Dark Forest Custom expansion

By rugal, in Descent: Journeys in the Dark

Rugal, thanks for the clarifications. I hope to get started trying them out very soon.

Dan Howell

Which folders would be necessary if I'm only interested in the campaign?

I assume lieutenant, monsters and rules. Is this correct?

6 hours ago, becauseofyou said:

Which folders would be necessary if I'm only interested in the campaign?

I assume lieutenant, monsters and rules. Is this correct?

Relics and Overlord rewards too.

OK Rugal, I am ready for Act II. After looking over the quests I do have some questions.

Druids Last Ordeal

1 - Where is the "Place" for monster placement?

2 - Which spaces have the red x's?

Mother Earth

1 - Which space is the ruins?

Young Again

1 - How many figures reinforce for the open group each turn?

Thanks

Dan Howell

Looks like I have forgotten many things

Should be on the waterfall I think
The X spaces should be the "center" squares between Sanctuary and Waterfall

Mother earth - Ruins - 9A

Young again - 1 monster from open group

I really like the ideas for the Overlord class. Looking at these cards, I have some suggestions/comments:

Power Lock - "Play this card at the start of your turn. For each hero, choose 1 class skill card to make inactive. Inactive skills cannot be used until the start of your next turn."

Does magic seal affect just 1 hero or all heroes (like Power Lock)?

Magic Seal - "Play this card at the start of your turn. Choose 1 hero. That hero's ability is inactive and cannot be used until the start of your next turn."

or

Magic Seal - "Play this card at the start of your turn. All hero abilities are inactive and cannot be used until the start of your next turn."

Restrained - "Play this card at the start of a hero's turn. Until the start of their next turn, that hero cannot use their heroic feat." Is your intention for this to also affect all heroes or just one?

Warping - "At the end of your turn, place this card in your play area. Select one monster from the map and set it on this card. At the start of your turn, discard this card and place the monster within 3 spaces of a hero. That monster may immediately perform an attack that is not part of its regular activation." I figured you meant a monster that was already on the map, but if not, you could adjust the wording.

Did you want Enfeeblement Aura to be a permanent buff for any OL card? Some cards say "...start of your turn", "...start of hero turn", "...end of your turn", "...end of hero turn", etc.. Also, does this card count towards the 15 card deck size or not?

Enfeeblement Aura - "When purchased, place this card in your play area. This card cannot be discarded or shuffled into your deck. When applicable, effects from Overlord cards last 1 additional turn. This card does not count towards your desk size."

Edited/revised the story for the mini campaign. Also, I did not see the rules for the mini campaign anywhere.

What happened to the Druids and why is the forest dying? Who is the mysterious Baba Yaga that people whisper about? Rumor has it she has taken up residence in this place.

All the answers are here, in these creepy and forgotten woods. The air is strange and everything looks dead, drained of the life it once had. Where have all the animals gone, and why are those that remain so aggressive? It's hard to imagine this forest was once so beautiful and well known throughout Mennara. The more you travel into it, the greater the fear you and your companions feel. There is barely any sunshine or sound, not even from the wind. It feels more like a graveyard...

You're sure of it; something is watching, even following you. It is crawling through the shadows of these strange woods. You cannot see it, and this is feeling more and more like a trap. Not surprising that few have returned from this terrible place. "No need to worry, I doubt any beast would find us that appetizing!" one of the travelers shout, in hopes of lightening the mood. No one seems to find it that funny.

Finally you see a sign of life, giant bird footsteps... The stories of a walking house with the legs of a chicken come to mind. Could it really be? You reach for your weapon. If the rumored Baba Yaga is indeed in this forest, it's time to end her misery, and to cleanse this forest.

Looks like I forgot thoses rules, even if it's like Manor of Ravens.

Really big Thanks, will add it soon

Edited by rugal

I am going to start a Dark Forest PBF next week. Is the version in the OP the current one? For the mini campaign the same rules as for MoR are used? I will post a link as soon as the PBF thread is live and provide feedback in the PBF thread.

EDIT: PBF thread here

EDIT2: I posted some questions and feedback in the PBF thread.

Edited by Sadgit

Wow, thanks, Sadgit, i'm honored !

I had work thoses pas days so I haven't had time to work on it. But, yes, this version is the last one and should be playable. I'm on it today should be ready for tomorrow

Edited by rugal

Just updated. Should be better now. Let me know if anything should be fixed.

1 minute ago, rugal said:

Just updated. Should be better now. Let me know if anything should be fixed.

Thanks a lot! Will add suggestions and comments after each quest in the PBF.

I may change a quest since i've got a better idea

58 minutes ago, rugal said:

I may change a quest since i've got a better idea

Alright, just let us know.

On 4/5/2019 at 9:41 PM, Sadgit said:

Alright, just let us know.

Since you are making your own expansion and with lost legends comming soon, and ideas spurting out of my brain, I'm asking myself if this small expansion should be a bigger one, with a full campaign based on lycans, with a night and day mechanics. What do you think of it ?

This is of course up to you. My feeling is that Dark Forest has some fantastic very unique ideas at will make fresh and exciting plays possible.
However, from what I did see from just the first quest, some rigoros polishing and maybe balancing has to be done before these quests reach the quality level that they deserve. I understand the urge to dive in head first, but it would be a pity if Dark Forest wound not get a larger audience due to too many unresolved ambiguities. This is even a bigger problem with full scale campaigns.

Edited by Sadgit

A couple of questions on quest 1:

1. When the hut kills a hero, the OL places the hero token in the closest space. To do this the OL needs to count spaces. I assume that he cannot count spaces through the black borders of the hut? Can he place the token on the hut?

2. Another problem is that the OL can place the hut in a way that a black border completely blocks access to 1 of the 2 neighboring tiles. Heroes on the other side cannot access the hut. Is that intended? It would mean that to successfully enter the hut, heroes must be on both neighboring tiles at the start of the OL turn. At least 1 hero on the side that is not blocked off must survive the OL turn to have any chance of winning. It this intended, especially e.g. in games with two or three heroes?

Edited by Sadgit
1 hour ago, Sadgit said:

A couple of questions on quest 1:

1. When the hut kills a hero, the OL places the hero token in the closest space. To do this the OL needs to count spaces. I assume that he cannot count spaces through the black borders of the hut? Can he place the token on the hut?

2. Another problem is that the OL can place the hut in a way that a black border completely blocks access to 1 of the 2 neighboring tiles. Heroes on the other side cannot access the hut. Is that intended? It would mean that to successfully enter the hut, heroes must be on both neighboring tiles at the start of the OL turn. At least 1 hero on the side that is not blocked off must survive the OL turn to have any chance of winning. It this intended, especially e.g. in games with two or three heroes?

1 - No, he cannot place it on the hut. I should change the wording maybe ?

2 - Yes, but at least 1 border can be left. Playing descent in 2 heroes is unbalanced in the first place

Yes, but isn't it incredible hard on the heroes to be forced to split up, which is not easy as considerable movement is needed almost each turn to do that?

then, my players are really strong

On 4/10/2019 at 4:46 PM, Sadgit said:

2. Another problem is that the OL can place the hut in a way that a black border completely blocks access to 1 of the 2 neighboring tiles. Heroes on the other side cannot access the hut. Is that intended? It would mean that to successfully enter the hut, heroes must be on both neighboring tiles at the start of the OL turn. At least 1 hero on the side that is not blocked off must survive the OL turn to have any chance of winning. It this intended, especially e.g. in games with two or three heroes?

I like the moving hut idea- any problems it presents could be fixed by tweaking its rules re when it defeats heroes, for example perhaps it has two states -walking (heroes safe underneath) or whatever you want to call it being at rest (it sits down and is not on the move!) then it crushes the heroes underneath, this could be quite fun and unique if you can make it work rules wise.

Many other possible solutions- making the map it can move round larger, making a printable smaller hut that could be attached to a wooden or other tile of some sort, giving the heroes a means of escape if it's going to too easily defeat them etc, depending how it plays out in playtesting and what works best for how the hut plays in the game.

It's a really awesome idea though and very different to others in the game, so stick with it 'til it works.

I've changed a quest. Should be funnier to play.

I only currently see file folders for the extra material and no files for the quests. Am I just not seeing the quests or are they hosted on the quest vault?

You should see the rules section with the Quests inside.

Do you ?

Edited by rugal
10 hours ago, Chamberlin said:

I only currently see file folders for the extra material and no files for the quests. Am I just not seeing the quests or are they hosted on the quest vault?

https://www.dropbox.com/sh/m7ty59ttbvvjw5k/AABnah5lFAkrhxvsyjC_uILga/Rules

All there in the rules folder, 'download all' should give you everything including these from the first page of Rugal's Dropbox link.

Edited by Watercolour Dragon