TIE Silencer vs Defender

By Ronu, in X-Wing

Ugh right, supernatural autoinclude takes the fun out of listbuilding small based force users 😑

Just now, ficklegreendice said:

Ugh right, supernatural autoinclude takes the fun out of listbuilding small based force users 😑

But i7 inkys can be fun

53 minutes ago, player3010587 said:

Sounds good, but thrusters mean that Kylo has near 0 restraints on SNR.

Me am dum. What does SNR mean?

2 minutes ago, DXCrazytrain said:

Me am dum. What does SNR mean?

Supernatural Reflexes.

For my money, I think less is more on these ships. Hate on Kylo, fanatical on everyone else but Recoil who gets predator. I honestly can’t imagine putting torps or missiles on these guys and none of the tech seems overly compelling on them. Thrusters would be my pick but 8 points is steep. In the same way defenders are pretty set with juke or lone wolf, I think these guys will be served well by a light load out.

2 hours ago, urbanyeti said:

For my money, I think less is more on these ships. Hate on Kylo, fanatical on everyone else but Recoil who gets predator. I honestly can’t imagine putting torps or missiles on these guys and none of the tech seems overly compelling on them. Thrusters would be my pick but 8 points is steep. In the same way defenders are pretty set with juke or lone wolf, I think these guys will be served well by a light load out.

Eh, 82 pt for 6 hp is a waaaaaaaayyyy steep price bare. Kylo is begging for supernatural and be the squirrliest ship out there to keep those points safe and to devour the opponent's. If not, then Soontir with Shield and Hull upgrades are what you're after, as not much is sacrificed for the same ship ability and an initiative bump. For that matter, if you're not into pre maneuver stuff, blackout is cheaper at the same initiative and can take elusive or debris gambit.

30 minutes ago, player3010587 said:

For that matter, if you're not into pre maneuver stuff, blackout is cheaper at the same initiative and can take elusive or debris gambit.

Totally great points! Blackout is my preferred silencer for sure. But I think a less heavy Kylo is valid. You’re spot on that with SNR he we’ll be squirrelly as all heck but I see a couple of challenges there as well.

1). He’s I5 which is an extremely crowded initiative. So for him to be as arc dogdy as possible, you’re gonna have to pack on a fairly deep bid. But not only is he competing with the myriad other I5s (Whisper, Guri, Redline, Boba, Luke, Thane, Kavil, Rexler, Old T, Norra, Dash, my goodness there are a lot) but the deeply capable I6s that he will always move before, particularly Poe who is suspect will be everywhere.

2). There are half points on small ships in 2e so that nearly 100 point investment isn’t as safe as it was in 1e. At that price point, just shy of half your total points, you have a ship that ultimately hits medium hard (a problem the super Kylo had even with the Vanguard title) and only has ok defense. With no evade, his ability to modify his defense when he can’t get out of arc comes down to a force point (if he didn’t use it offensively) and a possible focus.

3). He’s only got 2 force points and lacks the means of recovery that Luke has or the larger pool of Vader. If you use SNR, that leaves you with a single point for offense or defense or his pilot ability (which, while markedly less strong than 1e given the pilot crits of the 2e damage deck, still is a highly disruptive ability). So on a turn that he uses SNR, and shoots or gets shot at, that pool is likely depleted and he’ll only be getting 1 point back next turn. In essence, his force points need to be rationed pretty conservatively or he’s in trouble.

4). I think the prevalence of 3 and especially 4+ ship lists makes the super arc dodging of 1e harder because of the increased number of arcs there are to dodge. The 2 ship list by and large (with a couple of notable exceptions) doesn’t seem to have the staying power it used to and as such, there are going to be a lot of arcs you’re trying to get away from.

All that being said, I think you’re totally right that SNR is an incredibly strong card on him, I just also think that there may be something to be said for a three point card that lets him use the force more freely and leaves more room for stronger wing-mates to support him.

man, why did it lose systems?

not sure how I'm going to fly Blackout through obstacles without Cool Detectors :(

4 minutes ago, ficklegreendice said:

man, why did it lose systems  ?

not sure how I'm going to fly Blackout through obstacles without Cool Detectors :(

I had the same reaction, but my buddy pointed out it helps make it feel different from the SF in terms of upgrades which is something. Also, the lack of system makes the FO feel less lonely in a faction with a lot of system access!

Meeeeeeeeeeeh I want my system blackout

Hate it to be nothing but QDs out there, which it may well end up being

Maybe (hopefully?) not...

Without the insane passive mods that QD got in the bygone edition, perhaps the swinginess of her ability will make he less popular? Am I wrong in thinking we aren’t seeing a lot of double tappers making a splash?

Eh, qd is cheap and gets fanatic

Obviously, she's not as dumb as in 1st Ed but nothing is. Point is, she's a pretty cheap i6 with about as many mods as a not-kylo silencer

To illustrate:

New Squadron

(63) "Recoil"
(2) Predator
Points 65

(45) "Quickdraw"
(10) Special Forces Gunner
(2) Fanatical
(6) Shield Upgrade
Points 63

Total points: 128

Qd gets a lot better if you can manage fcs (which could be helped along by coordinate, even if the ups is...the ups)

Edited by ficklegreendice
18 hours ago, Jarval said:

Kylo and Blackout are the same as in 1st Edition, although they're both now Initiative 5. There's two new Silencer pilots:

"Avenger" - I3. After another friendly ship is destroyed, you may perform an action, even while stressed.

"Recoil" - I4. While you are stressed, you may treat enemy ships in your (front arc) at range 0-1 as being in your (bullseye arc).

"Recoil" is incredible.

3 hours ago, ficklegreendice said:

Eh, qd is cheap and gets fanatic

Obviously, she's not as dumb as in 1st Ed but nothing is. Point is, she's a pretty cheap i6 with about as many mods as a not-kylo silencer

In my heart of hearts, I know this to be true... I’m ready for and expect lots of QD for all the above reasons.

4 hours ago, ficklegreendice said:

(63) "Recoil"
(2) Predator
Points 65

(45) "Quickdraw"
(10) Special Forces Gunner
(2) Fanatical
(6) Shield Upgrade
Points 63

Total points: 128

This is pretty much exactly where I keep starting FO squads atm.

Trick Shot Blackout with ProTorps being an alternative. Or even 3rd ship without the torp.

Edited by Cuz05
"Quickdraw" — TIE/SF Fighter 45
Crack Shot 1
Special Forces Gunner 10
Shield Upgrade 6
Ship Total: 62
Half Points: 31 Threshold: 4
"Recoil" — TIE Silencer 63
Predator 2
Ship Total: 65
Half Points: 33 Threshold: 3
"Blackout" — TIE Silencer 70
Trick Shot 1
Ship Total: 71

Half Points: 36 Threshold: 3

Orrrr

"Quickdraw" — TIE/SF Fighter 45
Crack Shot 1
Pattern Analyzer 5
Special Forces Gunner 10
Fire-Control System 3
Shield Upgrade 6
Ship Total: 70
Half Points: 35 Threshold: 4
"Recoil" — TIE Silencer 63
Predator 2
Ship Total: 65
Half Points: 33 Threshold: 3
First Order Test Pilot — TIE Silencer 62
Predator 2
Ship Total: 64

Half Points: 32 Threshold: 3

I don't know, though... I feel a little weird running such a heavy QD that I'm almost surely going to lose.

1 hour ago, bydand said:
"Quickdraw" — TIE/SF Fighter 45
Crack Shot 1
Special Forces Gunner 10
Shield Upgrade 6
Ship Total: 62
Half Points: 31 Threshold: 4
"Recoil" — TIE Silencer 63
Predator 2
Ship Total: 65
Half Points: 33 Threshold: 3
"Blackout" — TIE Silencer 70
Trick Shot 1
Ship Total: 71

Half Points: 36 Threshold: 3

I prefer this one. But I don't know either. I was sort of seeing the 2vn + QD as 2 moving parts, with QD going solo. But the 2 Silencers here don't necessarily synergise with each other, both preferring to be in different sorts of places.

Perhaps the latter would suit that more. The above is more flexible but you don't really want any of them caught out. With the Sienar, you have an acceptable bait/trade ship.

57 minutes ago, Cuz05 said:

I prefer this one. But I don't know either. I was sort of seeing the 2vn + QD as 2 moving parts, with QD going solo. But the 2 Silencers here don't necessarily synergise with each other, both preferring to be in different sorts of places.

Perhaps the latter would suit that more. The above is more flexible but you don't really want any of them caught out. With the Sienar, you have an acceptable bait/trade ship.

Realistically, in V1, QD was more or less a big missile, and the 2 Silencers were the clean up crew.

The QD, Recoil, Blackout build turns this on its head a bit. You still use QD like a really nasty bunch of ordinance, but Recoil is similarly knife fighting right alongside. Your finisher is Blackout.

14 hours ago, urbanyeti said:

For my money, I think less is more on these ships. Hate on Kylo, fanatical on everyone else but Recoil who gets predator. I honestly can’t imagine putting torps or missiles on these guys and none of the tech seems overly compelling on them. Thrusters would be my pick but 8 points is steep. In the same way defenders are pretty set with juke or lone wolf, I think these guys will be served well by a light load out.

I’ll try torps first thing 😂

"Recoil" (63)
Predator (2)
Proton Torpedoes (9)

"Midnight" (44)
Elusive (3)
Targeting Synchronizer (5)

First Order Test Pilot (62)
Fanatical (2)
Proton Torpedoes (9)

Total: 199

21 minutes ago, polmoneys said:

I’ll try torps first thing 😂

"Recoil" (63)
Predator (2)
Proton Torpedoes (9)

"Midnight" (44)
Elusive (3)
Targeting Synchronizer (5)

First Order Test Pilot (62)
Fanatical (2)
Proton Torpedoes (9)

Total: 199

Looks legit!

1 hour ago, bydand said:

The QD, Recoil, Blackout build turns this on its head a bit. You still use QD like a really nasty bunch of ordinance, but Recoil is similarly knife fighting right alongside. Your finisher is Blackout.

This looks awesome! I like the idea that you jam qd down their throats, dare them to shoot you, and play clean up with two souped up interceptors!

On 11/30/2018 at 4:26 PM, Jarval said:

Kylo and Blackout are the same as in 1st Edition, although they're both now Initiative 5. There's two new Silencer pilots:

"Avenger" - I3. After another friendly ship is destroyed, you may perform an action, even while stressed.

"Recoil" - I4. While you are stressed, you may treat enemy ships in your (front arc) at range 0-1 as being in your (bullseye arc).

Sorry, just to point out the Kylo's ability is very different. In 1.0 he had to take damage to trigger ISYTDS, and he HAD to assign it the first time he was damaged each round. In 2.0 ISYTDS triggers after defending, no damage needed, and you MAY assign it. It's much better.

hedley-lamarr.jpg So many good pilot combos in FO.

Edited by DXCrazytrain
On 11/30/2018 at 4:26 PM, Jarval said:

Kylo and Blackout are the same as in 1st Edition, although they're both now Initiative 5. There's two new Silencer pilots:

"Avenger" - I3. After another friendly ship is destroyed, you may perform an action, even while stressed.

"Recoil" - I4. While you are stressed, you may treat enemy ships in your (front arc) at range 0-1 as being in your (bullseye arc).

Sorry, just to point out the Kylo's ability is very different. In 1.0 he had to take damage to trigger ISYTDS, and he HAD to assign it the first time he was damaged each round. In 2.0 ISYTDS triggers after defending, no damage needed, and you MAY assign it. It's much better.

On 12/1/2018 at 7:52 AM, Bad Idea Comics said:

Kylo and Blackout with a couple FOs might be awesome. Or Recoil instead. I think it's doable. Really, Silencers look like fun. Of course, we get one thing, but that makes me want another thing - the new red Squint from Resistance. Gimmegimmegimme.

If you put Kylo and Blackout in the same list, you will find there isnt any room for anything else.