The Heroic talent upgrade. Do we know how many are in the Resistance and/or First Order Conversion kits? Because given how I consistently roll, I kind of need it. A bunch of them.
Heroic Talent?
3 Heroic in the Resistance conversion kit:
It's resistance only talent, so there are none in the FO conversion kit.
It also comes with the RZ-2
4 hours ago, Slugrage said:The Heroic talent upgrade. Do we know how many are in the Resistance and/or First Order Conversion kits? Because given how I consistently roll, I kind of need it. A bunch of them.
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Don't worry. As soon as you equip heroic you will stop rolling all blanks 😜
21 minutes ago, rhetor said:Don't worry. As soon as you equip heroic you will stop rolling all blanks 😜
Probably haha - but I'm okay with that!
6 hours ago, Hawkstrike said:3 Heroic in the Resistance conversion kit:
Thanks!
2 hours ago, rhetor said:Don't worry. As soon as you equip heroic you will stop rolling all blanks 😜
That'll never happen. It's either a solid mix of hits/crits or all blanks.
3 hours ago, FriendofYoda said:Probably haha - but I'm okay with that!
Heroic failed me once today out of the ten or fifteen triggers. There were times that obviously there was one annoying Focus result that ruined it for everyone, but turning a 4 blank attack roll into four hits not once but TWICE made the card well worth it for me!
On 12/3/2018 at 4:18 AM, rhetor said:Don't worry. As soon as you equip heroic you will stop rolling all blanks 😜
Totally worth it for 1pt per ship.
Edited by BVRCH38 minutes ago, BVRCH said:Totally worth it for 1pt per ship.
of course! I would find it more useful than any bullseye-only talent. Nevertheless, I have no illusions regarding the dice. They are mean little things.
On 12/2/2018 at 1:10 PM, FriendofYoda said:Probably haha - but I'm okay with that!
Are you ok with my default defense roll of blank, blank, focus? No autothrusters to save us now! Best greens are the ones not to be rolled, so I'm glad that Poe can dodge!
1 hour ago, BVRCH said:Totally worth it for 1pt per ship.
It is insane at 1 point.. what the **** are ffg thinking ?
Im really annoyed because it just seems better than many talents that cost more.
People using stats and math to dissuade you from putting a basically free card on a basically free EPT slot are seriously just trying to keep a genuinely powerful life-saver ability out of your hands / the meta.
5 hours ago, Captain Lackwit said:People using stats and math to dissuade you from putting a basically free card on a basically free EPT slot are seriously just trying to keep a genuinely powerful life-saver ability out of your hands / the meta.
What's weird is the stats actually show that it is a good card, the link a few comments above actually shows that. And even if it doesn't help on every roll, it does help in the absolute worst-case scenario of blanking out on defense when your ship will explode if you miss the evade.
38 minutes ago, CaptainIxidor said:What's weird is the stats actually show that it is a good card, the link a few comments above actually shows that. And even if it doesn't help on every roll, it does help in the absolute worst-case scenario of blanking out on defense when your ship will explode if you miss the evade.
its a good card - I used it in vassal the other day and it came in handy multiple times
Here's what's interesting to me:
Heroic on an X-Wing adds about 1/3rd the evades that Elusive adds, and presume it never adds . Heroic costs 1/3rd the price of Elusive.
Heroic on an A-Wing about 1/5th the hits of Predator, and 1/5th the evades of Elusive. It'll depend on focus, etc. Heroic costs 1/5th the price of Predator Plus Elusive. You could go with Lone Wolf in the comparison, but Predator+Elusive is just cleaner division.
But Heroic does not care about position, and does not care about charges. It works on every attack, whether you have bullseye or not. It works every time you defend, whether or not you pulled a red move lately, or whether you are close to a friendly ship, or whether you've already spent your charge.
Things might be different if this were 1e, where there were a lot of powerful Elite upgrades to take. But this is 2e, where all the Talents are... kinda meh, and probably can be skipped. There exist combo Talents (Squad Leader, Juke), but few plain efficiency talents. What talent do folks almost never skip? Trick Shot on turret ships, because it's only 1 point. Heroic is only 1 point, and it's one of the only plain efficiency talents out there. Like, is there a different talent worth taking on Snap Wexley or Kare Kun? Not really.
When the points-cost is low, and the opportunity cost is low, Heroic is a great upgrade.
Is it actually resistance only?
I am sad about that.
It has been in the dice calculator for a while now so feel free to experiment with it and see in which situations it affects things yourself:
http://xwing.gateofstorms.net/2/multi/
.
tl/dr is that 1pt is a reasonable cost for it if you're frequently rolling 2 dice (on attack or defense) or adding a blank to 1 die via Finn. It certainly shouldn't cost any more because anecdotes aside, it's a pretty minor effect. If you have a spare talent slot on a low initiative pilot I won't argue with throwing it on for 1pt. For higher initiative pilots crack shot is likely better in most cases, and trick shot is worth consideration in either case as even if it triggers once every couple games it's still a great deal for 1pt.
Elusive isn't a great comparison as it's generally not an efficient upgrade even if you're doing reds every other turn. People just chase green dice mods a bit because of 1.0 hangover I imagine.
By the very nature of the card it feeds confirmation bias though (should have maybe been called that :P) so you do kinda have to keep the psychology in check if you are evaluating it vs. alternatives
Of course for 1 point if you like it and have the slot free go ahead and use it, it's not going to make or break a list either way. There's certainly objectively worse card choices
On an t70 its going to average 0.5hp (assuming 3die single modded as the typical attack) with a miniscule chance of an offensive boost. For 1pt its definitely a better value than HU/SU
That being said, not sure its better than other EPT options. E.g. if you think a t70 has >= 75% chance of getting bullseye once before its dies, and its not running special weapons, take crackshot instead.
22 minutes ago, punkUser said:It has been in the dice calculator for a while now so feel free to experiment with it and see in which situations it affects things yourself: http://xwing.gateofstorms.net/2/multi/ .
Lol I was just using it. Thanks for the great tool punk
1 hour ago, AngryAlbatross said:Is it actually resistance only?
I am sad about that.
It is. Each faction has a signature talent. Rebels have Selfless, Empire has Ruthless, Scum has Fearless, First Order has Fanatical. They are all faction-locked and theme well to the faction they are locked to.