All-in With Scum Han

By ConomeOnTheVine, in X-Wing Squad Lists

Han Solo (54)
Trick Shot (1)
Homing Missiles (3)
4-LOM (3)
L3-37 (4)
Hotshot Gunner (7)
Static Discharge Vanes (6)
Lando’s Millennium Falcon (6)

Zuckuss (47)
Trick Shot (1)
0-0-0 (3)
Rigged Cargo Chute (4)
Mist Hunter (2)

Autopilot Drone (12)

Constable Zuvio (33)
Crack Shot (1)
Tobias Beckett (2)
Proximity Mines (6)
Cloaking Device (5)

Total: 200

View in Yet Another Squad Builder 2.0

This list started out as a list building exercise intending to use 4-LOM crew. Personally, I think Lando and 4-LOM are the better pilots for their respective large and medium base ships, but I'm just so in love with throwing large amounts of red dice. I've heard a lot of advice about not going all in on Han's ability during list building, but I think that's something more important to keep in mind while flying the list; that chasing the six-dice shot is something good players will bait and punish you for, but four or maybe five red dice with as many, if not more, dice mods as your opponent seems like a solid strategy.

So how does this list execute that strategy? Again, the basis of the list is 4-LOM crew.

Upgrade card

Since focus tokens have taken a relative power increase compared to evade tokens, they are the primary target of 4-LOM's ability, which you'll be able to strip off after a turret shot with Hotshot Gunner. Should you use 4-LOM to shut down evade and calculate tokens? There are more factors to consider when thinking about those two tokens, so I'll just go with "It Depends". Just don't name 'reinforce' when you use it. You'll get to do this twice before getting ionized, unless you throw in Static Discharge Vanes.

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I'm not completely sold on SDV as necessary yet. It does let you use 4-LOM a third time, Zuckuss is able to help carry one ion token, and it certainly punishes any initiative 6 aces that want to get up close and personal with Han. Considering that you want to fly close to large obstacles, the blue maneuvers on the dial are sufficient to manage the stress from SDV or boosting, but having L3-37 crew available as both a one-time defensive ability and dial upgrade is a bargain at four points.

â¢Zuckuss

I'm not going to go too in-depth into Zuckuss. Again, it's all about lots of red dice with more modifications than your opponent, with a splash of control; Trick Shot and 0-0-0 are no-brainers here, Rigged Cargo Chute is optional but makes sense, and two points for a white barrel roll on a medium base is value incarnate.

That leaves us with Constable Zuvio. Access to tractor tokens and that janky feeling of cloaking device shenanigans mixed with launching Proximity Mines. The only way to launch Proximity Mines. But the most important contribution to the list? This guy.

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The biggest counter to this list comes during the Setup phase. A closely knit blob of asteroids and debris can be overwhelming to navigate, even for L3-37's Programming. Tobias lets you have the final, and most important, say in shaping the battlefield.

Bumping this, looking for feedback.

Looks fun, so if that is what your going for then it looks solid :)

If its a more competetive enviroment, then id never do a 94pt Han. Its to easy miss those obstructed shots. And any other 94pt ship will outperform him.

Your build wants to do everything, pick one strength and build on that. If you want to shoot hard, skip hotshot gunner and L337 Crew and upgrade that shuttle to 1337 so Han can get cordinated in to double mods.

Or build a cheap han with hotshot and maybe 4lom.

Better if u skip sdv for something else imo.

with that said, having an out of the box strategy win games. So if you belive in something play 10-15 games with the list and evaluate. As a 2 child father i end up playing my self from time to time to get more games 😛

I run my Han with jabba and cargochute with cord shuttle to get obstructed shots every turn. Not played enough games to evalute it yet but 2-0 so far.

ps. Im also a Zuckus fan d.s :)

On 12/1/2018 at 3:46 AM, Muppetfluffer said:

Looks fun, so if that is what your going for then it looks solid :)

If its a more competetive enviroment, then id never do a 94pt Han. Its to easy miss those obstructed shots. And any other 94pt ship will outperform him.

Your build wants to do everything, pick one strength and build on that. If you want to shoot hard, skip hotshot gunner and L337 Crew and upgrade that shuttle to 1337 so Han can get cordinated in to double mods.

Or build a cheap han with hotshot and maybe 4lom.

Better if u skip sdv for something else imo.

with that said, having an out of the box strategy win games. So if you belive in something play 10-15 games with the list and evaluate. As a 2 child father i end up playing my self from time to time to get more games 😛

I run my Han with jabba and cargochute with cord shuttle to get obstructed shots every turn. Not played enough games to evalute it yet but 2-0 so far.

ps. Im also a Zuckus fan d.s :)

After playing one weekly league game and two three-round tournaments I'm confident in the list's quality. Very stressful to fly as you wind up having to think about moves two to three turns ahead of time and sometimes it's just not possible.

Han's only 84 points here, I also fly a list with a 81 point Lothal Rebel (Magva, "Chopper", Tactical Scrambler) so it feels like a good price point.

The strength of the list is its swiss army knife nature. Most games I didn't use every effect, but every game I turned to my favor through some combination.

You're right in that making sure your shots are obstructed is the most important part of the list, but that's why Tobias is the MVP.

The Autopilot Drone did good work every game, it's worth about 2 turns of coordinates to either Han or Zucc, and that's all you really need. I wish its 3-straight was blue or 2-hard was white though, the red coordinate limits how useful it can be, but not enough to justify spending 10+ points on upgrading it. I'd rather find a way to fit Adv. Sensors on Zucc first.

Having a permanent shuttle, preferebly with tactical officer (due to the bad dial).

Has the same effect as AdvSe though, but you can choose who uses it :)