Double EPT Resistance A-Wings Confirmed

By Bucknife, in X-Wing

New points list showing double epts.

Any hint at adjustments for RZ1 in January?

I think so.

Start planning those epic combos!

Two talent slots and 3 green dice make RZ2’s a great vehicle for 1 point Heroic. I feel like I am going to want that stapled on

Edited by JLank
26 minutes ago, JLank said:

Two talent slots and 3 green dice make RZ2’s a great vehicle for 1 point Heroic.

Nah, triple blanks on green dice are unlikely (although suspiciously common if you play Interceptors), it's better on bombers or even X-wings.

Crack shot would be a better, cheap, 1-point choice I reckon. Daredevil, although generally not so good, seems like a good choice as the "spare" EPT on these guys.

Dual talent on the ones with the slot at all for the cost of the mod slot works for me. :) Going to be able to fit 6 Generics in a list. Crack + Marks on the Greens might be nice, and you'd be able to fit a pair of those with 4 of the Blues.

Edited by Hiemfire
1 hour ago, Rossetti1828 said:

Nah, triple blanks on green dice are unlikely (although suspiciously common if you play Interceptors), it's better on bombers or even X-wings.

Crack shot would be a better, cheap, 1-point choice I reckon. Daredevil, although generally not so good, seems like a good choice as the "spare" EPT on these guys.

Heroic also works on attacks.

5 minutes ago, nexttwelveexits said:

Heroic also works on attacks.

Sure, a 1-in-16 chance of triggering at ranges 2-3, and 1-in-64 chance at range 1... there're better EPTs for them.

In any case I was responding to a comment about how Heroic would be a great choice for 3 green dice.

for 1 point I'll take the free get out of jail card all day long. crack/heroic will most likely be my combo for now. I don't really see any other combos worth they points...

It's just sick.... for 50 points I can take Tallie, i5, with heroic, crackshot, prockets, F-Paint... or for 48 I can take Jake, i4, crackshot, prockets...

hardly seems fair lol

but point rebalance in January. I expect both RZ's to get reworks. no way 34 for i3 generic and 35 for Tallie is going to stay.

Edited by Wiredin

Juke+Heroic for the win on generics... maybe even Tallie, too.

2 hours ago, JLank said:

Two talent slots and 3 green dice make RZ2’s a great vehicle for 1 point Heroic. I feel like I am going to want that stapled on

the more green dice you have the worse heroic gets... i do not understand.

4 minutes ago, Icelom said:

the more green dice you have the worse heroic gets... i do not understand.

its 1 point. if you already got crackshot (which I think you should) then does it matter?

What epic combos? Talents aren't really that's great

I mean, you can get heroic (a talent made for fickle) and trickshot? That's pretty neat when the A is flying around with a flipping arc and bare minimum mods

Remember, heroic is great on two dice (offense is defense) so it's fine on both t70s and As

Oh..heroic can also work with Finn...neat

2 hours ago, Rossetti1828 said:

Nah, triple blanks on green dice are unlikely (although suspiciously common if you play Interceptors), it's better on bombers or even X-wings.

Crack shot would be a better, cheap, 1-point choice I reckon. Daredevil, although generally not so good, seems like a good choice as the "spare" EPT on these guys.

You realize Heroic is offense and defense right? Like, the odds of triple blanking are low, but double blanking on offense is a 1 in 16, so not unreasonable to see in a game and you still have it for when you do trip blank on defense. T-70's are similar in that the odds of a trip blank on offense may be low, but on defense, it's not unlikely for your double green to blank once per game, possibly more. If heroic were in the 3-4pt range, it'd be super rough, but there's no way you can look at it for 1 and think it won't be worth it.

29 minutes ago, Wiredin said:

its 1 point. if you already got crackshot (which I think you should) then does it matter?

competes with predator on the a-wing and i really like predator.

21 minutes ago, MasterShake2 said:

You realize Heroic is offense and defense right?

Yes.

22 minutes ago, MasterShake2 said:

double blanking on offense is a 1 in 16, so not unreasonable to see in a game 

How many times does a ship shoot in a game, on average? Then subtract the number of range 1 shots you get.

Just now, Rossetti1828 said:

Yes.

How many times does a ship shoot in a game, on average? Then subtract the number of range 1 shots you get.

How many times does a 1pt EPT have to add or prevent damage to be worth it? I mean, EPT's right now are a pile of hot garbage, so I'd rank this as easily the best.

Edited by MasterShake2

Riddle me this: why is i5 Tallie only 1 point more expensive than the i3 generic?

Absent a glaringly obvious explanation I haven't thought of because I'm tired, I think the answer is "faction identity"

Edited by nexttwelveexits
1 minute ago, nexttwelveexits said:

Riddle me this: why is i5 Tallie only 1 point more expensive than the i3 generic?

Absent another glaringly obvious explanation I havne't thought of, I think the answer is "faction identity"

"Crappy Pilot ability". They probably realized that after the Rebel A's crashed and burned for most people that a super agile dodger with a support ability reliant on having someone in bullseye that just let someone add 1 die was sup optimal and needed an discount

Edited by MasterShake2
Just now, MasterShake2 said:

"Crappy Pilot ability". They probably realized that after the Rebel A's crashed and burned for most people that a super agile dodger with a support ability was sup optimal and needed an discount.

Even if you treat her pilot ability as blank, one would expect to pay more than 1 point to go from i3 to i5.

On 11/29/2018 at 9:06 PM, MasterShake2 said:

How many times does a 1pt EPT have to add or prevent damage to be worth it?

Only once. I reckon Marksmanship or Trick Shot are more likely to have an effect for 1 point, assuming you've already got Crack Shot.

But please do use Heroic on your A-wings if you want...

Heroic is better on T70 X wings, as they have about a 1-in-7 chance of rolling two blanks on defence dice. And even more useful on the bombers, who will roll blanks much more often.

Edited by Rossetti1828
Just now, nexttwelveexits said:

Even if you treat her pilot ability as blank, one would expect to pay more than 1 point to go from i3 to i5.

I mean, my reflex when reading her pilot ability was "Well I'm never playing that", but at 35pts for I5 that moves to a firm "maybe".

2 minutes ago, MasterShake2 said:

How many times does a 1pt EPT have to add or prevent damage to be worth it? I mean, EPT's right now are a pile of hot garbage, so I'd rank this as easily the best.

I am betting on an a-wing i will trigger predator a lot more then heroic on offense... Ideally i never trigger it on defense, but maybe that is the decider.

Just now, Icelom said:

I am betting on an a-wing i will trigger predator a lot more then heroic on offense... Ideally i never trigger it on defense, but maybe that is the decider.

I will put more value on bullseye only abilities when I see bullseyes not suck...but seriously, I've seen crack swarms go whole games and trigger crackshot maybe once. Bullseyes really suck and an EPT that's always on is way better for me personally.

8 minutes ago, MasterShake2 said:

I will put more value on bullseye only abilities when I see bullseyes not suck...but seriously, I've seen crack swarms go whole games and trigger crackshot maybe once. Bullseyes really suck and an EPT that's always on is way better for me personally.

crack shot only happens once a game... yep that is how crack shot works. (i have also never not had crackshot go off in a game where i equipped crack shot, that is a lie had a tie fighter snipped in round 2 of combat before it could crack i am a filthy liar.)

I have had good value out of predator landing multiple re-rolls every game... next game i play i am going to add up the amount of shots that would have benefited from predator and the amount that would have benefited from heroic on my 2 dice attack ships because i am curious about this I could be way off but i think predator wins. Not sure if resistance has any 2 evade, 2 attack ships then heroic goes way up in value, the less dice you have in each field the more valuable the card becomes.

Edited by Icelom
Just now, Icelom said:

crack shot only happens once a game... yep that is how crack shot works.

I have had good value out of predator landing multiple re-rolls every game... next game i play i am going to add up the amount of shots that would have benefited from predator and the amount that would have benefited from heroic on my 2 dice attack ships because i am curious about this I could be way off but i think predator wins. Not sure if resistance has any 2 evade, 2 attack ships then heroic goes way up in value, the less dice you have in each field the more valuable the card becomes.

That's 6 crackshots on the table and only 1 of them working, but I digress, I've never found myself particularly concerned or impressed with Bullseye. If the ability is cheap and a generally useful option isn't available or if it's something like Fel where you're really paying for that I6 double repo, sure. It is super relevant though, that Heroic has more potential to trigger than Predator because it's not limited by maneuvering and effects a broader spectrum of dice rolls.

Ignoring the fact that you could take Predator and Heroic at the same time, if you so desired for some reason, Heroic has a chance of triggering on every attack or defense the ship makes during the game. When an A-Wing blanks out on defense it usually doesn’t last much longer. With an extra Talent slot, and only costing one point, if Heroic only triggers once, it’s earned its points.