's much stronger in maneuvering your ships into position and out of trouble. Perhaps a second arq in place of insidious? One Arquitens- just isn't much of a long range threat. But two can kite and wreck havoc while your raiders and demo get in close.

It sound good! The main reason for Arq to get a lifeboat, and be is useful and relatively safe. But 2 arqs can work with Jerry without sacrificing much of the concept

Edited by Rimsen