Upsilon - Why?

By Prosk_019, in X-Wing

45 minutes ago, SOTL said:

I think Upsilon is the reason to fly First Order. It was always underrated in 1.0 and it has some great pilot abilities this time round.

First ship into any First Order list I'm likely to make.

More power to you, sir. If you can manage to make this thing work and pioneer a way for others to do so then I will be super grateful.

I think they might be a bit over costed at first glance. That said cardinal with phasma looks pretty handy. Eyeballs are as common as blanks on red and still 25% on def so that frees up ships to take non focus actions and be pseudo doubled modded plus evade or reposition. Add stress giving at R1 and 4 primary and it's worth testing IMO.

I think upsilon is ok.

7 hours ago, SOTL said:

I think Upsilon is the reason to fly First Order. It was always underrated in 1.0 and it has some great pilot abilities this time round.

First ship into any First Order list I'm likely to make.

What is the thing that First Order has that is most unlike anything else?

  • Is it the TIE/FO? No , that's just a TIE Fighter with a shield and a better dial.
  • Is it the TIE/SF? No , that's mostly just the ARC-170.
  • Is it the TIE Silencer? Maybe Kylo, but the TIE Interceptor with more Hull/Shields does pretty much the same thing.
  • Is it the Upsilon Shuttle, with the 4-dice primary weapon (or 4-dice cannons)? Yes . I know the Ghost has a 4-dice primary, but it's also 25% more expensive. Upsilon Dial is, interestingly enough, nearly identical to the Ghost dial swapping a 4-k and 4 straight for a stall.

For good or for ill, the Upsilon does something that can't easily be replaced by a different faction.

On 12/1/2018 at 1:59 PM, PhantomFO said:

Hopefully the 2.0 rerelease will add some sort of configuration card that will give it something similar to the Pivot Wing.

Yeah...but that would feel so bad having to buy a $40 expansion for one card to make this thing work when I already have the ship. If that was their plan, why not release it in the Conversion Kit? (I do realize this is pretty much what they did for Epic, but this is one of the reasons that in just going to go without First Order or Resistance for the foreseeable future.)

9 hours ago, Parakitor said:

Yeah...but that would feel so bad having to buy a $40 expansion for one card to make this thing work when I already have the ship. If that was their plan, why not release it in the Conversion Kit? (I do realize this is pretty much what they did for Epic, but this is one of the reasons that in just going to go without First Order or Resistance for the foreseeable future.)

I think the expansion is already in the conversion kit, but was added at the last minute. Some Upsilon pilots are in a separate bag (alongside some Silencer pilots and the Biohexacrypt Codes upgrade) and these were probably from the planned expansion. There's a few missing skus from the release schedule that would support this theory and they would be the Resistance Bomber, the Silencer and the Upsilon Shuttle.

If there is a configuration card planned it could be a long way off.

I seriously doubt we'll see a config for this thing. If it doesn't see play, I bet they'll try to balance it with a points reduction and other upgrades. I could see them releasing double slot crews that do something with the forward arc primary attack, meaning it could do something for the Upsilon, Lambda, VCX and Reaper, but wouldn't work on anything else. They could even redo some of the epic teams in this way.

1 hour ago, Elbastido said:

I think the expansion is already in the conversion kit, but was added at the last minute. Some Upsilon pilots are in a separate bag (alongside some Silencer pilots and the Biohexacrypt Codes upgrade) and these were probably from the planned expansion. There's a few missing skus from the release schedule that would support this theory and they would be the Resistance Bomber, the Silencer and the Upsilon Shuttle.

If there is a configuration card planned it could be a long way off.

That explains a few things.

11 hours ago, theBitterFig said:
  • Is it the Upsilon Shuttle, with the 4-dice primary weapon (or 4-dice cannons)? Yes . I know the Ghost has a 4-dice primary, but it's also 25% more expensive. Upsilon Dial is, interestingly enough, nearly identical to the Ghost dial swapping a 4-k and 4 straight for a stall.

I would have gladly accepted the 4-k in lieu of the stall and 4 straight. Whatever.....bias.

Why not give it the Lambda treatment and give it a 3 rear arc? Logic.

36 minutes ago, clanofwolves said:

I would have gladly accepted the 4-k in lieu of the stall and 4 straight. Whatever.....bias.

Why not give it the Lambda treatment and give it a 3 rear arc? Logic.

Because it doesn't have a rear arc?

...and it isn't a lambda

All the ups needs is a price drop, and possibly and recording of linked to work as 1st ed linked

5 minutes ago, ficklegreendice said:

Because it doesn't have a rear arc?

...and it isn't a lambda

All the ups needs is a price drop, and possibly and recording of linked to work as 1st ed linked

Hummmm.... well, without trailing guns and with a sh*ty dial, how does their description on the FFG packaging work in the game? " Armed with twin heavy laser cannons and advanced sensor suites, the Upsilon-class shuttle was able to monitor and scan enemy communications to effectively avoid hostile encounters."

Edited by clanofwolves

You can't drop the price any further they're bonkers cheap as they are!

Honestly it will only get more powerful as other crew are released.

3 minutes ago, Sir13scott said:

Honestly it will only get more powerful as other crew are released.

This is its only reason to exist, beyond making an area of the board a no-go zone as it melts.

I keep wanting a reason to get one; it just never has enough magnetism. Looks cool, but das ist alles.

Edited by clanofwolves
8 minutes ago, SOTL said:

You can't drop the price any further they're bonkers cheap as they are!

^ This. That 4 dice attack is really punchy (particularly on Lieutenant Tavson, who can stack up some mods) and you can really bully people out of the area in front of the Upsilon with it. If your opponent ignores the Upsilon and goes for the rest of your list, you should be able to get in some really meaningful shots with it, and if they focus on the Upsilon instead, your other ships get a couple of turns of not being the focus of enemy fire.

I keep thinking about the combo of Advanced Optics, Pattern Analyzer, and Perceptive Copilot. 75 points on a Scarif Base Pilot isn't cheap, but it'll hit like a truck, and can pull a red move and still get full mods. And even with the greatly increased cost of PerCo vs the old Recon Specialist, the SBP is enough cheaper than the 1e version that to kit out an Upsilon in the same way in 1e would have worked out to 74 points. Nearly the same damage curve as Focus/Lock without needing extra action support...

8 minutes ago, theBitterFig said:

I keep thinking about the combo of Advanced Optics, Pattern Analyzer, and Perceptive Copilot. 75 points on a Scarif Base Pilot isn't cheap, but it'll hit like a truck, and can pull a red move and still get full mods. And even with the greatly increased cost of PerCo vs the old Recon Specialist, the SBP is enough cheaper than the 1e version that to kit out an Upsilon in the same way in 1e would have worked out to 74 points. Nearly the same damage curve as Focus/Lock without needing extra action support...

That was our 1st Ed secret sauce. Perceptive Copilpt is an expensive RecSpec and I'm trying work out if I just prefer Force crew.

1 minute ago, SOTL said:

That was our 1st Ed secret sauce. Perceptive Copilpt is an expensive RecSpec and I'm trying work out if I just prefer Force crew.

Kylo is only 11 points...

Skip the Advanced Optics, and you'd be down to a 72 point SBP with Kylo/Pattern Analyzer. But then you have to take low-initiative locks...

Six of one...

18 minutes ago, theBitterFig said:

Kylo is only 11 points...

Skip the Advanced Optics, and you'd be down to a 72 point SBP with Kylo/Pattern Analyzer. But then you have to take low-initiative locks...

Six of one...

The Null/Squad Leader trick may beat Fanatical out though.

I think just keeping your shuttle back and covering the center of the board may be enough to keep people away and let your other ships do work. If anything it can be an area denial style weapon like a mine or a bomb. People will not want to willingly go in front of its guns while its also doing some coordinates and maybe even pulling off a very well timed Jam. Throw a tractor beam on this thing and now you are effectively controlling big swathes of the board by denial alone. Yes you opponent can outfly them, but you have already forced their hand and taken the choices away from their positioning.

1 hour ago, SOTL said:

The Null/Squad Leader trick may beat Fanatical out though.

As a guy who never had owned any imperials, but getting into First Order. I am so jazzed for this guy. Just when I thought Sunny Bounder was the best blocker in the game... Null / Intimidation should be really pesky. Null / Squad Leader, yeah. it ain't a Sheathipede or escape craft, but for approx 18% of your list he's gonna be a star, I tell you. A bright shining STAR!!!!

2 minutes ago, Cloaker said:

As a guy who never had owned any imperials, but getting into First Order. I am so jazzed for this guy. Just when I thought Sunny Bounder was the best blocker in the game... Null / Intimidation should be really pesky. Null / Squad Leader, yeah. it ain't a Sheathipede or escape craft, but for approx 18% of your list he's gonna be a star, I tell you. A bright shining STAR!!!!

Going to have to wait till Null gets damaged (specifically has damage cards) before they will be good for blocking. They're I7 till then. Null's wording: "While you are not damaged, treat your initiative value as 7". It is not optional, Null is I7 till they receive a damage card. :)

Also, for 78-80 points, Thanisson / Tavson with Shield upgrade, Biohex, Phasma and Pattern Analyzer and tractor beam will wreck some face. That's 7, count them, 7 shields to chew through on a ship no one wants to get in range 1 of. It'll herd some sheep just fine for 110 Kylo to corral with a 12-14 point bid. The Ups is going to see play--no other large ship will be able to shepherd as well.

(I am a huge proponent of getting shield or hull upgrade on any even number total health ship over 80 points. #protectthatthreshold)

7 minutes ago, Hiemfire said:

Going to have to wait till Null gets damaged (specifically has damage cards) before they will be good for blocking. They're I7 till then. Null's wording: "While you are not damaged, treat your initiative value as 7". It is not optional, Null is I7 till they receive a damage card. :)

bah, I'll figure it out