Regionals Data Project 2018-2019 Season

By Truthiness, in Star Wars: Armada

6 hours ago, The Jabbawookie said:

I'm confused. The Quasar has speed 3, so what's limiting it?

Oh you're right. I'm confusing my nav charts. I banked a nav token rd 1 on the quasar.

Edited by Belisarius09
On 1/28/2019 at 5:31 PM, Norsehound said:

This is true, but in my judgement VSDs open up so many holes and weaknesses to be a logical choice in listbuilding. ISDs are superior in every way, more than making up for their jump in cost. The alternatives to whatever the VSD wants to do (Attack power, Carrier roles) are better better or cheaper.

So if there are details of a VSD actually being a good choice in a tournament meta presumably involving the common power lists of the day, I'm interested to hear about it. I'd like to know how the inefficient one actually performed decently.

*shrug*

This was the winning list from the Mtn view tournament, 1st round it played Raddus profundity, 2nd round Jerry, 3rd Rieekan msu w/YT's and friends, 4th round was against Raddus liberty drop against Mighty Hedgehog.

demo thrawn
Author: ZumperEmpire

Faction: Galactic Empire
Points: 393/400

Commander: Grand Admiral Thrawn

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Gladiator I-Class Star Destroyer (56 points)
- Grand Admiral Thrawn ( 32 points)
- Demolisher ( 10 points)
- Captain Brunson ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 120 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Victory II-Class Star Destroyer (85 points)
- Dominator ( 12 points)
- Minister Tua ( 2 points)
- Veteran Gunners ( 5 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Heavy Ion Emplacements ( 9 points)
= 128 total ship cost

1 JumpMaster 5000 ( 12 points)
3 TIE Defender Squadrons ( 48 points)
1 Maarek Steele ( 21 points)
1 Tempest Squadron ( 13 points)
1 Colonel Jendon ( 20 points)
= 114 total squadron cost

Thanks Zumper!

The last time I saw VSDs top out this way was also against Raddus. Did the Jerjerrod list have a cymoon? Also wonder what this list would do against ackbar/Arq battery standoff shooters.

I like a lot of the parts of this list, I may have to try it out myself sometime.

Alright, updated with Chicago and Winnipeg finally. I'll get working on an analysis article, and will hopefully have something by the end of the week.

52 minutes ago, Truthiness said:

Alright, updated with Chicago and Winnipeg finally. I'll get working on an analysis article, and will hopefully have something by the end of the week.

Thanks for all you're doing here.

8 hours ago, Truthiness said:

Alright, updated with Chicago and Winnipeg finally. I'll get working on an analysis article, and will hopefully have something by the end of the week.

I second the thanks. It’s great to see the data and I really appreciate all your efforts to make that happen!

So I know a bunch of you had requested this for a while, but I've finally caved on faction specific stats. I like being able to look at the game as a whole, but for some reason, it never entered my mind I could do BOTH. I've gotten a whole bunch done in that regard, and I'm finishing up adding tracking all the way down to the ship variant. The only thing had remained as is are commanders (which are already split out by faction and are easy enough to figure out as a percentage within their own faction), and objectives (because meh).

**EDIT** Complete. You can now see the inclusion rates of every ship variant.

Edited by Truthiness

Stats dive query for @Baltanok and @stonestokes if you are interested.

Can you identify the possible factors in the tournaments where Pryce etc didnt overperform?

3 hours ago, Ginkapo said:

Stats dive query for @Baltanok and @stonestokes if you are interested.

Can you identify the possible factors in the tournaments where Pryce etc didnt overperform?

OK, did a quick run through Pryce fleets- top 25% of pryce fleets vs bottom 25%, plus Non-pryce winning imps (NPWI)

Successful Pryce fleets have less investment in ships (258 points) & more investment in squads (130) than unsuccessful Pryce fleets (ship 278, squad 110) or winning empire (323 ship, 69 squad)

(note that ship investment points include upgrades & admirals, not just the raw durasteel tonnage)

deployments not notably different, with all groups ranging from 5.8 to 6.0 deployments.

Pryce is generally low activation (win 2.3, lose 2.8) vs winning imps (4.4)

Also generally low flotilla, as would be expected from that activation average (0.3 vs 1.3 for NPWI)

winning pryce is more likely to have medium ships (0.94 vs 0.44 NPWI), less likely to have Demo (0.2 vs 0.46 NPWI) (looks like Pryce likes quasars)

Avenger is not notably different (0.5 vs 0.44)

Hope that helps. I know that you asked about factors in tournaments, but making that sort of analysis is hard, without having some sort of tournament-wide metric that we could look at. (i.e. the Austin regional had average of 62 squads, while the FFG HQ regional had 75 average squad points.) Then I'd have to sort out tournaments which had pryce winning from those that pryce lost at.

It's not impossible, but it would be a major undertaking, and unless we had a tournament metric that has significant variance, we'd probably end up with "minor differences between tournament fields - I got nothing useful to say."

Is Strategic Adviser counted as an activation when tallying # of activations in the data?

Yes