Titles in Legion

By chieftom22, in Star Wars: Legion

Should there be trooper Titles in the future?

Assuming this would be a similar concept as titles in Armada, taking a generic trooper and making a named unit with benefit and cost.

Ex. Vader's 501st, could synergize with Vader. Endor Strike Team could have additional cover rules or increased to red defense dice at a heavy cost.

Sounds funny... and an excuse to customize... 😊

Edited by Tubb

....no I think that would be a bad idea.

I think that it would be a fine idea, but since it wasn't there at launch I doubt it'll be added later

It would be an ok idea. Call it a "Regiment" upgrade or something that only specific units can purchase.

"501st Legion": Imperial Non-unique Core Trooper model/unit only. 10 points. When rolling attack or defense dice, you may exhaust this card to change one die result to a result of your choice. At the beginning of each turn, ready this card.

"Heavy Assault Troopers": Rebel Troopers only. 20 points. Limit 3. Change your Defense dice from White to Red. Lose the Nimble keyword.

I think this is a good idea. It gives another possibility to make things more personal.

2 hours ago, thepopemobile100 said:

I think that it would be a fine idea, but since it wasn't there at launch I doubt it'll be added later

I don't think they need to make any change, like add a "slot" to each card. All it would need is a couple lines in the RRG stating that every unit has the capability of adding a title.

Title cards could even be released in Campaign Expansion packs like they did with Armada. Not sure why there aren't more Campaign Expansion packs, I would think that it would be lucrative for FF (not requiring miniatures). There could be an expansion pack for each faction.

The “upgrade slot” could just have the picture thats in the top right of the unit cards to show which unit it refers to

Synergies create unforeseeable, destabilizing, loopholes.

If it were to be an army wide upgrade option to for example: All stormtrooper corps/ all trooper corps

but not as an upgrade per squad.

5 hours ago, TauntaunScout said:

Synergies create unforeseeable, destabilizing, loopholes.

You mean like Luke and Leia? Any new card can cause destabilization and loopholes regardless of any synergies. The designers are supposed to design around that.

1 hour ago, Geressen said:

If it were to be an army wide upgrade option to for example: All stormtrooper corps/ all trooper corps

but not as an upgrade per squad.

I think the idea is that it would be a unique title that goes on a single unit and so only one card could be played per army... I think...

Like the 501st title, you could only put that title on one unit in your army. I really like this idea, but I’m wondering if there are enough meaningful titles to go on generic troops. You wouldn’t want something like The Ghost Crew to be a title card as the Ghost crew would be a group of unique individuals that should be powerful heroes on their own, whereas the 501st is comprised of generic troopers and the title card is what would make them stand out or be unique.

3 hours ago, JediPartisan said:

The designers are supposed to design around that.

And yet they don't. For many years I've seen it happen over and over.

Never bought Leia but I predict that synergies revolving around the main characters could well break the game. People will take 3 minimum corps squads and their will be no legions in Legion, rather like how X-Wing lost its x-wings for awhile.

Edited by TauntaunScout
3 hours ago, JediPartisan said:

I think the idea is that it would be a unique title that goes on a single unit and so only one card could be played per army... I think...

Like the 501st title, you could only put that title on one unit in your army. I really like this idea, but I’m wondering if there are enough meaningful titles to go on generic troops. You wouldn’t want something like The Ghost Crew to be a title card as the Ghost crew would be a group of unique individuals that should be powerful heroes on their own, whereas the 501st is comprised of generic troopers and the title card is what would make them stand out or be unique.

They may not stay very unique for long. Like how Gideon Argus and C-3PO were compulsory choices for anyone who could take then in IA Skirmish. If they turn up over and over they aren't unique anymore.

19 minutes ago, TauntaunScout said:

And yet they don't. For many years I've seen it happen over and over.

Never bought Leia but I predict that synergies revolving around the main characters could well break the game. People will take 3 minimum corps squads and their will be no legions in Legion, rather like how X-Wing lost its x-wings for awhile.

I think that the Royal Guard, and to a lesser extent wookies, are FFG's way of balancing commander spam before it gets out of hand. Half of the commanders in the game are trash in melee and the heavy option makes the other commanders less useful up close.

10 minutes ago, thepopemobile100 said:

I think that the Royal Guard, and to a lesser extent wookies, are FFG's way of balancing commander spam before it gets out of hand. Half of the commanders in the game are trash in melee and the heavy option makes the other commanders less useful up close.

I hope you're right, and that FFG learned a lot from X-Wing and IA. But it historically hasn't been an FFG-only problem, it's been a deep and wide issue. It seems that no playtesters and game theorists can match several thousand "mathhammer" style players.

I suspect that the unique personnel/heavy weapons upgrades are going to be Legion's version of titles.

5 hours ago, TauntaunScout said:

I hope you're right, and that FFG learned a lot from X-Wing and IA. But it historically hasn't been an FFG-only problem, it's been a deep and wide issue. It seems that no playtesters and game theorists can match several thousand "mathhammer" style players.

To be fair, the entire community having something for a day likely results in more play hours than an entire playtest cycle. At least that's been my experience with playtests in Malifaux and Warmachine.

1 hour ago, MasterShake2 said:

To be fair, the entire community having something for a day likely results in more play hours than an entire playtest cycle. At least that's been my experience with playtests in Malifaux and Warmachine.

Yes probably. Hence why these games are extremely difficult to get balanced. That's ok it's part of the hobby, but, it has to be accounted for.

You could something like the Veterancy from Armada's Corellian Conflict. Units that score a kill and survive the game get promoted to Veteran; once per game they preform a free recover or aim action? Units that are defeated are scarred; Troopers don't count surges when rallying, vehicles begin the game with one ion token? Something in that vein.

12 hours ago, svelok said:

You could something like the Veterancy from Armada's Corellian Conflict. Units that score a kill and survive the game get promoted to Veteran; once per game they preform a free recover or aim action? Units that are defeated are scarred; Troopers don't count surges when rallying, vehicles begin the game with one ion token? Something in that vein.

I was thinking something like this too. A card that simply says "veteran" or "elite" that can be used instead of a normal upgrade slot. Gives you whatever bonus it gives you. A re-roll, a token, whatever. One card, they only have to print once, instead of having to print a 501st card for stormtroopers, another card for rebels, wookies, etc.

I’d rather see FFG release unique units that consist of multiple models

For example, an “Inferno Squad” or “Twilight Company” pack. Maybe with the option to include those individual models as personnel/heavy weapons units in other squads.

53 minutes ago, WAC47 said:

I’d rather see FFG release unique units that consist of multiple models

For example, an “Inferno Squad” or “Twilight Company” pack. Maybe with the option to include those individual models as personnel/heavy weapons units in other squads.

that is also an option.

On 12/2/2018 at 1:08 PM, chieftom22 said:

Should there be trooper Titles in the future?

Assuming this would be a similar concept as titles in Armada, taking a generic trooper and making a named unit with benefit and cost.

Ex. Vader's 501st, could synergize with Vader. Endor Strike Team could have additional cover rules or increased to red defense dice at a heavy cost.

That way lies Imbalance. Nay says I.

4 hours ago, TauntaunScout said:

I was thinking something like this too. A card that simply says "veteran" or "elite" that can be used instead of a normal upgrade slot. Gives you whatever bonus it gives you. A re-roll, a token, whatever. One card, they only have to print once, instead of having to print a 501st card for stormtroopers, another card for rebels, wookies, etc.

While I personally like this idea, I'd make the change that having a training upgrade is a requirement for having the elite card be equip-able.

This way, you wouldn't get "Elite" Stormtroopers as Deathtroopers, who canonically are the most elite for of Stormtrooper, are already confirmed for the game.

"Vetaran" Stormies make sense as do "Elite" Royal Guards.

This being said, having the training upgrade not be filled by equipping the "Elite" upgrade would be good, as otherwise it would significantly impact the effectiveness of most Spec-Ops units.

On 12/3/2018 at 10:35 AM, JediPartisan said:

You mean like Luke and Leia? Any new card can cause destabilization and loopholes regardless of any synergies. The designers are supposed to design around that.

I guess synergies run a increased to so though. I'm with @TauntaunScout on the matter. That's why I prefer systems based on units complementing each other, rather than synergising.