The group that I GM is a few friends of mine. None of them have gamed before. One of them, my roommate, has a lot of time on his hands. So he's had plenty of time to read the books and find the optimal combination of weapons, armor, talents, weapon and armor attachments, and mods. And he's optimizing everyone else in the group, too. Which means that if there's combat (and there's almost ALWAYS combat, much to my dismay), they walk through the baddies with no problems. *MAYBE* one of them takes a hit that they mostly shrug off. IF there's a rival or nemesis present, AND I can get them to cover long enough to survive the first barrage of blaster bolts. Any fight that's a challenge is likely to be a TPK.
I don't want to discourage a bunch of newbies, but I don't think I have the patience to ride out this phase (which I think almost every noob goes through). I want a collaborative story, not an all-or-nothing, flawless-victory-or-death smashfest.
I would like to find whoever created the attachment that allows a rifle to be fired like a pistol, as well as the "Paired weapons" mod/attachment, and the dual weapons rules, and kick them in a very sensitive place. I have two characters that only need to roll one Advantage to trigger the second weapon. And they get a minimum of 2 boost dice, if they aim it's even worse. Setback aren't even a thing, since Custom Grip and other mods, talents, etc, exist. And none of them have the hunter goggles yet....On *average*, these two are each inflicting 23 damage every time they act. That's four Stormtroopers out of five, downed in a single action.
And none of the characters even have 100 XP yet. So it's not like they're using the higher talents from 3 different specializations. It's THREE FRIGGIN ATTACHMENTS.
Someone else has probably dealt with this kind of thing in this system before. I don't have years of experience GMing this, so I don't know how to....react?.....to it like I would for other game systems. If I break the attachments or take them away somehow, they'll just rush right out and buy new ones. If suddenly they're "not available, anywhere, at any price", it basically looks like I'm just screwing with them. *I* am suddenly the bad guy, instead of the optimization that's killing the game for me.
Next time I start a campaign (if ever), I'm removing or nerfing most of the attachments and mods. This is insane. Games are supposed to be fun. It's not fun to know that challenges are either going to be jokingly easy, or wipe the group out. And I can't even try to target their weaknesses, because if they fail a social skill check and an NPC won't cooperate, they'll just torture and/or kill the NPC or someone they care about.
Yes, I realize it was my fault for allowing attachments with a low Rarity and not knowing exactly what they could do or how they could be gamed. My bad. I'll make sure I don't repeat that mistake next time. If there is a next time. Ever. I stopped GMing for a lot of years because I burned out. Not on creating stories and NPC's. Players. I believe players are what burns out the majority of GMs.
I think I'm going to prematurely end this campaign, and then let the guy that optimizes be the GM. I'm not really interested in doing it any more.