Warp Navigation Question

By HorusZA, in Rogue Trader

N0-1_H3r3 said:

Quicksilver said:

Ah yes, but they triangulate in a place where a triangle can have 6 sides and 8 angles.

And where those angles add up to a total of 704 degrees.

I think (sorry, first mistake, thou shalt not think when it comes to warp questions) that it rather depends where in the warp you are. I guess there is a place with 666 degrees, one with 777, one with 888 and one where it constantly changes from 9 to 81 to 99 to 729 to 999 etc in a random order. Maybe it's not even the angles but rather the sides which add up to this total sorpresa.gif

Lucas Adorn said:

Regarding the OP question.

answers have been given as to how various races travel through space/warp but it leaves the question how they survive the trip without a Geller Field. and I'm not thinking of the eldar here as I suspect they do not need it in the Webway.

Generally most Xenos have something similar to a gellar field.

Dalnor Surloc said:

Lucas Adorn said:

Regarding the OP question.

answers have been given as to how various races travel through space/warp but it leaves the question how they survive the trip without a Geller Field. and I'm not thinking of the eldar here as I suspect they do not need it in the Webway.

Generally most Xenos have something similar to a gellar field.

is that written somewhere or just asumed?

Lucas Adorn said:

Dalnor Surloc said:

Lucas Adorn said:

Regarding the OP question.

answers have been given as to how various races travel through space/warp but it leaves the question how they survive the trip without a Geller Field. and I'm not thinking of the eldar here as I suspect they do not need it in the Webway.

Generally most Xenos have something similar to a gellar field.

is that written somewhere or just asumed?

Well...Orks have Big Teef (as stated in the RT Core Book), that acts as a geller field. Necrons dont need one as they never enter the warp. Anyone think of others?

There are various references like the Orks "Big Teef" (aka gellar fields) in various fluff source. The Q'Orlfor example basically use standard warp tech, and started kidnapping navigators and implanting them with mind control maggots.... The Tau abandoned their research into warp tech and instead "skim" the warp. It's not sure if they use a gellar or not. (It's x5 slower.) Depending on what source you read the 'nids produce something like a gellar field. Other sources imply that they use sub-light travel (just silly given the time frames involved) or that the hive mind protects them. (Which breaks down when you consider 'Nid scout vessels..) Honestly this isn't discussed much in the fluff.

According to some of the original Tau-BFG stuff, the Tau ships themselves don't enter the warp. They use gravic 'sails' that extending into the warp to accelerate, but the ships themselves stay in realspace. Although it isn't as fast as true-warp travel, it does have the benefit of being undetectable by Astropaths (as well as no risk of Geller-field failure)

As for 'Nids, there have been a couple stories saying that the Hive-mind almost insta-banashes deamons - so within it's influance (ie, 100s of light years around the hive fleets) even an imperial ship could travel without a gellerfield.