Upsilon - Why?

By Prosk_019, in X-Wing

I still like my 2 Upsilon Lambda list best

52 minutes ago, Blail Blerg said:

lol cool detector.

Cool detector 😎

I just find it hilarious they gave the upsilon the linked battery ship ability. Gee, thanks. The one or two times a game I get a shot with this thing, im gonna be rolling my 4 die primary.

2 minutes ago, wurms said:

I just find it hilarious they gave the upsilon the linked battery ship ability. Gee, thanks. The one or two times a game I get a shot with this thing, im gonna be rolling my 4 die primary.

Myeeep that's pretty flipping baffling, ain't it?

If it were 1st Ed linked...

13 minutes ago, ficklegreendice said:

Myeeep that's pretty flipping baffling, ain't it?

If it were 1st Ed linked...

Very.

The ship ability should have been something like target synchronizer

38 minutes ago, wurms said:

I just find it hilarious they gave the upsilon the linked battery ship ability. Gee, thanks. The one or two times a game I get a shot with this thing, im gonna be rolling my 4 die primary.

I could see a case for a Tractor Beam on it. It's cheap, and should have a good chance at shoving around a medium or large-base ship.

Hopefully the 2.0 rerelease will add some sort of configuration card that will give it something similar to the Pivot Wing.

If it didn’t have BH codes it would be DOA. Right now it’s hard to see the beauty. Luckily all it’s actions are white and it gained jam and reinforce.

i would feel better about it if it had a landing configuration like the U-wing, or at least a red boost.

As of right now it feels like you’re going to have trouble getting shots off

I think the stats are fine and thematic. It is a shuttle, not a dog fighter. It’s essentially a fancy looking bus with some big cannons. Having 3 crew slots makes it interesting and we need to remember that this is a relatively young faction with a lot of potential for new crew upgrades post episode 9 or updates from other Star Wars shows like Resistance or the Mandalorian.

The thing is: if it doesn't have Linked Battery, there's NO POINT to running a cannon on an Upsilon.

With Linked Battery, HLC adds one more die than the primary weapon. These things are like never going to get bullseye on anything, but still. Spending 4 points on it should provide a benefit. Without LB, all HLC does is change your crits to hits.

With Ion/Tractor/Jam, Primary and Cannon now each roll the same 4 dice as the primary, like how a B-Wing or Aggressor gets a cannon which rolls the same 3 dice as their primary. In 2e, a Cannon isn't so much about dealing more damage (the Scyk would like a word), but rather about having a choice on what your weapon inflicts. Damage? Ion Tokens? Tractor Tokens? All Linked Battery does is make it so that the Upsilon can have the same choice as anyone else. Do they want do deal damage, or to deal ion tokens, but otherwise roll the same number of dice they normally would do.

To be sure, most of the time, ships are making the choice to deal regular damage, rather than tokens. But Linked Battery gives the Upsilon that choice.

//

I actually don't know that an Ion Cannon Upsilon would be worse than a primary Upsilon. That's an Ion Torpedo every round. The big complaint of Ion in 2e is that you can never actually get enough tokens to force the ion moves. Well, 4 or 5 dice Ion Cannons are going to go a long way towards forcing ion moves. Meanwhile, it'll probably be a lot easier to keep Upsilon guns on an ionized target.

Tag ions the first turn at Range 3, get the Range 1 5-dice primary the turn after that. Or maybe Ion them a 2nd time, to get the primary on the 3rd turn.

Now, I'm not necessarily saying an Ion Upsilon is going to be good. Just not really much worse than a non-Ion one.

3 minutes ago, theBitterFig said:

it'll probably be a lot easier to keep Upsilon guns on an ionized target.

That's an excellent point! I hadn't considered that

But my issue is why they didn't either reduce its attack dice (and price accordingly) or give it a way to turn. The ship ability increases the viability of cannons on a ship where cannons aren't viable.

Should be cheaper. 3 dice primary and 4 dice if in bullseye as a ship ability.

1 minute ago, Prosk_019 said:

That's an excellent point! I hadn't considered that

But my issue is why they didn't either reduce its attack dice (and price accordingly) or give it a way to turn. The ship ability increases the viability of cannons on a ship where cannons aren't viable.

I mean, I also wish it was a cheaper 3-dice ship. But then Linked Battery would be utterly out-of-place.

All that Linked Battery does is make it so that cannons suck exactly the same amount on an Upsilon as they suck on a Lambda, rather than having 3-dice cannons suck even worse on an Upsilon than on a Lambda.

If linked battery added a hit result vs rolling a die, I think we’d all be singing a different tune

15 minutes ago, Sir13scott said:

If linked battery added a hit result vs rolling a die, I think we’d all be singing a different tune 

Not me, I'd just feel even worse whenever it can't shoot. It'd be even more expensive without a dial to support the attack

57 minutes ago, theBitterFig said:

But then Linked Battery would be utterly out-of-place.

What I'm saying is that it would be better off with a way to turn around or less emphasis on attack in general. I would give it a different ship ability, remove the cannon slot and reduce the attack (to 2) if I couldn't give it a pivot title or change the dial.

You might not get many shots, but in front of an Upsilon can be made an extremely bad place to be for anything. That has some, possibly limited, value outside of actually rolling dice.

It may not be particularly good but I'm not sure it's DOA.

Using it with an ion cannon/ next turn 5 dice range one attacker will be a thing I'll try out, keep it cheap (relatively) by throwing on Phasma and maybe pattern analyzer and that's it. 6 shields 6 hulls will let you pull the trick a few times a game, or a big enough distraction for your other ships to benefit from. With more ships hopefully coming in the future for the FO I'm sure it'll find a niche.

3 hours ago, Cuz05 said:

You might not get many shots, but in front of an Upsilon can be made an extremely bad place to be for anything. That has some, possibly limited, value outside of actually rolling dice.

It may not be particularly good but I'm not sure it's DOA.

If I want to make 1 or 2 four-diced attacks per game, I just buy a proton torpedo. Much cheaper than fielding an Upsilon.

And it comes with a freebie critical hit. And no range 3 bonus.

8 hours ago, ficklegreendice said:

Cool detector 😎

So you can dodge the cool whenever it gets close.

5 hours ago, Jehan Menasis said:

If I want to make 1 or 2 four-diced attacks per game, I just buy a proton torpedo. Much cheaper than fielding an Upsilon.

And it comes with a freebie critical hit. And no range 3 bonus.

Well that's kind of totally missing my point by a couple of parsecs, but thanks for the tangential information on your choice methodology.

Has anyone done the math on if Captain Cardinal is worth it at all? I initially thought you'd be able to reroll any result, and that the way his charges work along with how expensive he is would make him balanced compared to Howlrunner. Only rerolling focus really hurts. I do appreciate that they gave him a healthy amount of initiative to allow some freedom on what ships benefit from him.

11 hours ago, Matanui3 said:

So you can dodge the cool whenever it gets close.

Now if we could also find a way to detect and dodge the hot, we would all be safe from Poptarts in all of their contradictions.

Edited by Pewpewpew BOOM
13 hours ago, Matanui3 said:

So you can dodge the cool whenever it gets close.

More like the detector stays totally cool, even if it detected that armageddon is imminent.

I really doesn't look as good as Sai or Jendon, but it is relatively cheap and hits hard. Tavson looks pretty playable right out of the box. Stridan will probably get better as we get more crew and tech he can use. I'm glad they priced it reasonably. Seems like a sensible use would be to tread it like a gunship while approaching the enemy, and then start jamming and coordinating while trying to get back in the fight later on.

I think Upsilon is the reason to fly First Order. It was always underrated in 1.0 and it has some great pilot abilities this time round.

First ship into any First Order list I'm likely to make.

Big effing hint when you pay out the nose for four effing red dice you rarely get to shoot there’s very few times slapping a cannon on that thing isn’t a waste of points.

Dont be silly. Be cognizant.