First FO List thoughts

By Ryuneke, in X-Wing Squad Lists

On 12/2/2018 at 4:13 AM, dsul413 said:

Compared to what we are seeing now with bids, it really isn’t. Kylo really, really wants to move last. Badly. I think 10 points is going to be the minimum bid in that race.

But Kylo is only I5...

2 hours ago, Green Knight said:

But Kylo is only I5...

As are most of the meta monsters right now. Poe may change that.

On 12/2/2018 at 1:12 AM, dsul413 said:

82   ) Kylo Ren
(12) S  upernatural Reflexes
(8) Prim  ed Thrusters
Points 102

(44) "Midnight"
(2) Fanatical
(4) Advanced Optics
Points 50

(31) "Null"
(4) Squad Leader
(1) Biohexacrypt  Codes
Points 36  

   Total points: 188    

Yesterday I finally brought Kylo to the table with Midnight and Null. I played 3 matches with this list against a fat Han with a supporter.

Kylo is a beast. All those SR shenanigans combined with autothrusters and Primed thrusters are super strong and even better as it was in 1.0. I used YSYTDS only ones because I wanted to use the force for other purposes. I didn’t use Bio codes and never coordinated Kylo. Null helped Midnight most of the time or took a focus for himself. With his I7 and the coordinate action he was the primary target most of the time. Midnight without Juke isn’t as good as she was but fanatical helps her for more damage output. I really enjoyed this list BUT going against 3 or even 4 ships will be a problem cause Midnight and Null are just TIEs at the end of the day and can go down fairly quick. Nevertheless I won all 3 matches and Kylo never had more than 1 damage card.

The other list I tried was

(82) Kylo Ren
(12) Supernatural Reflexes
Points 94

(45) "Quickdraw"
(10) Special Forces Gunner
(2) Fanatical
(3) Fire-Control System
Points 60

(31) "Null"
(4) Squad Leader
(1) Biohexacrypt Codes
Points 36

Total points: 190

I enjoyed QD but Kylo without Primed Thrusters is a no go imo. Being unable to use SR at anytime at the start of your turn is such a painful limitation you don’t want to have. Null and QD are a nice team cause QD comes double modded into the fight so she has a better chance to not loose all her shields in one round...

Conclusions:

1) Null and Kylo are awesome.

2) Primed Thrusters on Kylo for 102 points total are stapled.

3) For 102 points I’m really not sure what to pair with Kylo that has 1. decent firepower and 2. gives a 12 to 15 point bid

Edited by Ryuneke

So, if nobody has seen it yet it turns out Electronic Baffle is broken with Tavson or QD.

The timing in End Phase is you clean up tokens first, then recharge things like Force, then card abilities happen. This means QD can take damage and fire after the opponent picked up all their tokens, or you can take an action with Tavson and carry the token into next turn as you're after the token cleanup step.

Itll get FAQed but for now it works, and it's ridiculously powerful.

8 hours ago, SOTL said:

So, if nobody has seen it yet it turns out Electronic Baffle is broken with Tavson or QD.

The timing in End Phase is you clean up tokens first, then recharge things like Force, then card abilities happen. This mean  s QD can take damage and fire after the opponent picked up all their tokens, or you can take an action with Tavson and carry the token into next turn as you're after the token cleanup step.

Itll get FAQed but for now it works, and it's ridiculously powerful.        

So, where is it stated that card abilities trigger in the End Phase? In that sequence?

Sorry, probably missing something...

Thats where baffle comes in. But now whether its faq'd or just interpreted so that player order effects this.. Idk and I'm not in a position to research it atm. Hmm @Hiemfire I summon thee! You always seem to have this sort of thing dialed in.

48 minutes ago, bahourmat said:

So, where is it stated that card abilities trigger in the End Phase? In that sequence?

Sorry, probably missing something...

Usually on the card itself as it does with Electronic Baffle: "During the End Phase, you may suffer 1 damage to remove 1 red token."

latest?cb=20180916043048

11 minutes ago, Carnor Rex said:

Thats where baffle comes in. But now whether its faq'd or just interpreted so that player order effects this.. Idk and I'm not in a position to research it atm. Hmm @Hiemfire I summon thee! You always seem to have this sort of thing dialed in.

@SOTL is referring to ability que. Game effects come first (the removal of tokens followed by the application of recurring charges), then pilot abilities and upgrade card abilities are applied in player order (which is where Quick Draw's Electronic Baffle induced bonus attack comes in). A nice online resource: http://infinitearenas.com/xw2rules/index.php?page=home

Ability Que, Pg. 3 of the Rules Reference:

Ability Queue

The ABILITY QUEUE is used to resolve the timing of multiple abilities that trigger during the same timing window. Abilities are resolved from the front of the queue to the back of the queue. These abilities are added to the back of the ability queue using the following rules:

  1. If both players have abilities that triggered from the same event, the abilities are added to the ability queue in player order.
  2. If a player has multiple abilities that triggered from the same event, that player chooses the order that those abilities are added to the ability queue.
  3. If resolving an effect from the ability queue triggers additional effects, they are added to the front of the ability queue using the above rules.

See Appendix for 2 examples of the ability queue.

  • If there are game effects that share the same timing window as a player's ability, the game effect is resolved first.
    • For example, if a ship performs a red barrel roll and the ship has an ability that triggers after it performs a barrel roll, the ship gains a stress token before the other ability is resolved.

End Phase, Pg. 10 of the Rules Reference:

End Phase

The End Phase is the fifth phase of the round . During the End Phase, all circular tokens are removed from all ships. Then each card with a recurring charge icon recovers one charge.

13 hours ago, Hiemfire said:

Usually on the card itself as it does with Electronic Baffle: "During the End Phase, you may suffer 1 damage to remove 1 red token."

latest?cb=20180916043048

@SOTL is referring to ability que. Game effects come first (the removal of tokens followed by the application of recurring charges), then pilot abilities and upgrade card abilities are applied in player order (which is where Quick Draw's Electronic Baffle induced bonus attack comes in). A nice online resource: http://infinitearenas.com/xw2rules/index.php?page=home

Ability Que, Pg. 3 of the Rules Reference:

Ability Queue

The ABILITY QUEUE is used to resolve the timing of multiple abilities that trigger during the same timing window. Abilities are resolved from the front of the queue to the back of the queue. These abilities are added to the back of the ability queue using the following rules:

  1. If both players have abilities that triggered from the same event, the abilities are added to the ability queue in player order.
  2. If a player has multiple abilities that triggered from the same event, that player chooses the order that those abilities are added to the ability queue.
  3. If resolving an effect from the ability queue triggers additional effects, they are added to the front of the ability queue using the above rules.

See Appendix for 2 examples of the ability queue.

  • If there are game effects that share the same timing window as a player's ability, the game effect is resolved first.
    • For example, if a ship performs a red barrel roll and the ship has an ability that triggers after it performs a barrel roll, the ship gains a stress token before the other ability is resolved.

End Phase, Pg. 10 of the Rules Reference:

End Phase

The End Phase is the fifth phase of the round . During the End Phase, all circular tokens are removed from all ships. Then each card with a recurring charge icon recovers one charge.

Ability Que does not work that way if you read the examples. They refer to an ability trigger, not the entire phaze.

To see when in a phaze something happens its Before, During and at the end of.

Baffle does not happen ”at the end of” so it happens before tokens are removed.

078C0ADD-9BB7-4B93-865E-C80915A76A82.jpeg

Edited by Muppetfluffer
Didnt insert reply
6 hours ago, Muppetfluffer said:

Ability Que does not work that way if you read the examples. They refer to an ability trigger, not the entire phaze.

To see when in a phaze something happens its Before, During and at the end of.

Baffle does not happen ”at the end of” so it happens before tokens are removed.

078C0ADD-9BB7-4B93-865E-C80915A76A82.jpeg

Both the removal of tokens and electronic baffle have the same timing, "during the end phase". Game effects happen before pilot and upgrade abilities per ability que.

16 hours ago, Hiemfire said:

Both the removal of tokens and electronic baffle have the same timing, "during the end phase". Game effects happen before pilot and upgrade abilities per ability que.

”This effect trigger after normal effects of that turn (remove tokens in this case)” - is very clear in rules reference.