Deck Analysis – Captain F. Sezum
I think the simplest and most visible element of a good deck is 6+ creatures per house. Some decent removal and key manipulation can elevate it further to a great deck, but for the most part everything beyond those 18 creatures is just icing. Or gravy. Or icing flavored gravy, metaphors are tricky.
9 hours ago, WonderWAAAGH said:... is just icing. Or gravy. Or icing flavored gravy, metaphors are sticky.
Fixed!
Edited by KrashwireI’m extremely new to this game. Ditched X-wing when they announced 2.0. Been out of the gaming world for a while after that. With the win condition being amber/keys, and 3 houses per deck with different strengths, it seems there are many viable ways to win without a lot of creatures. If you play against a brobnar/sanctum deck, you creature will struggle to be your amber engine. Shadow and untamed seem to have a lot of direct amber gaining cards that don’t need creatures. If they have creature/artifact control, they can win without creatures
8 hours ago, j0nathanv said:Check out this amazing Deck Analysis by WhiteOnmyoji.Currently sitting at 12-0!
I’d like to know what deck(s) it beat, just glancing over the list, I’m not seeing anything “special” that combos in an interesting or novel way.
15 hours ago, j0nathanv said:Check out this amazing Deck Analysis by WhiteOnmyoji.Currently sitting at 12-0!
Hey man,
I live in the Phoenix. What’s that event you’re going to in Jan? I’d like to hop in
That is one good deck.
Untamed with key charge + a way to get it back or archive is Gold.
Logos is good almost alwyas as Long as you don't "have" to fight alot.
Those Shadows cards looks great. So much steal, ping and miasma + bait and switch. Holy cow.