From the latest Rise of the Separatists article, "Worlds at War:"
https://www.fantasyflightgames.com/en/news/2018/11/27/worlds-at-war/
There will be rules for troupe-style play. I have to admit, I'm very intrigued. One of the features of Star Trek Adventures is the "lower decks" NPCs, one usually controlled by the GM but which can be "occupied" by a player if it doesn't make sense for their PC to be a part of the scene. (E.g., the captain shouldn't be on the away mission, so that player takes control of a security or engineering officer... and, in my experience, usually gets them killed.)
Does anyone have any insights on how well or poorly that might work in SWRPG? My guess is that it'll work very well, but I only just started playing STA, so I don't know about potential pitfalls.