Unlocking Jyn

By Muelmuel, in Star Wars: Armada

Any ideas or lists that actually use Jyn well? Her primary effect is her raid tokens so I'm considering her on a hh hidden in profundity, allowing her to drop in unmolested before she has the chance to raid a ship, which would also cripple the target ship that the profundity is aiming to kill.

As for her secondary effect, as far as I understand it is only beneficial for Capture the VIP(Blockade as 2nd player does not fit since 2nd player's ships carries the tokens) and I dunno if "objective ships" actually have tokens on them(I guess not); so this effect is barely useable

56 minutes ago, Muelmuel said:

Any ideas or lists that actually use Jyn well? Her primary effect is her raid tokens so I'm considering her on a hh hidden in profundity, allowing her to drop in unmolested before she has the chance to raid a ship, which would also cripple the target ship that the profundity is aiming to kill.

As for her secondary effect, as far as I understand it is only beneficial for Capture the VIP(Blockade as 2nd player does not fit since 2nd player's ships carries the tokens) and I dunno if "objective ships" actually have tokens on them(I guess not); so this effect is barely useable

Raid tokens are mediocre at best, and most of the time a second has little effect beyond a first (you either get the command they want or don't). I'd really just recommend Cham instead.

The only objectices where ships with objective tokens are in play and you would gain points for victory tokens are:
1) Blockade Run (10 pts.)
2) Capture the VIP
3) Intel Sweep
All other objectives don't define ships with objective tokens or you won't get pts. for a victory token.

This effect is very niche. Even more, because when you take Blockade Run as your objective the Objective Tokens will be at your ship. When you take Capture the VIP you will most likely also take the Objective Token first. Or you would have to work on a strategy where your opponent gains the token (first) and you regain it to make it pay double. That is at least risky, I would think. Intel Sweep is not much better but it could help to win the objective. You need an opponent with Blockade Run, Intel Sweep and/or Capture the VIP to benefit from her ability.

Raid Tokens are also not much of a benefit. You can get rid of them if you discard the correct command token or any command dial. So best effect is that you block 1 command dial for 1 round. But there are so many possibilities to gain and manipulate command token (and dials) like Comms Net, Ahsoka Tano, Veteran Captain, ... and even Commander like Tarkin and Thrawn who are nearly immune to Raid Tokens' effect.

You have to be extremly lucky that the list of your opponent helps Jyn Erso to be of any effect. So you shouldn't plan your fleet around her. For 4 FP and blocking two upgrade slots it's normally no card you would take "just in case".

Maybe there will be a Captain Andor card that makes her work? Until then better forget about her.

Edited by Triangular
forgot about Intel Sweep

Well, we should be openly correct:

RRG, Pg 8 “Objective Cards”

When a ship is chosen as an objective ship, indicate this by placing an objective token next to its ship card.

There is an argument made that all objective ships are potential targets - the thing to remember is that, on things like “Most Wanted”, although there is a valid objective ship target, there is no value to Victory Tokens.

Edited by Drasnighta
15 minutes ago, Drasnighta said:

Well, we should be openly correct:

RRG, Pg 8 “Objective Cards”

When a ship is chosen as an objective ship, indicate this by placing an objective token next to its ship card.

There is an argument made that all objective ships are potential targets - the thing to remember is that, on things like “Most Wanted”, although there is a valid objective ship target, there is no value to Victory Tokens.

That's just it. To benefit from Jyn Erso upgrade card you need an objective card that defines at least 1 ship with an Objective Token AND that provides points for holding Victory Tokens. Most Wanted defines an Objective Ship but you won't get points for your Victory Token. In Superior Positions you get 15 pts. for 1 Victory Token but there is no ship defined by an Objective Token ...

So it boils down to Blockade Run (second player has objective tokens only), Capture the VIP, and Intel Sweep.

There's also a strong argument for using her in CC for the rebel special. It gives you an extra token for resource points. If you have her on a Raddus or Profundity dropped ship, you can ambush and get those extra resource points for almost no risk.

Cham is just better in 400 point competitive play. Currently there is no reason I can see to play Jyn. This is too bad as I like the character.

As others have mentioned Raid tokens are just generally underwhelming and there is almost no benifit to dropping 2 over 1. Hopefully there will be more tech in the future that makes Raid Tokens more viable and therefore making Jyn more viable. Until then I see no reason to play her in 400 point competitive play.

Admittedly I haven't tried to use her effectively, but in my experience the only effective investment in Raid for the points is a Gauntlet. With Rogue, you can deploy it way out on the side and your opponent can either ignore it or dedicate a portion of their squadron strength to stopping it. It's a minor annoyance at worst, and completely ignoring it isn't the best idea. I did have a single Gauntlet throw off my entire strategy because I forgot about it and didn't plan accordingly, so at a bare minimum it'll force your opponent to think about it. And if your opponent doesn't have good token manipulation, it can shut down a carrier or prevent that critical Nav/Engineering.

Jyn, on the other hand, can only be added to an Assault Frigate (instead of Gunnery Teams), an MC75 (instead of Ordinance Experts), or a Hammerhead -- the only viable choice on the list. But a Hammerhead is only Speed 3, not overly maneuverable (1-1-0 at Speed 3), and not very good at surviving heavy fire, so it'll probably die, and possibly even before it delivers its cargo. So you suicide 40pts to maybe inconvenience your opponent for one turn, but probably not because they'll see it coming and just bank the token they need to negate Raid and use the command anyway.

Honestly, unless you are going for a full Command Token/Dial shananigins fleet, that includes slicer teams, Tractor Beam, Jyn... I'm not sure she is worth the points.

A fleet like that will have its own issues, but it could work...

I would pick an easy going opponent though. ;)

Edited by cynanbloodbane

If you have Slicers, though, you don't need Jyn. If you're using Raid to block a command, but you're slicing that command into something else anyway, save yourself the maneuvering and points investment of Jyn. ****, take another GR-75 with slicers (25pts) versus the 40pts you need to put Jyn onto the table, or just put Cham on there instead of Jyn.

She combines with slicers nicely

2 hours ago, Wax Maniacal said:

She combines with slicers nicely

How? Like I said above, if you have Slicer Tools and Jyn and don't want a ship to get, say, Squadron commands. You discard Jyn to give it a Squadron Raid token, then Slicer the top dial so it's not a Squadron dial anyway. Now the other player has a garbage top dial, which they just discard to discard all Raid tokens. Jyn didn't change the situation at all. The only difference between Jyn/Slicers and no slicers is that they don't get the token for whatever command you sliced their top dial to.

Best case scenario, you Raid top of turn and prevent said command, then slice later in the turn to prevent the command for next round, but that relies on a lot of good timing and banks on the opponent not having token manipulation, which is incredibly common on a ship that relies on a particular command (Wulf/Raymus and/or a Comms Net flotilla), so they'll always have the token banked. You're paying and dedicating an entire ship to delivering a Raid token once in the game, and the only difference is that you deprive your opponent of ONE command token. Is it possible to hit with Raid when they don't have a token and then slice to get two turns of command shutdown? Yes, but it's not going to happen often enough to make that points/strategy investment pay off.

I've still yet to see someone explain how Jyn and Slicer Teams synergize so nicely that a player should build a list around it.

two different rounds, not the same round. Sliced the Quasar's squad away. Then jyn did her thing, and the quasar had to discard dial entirely to remove the tokens. Benefit being it didn't get to concentrate fire or heal etc. It was enough time to kill it without it doing squads.

or just slice it two turns in a row.

44 minutes ago, Do I need a Username said:

or just slice it two turns in a row.

But what if I want to slice something else the next turn?


Personally - I don't use Slicer tools. Every time I've used them, its been "Oh, well, any command is useful..."

But Raid has been better, because then its no command, rather than Any command./

Just now, Drasnighta said:

But what if I want to slice something else the next turn?


Personally - I don't use Slicer tools. Every time I've used them, its been "Oh, well, any command is useful..."

But Raid has been better, because then its no command, rather than Any command./

Nose punch is the exception, not the rule.

Just now, Do I need a Username said:

Nose punch is the exception, not the rule.

I was referring to Jyn, rather than Imperial Shenanigans... Jyn in one Hammerhead, Cham in the other, make them want to kill both Hammerheads as quick as possible.

I forgot to mention that Thrawn was the target of this aggression.

On 12/1/2018 at 6:28 AM, Drasnighta said:

I was referring to Jyn, rather than Imperial Shenanigans... Jyn in one Hammerhead, Cham in the other, make them want to kill both Hammerheads as quick as possible.

so do you target the same ship with both of them? or separate targets

Edited by Muelmuel
47 minutes ago, Muelmuel said:

so do you target the same ship with both of them? or separate targets

Most of the time, that boils down to if they have Gunnery Teams or not.

Raid tokens counter command tokens pretty reliably, but command dials are a little trickier. There's value to making that liberty discard a nav dial if it wants to use that repair token to move shields. But really, the value of putting three down at once rather than over the course of three turns is pretty minimal.