Welcome,
The war waging around us brought us all to this quiet backwater world to escape it.. but it seems a few devils decided to come along and spoil the fun!
When you guys aren't farming, drinking, or smoking the Kashyyyk Lettuce you're usually sitting in a rocking chair happy in the knowledge that all the trouble is far far away and due to our Somebody Else's Problem field (or SEP) that surrounds the planet, which reminds us subconsciously when we look up each day, that the war waging around is somebody else's problem!
But it seems those devils I mentioned earlier have sabotaged it, so now you're all aware of how much it isn't somebody else's problem when you all see the battle fleets above shooting at each other, and due to how the field works in their perspective we've also just appeared in the middle of their battle... So f nd the devils that have brought this upon us, and fix that generator. I'm going to the salon to have a drink and a Kashyyyk Bowl... this is your problem!
Once you've sorted out who's who and what's what, meet me in the saloon for a drink and we'll discuss where to go from here for our first day hunting.
Sign-ups open now: until numbers are reached, hopefully 12.
Players:
1. Jabbawookie
2. LTD
3. Pod
4. Clon
5. Mad
6. Bertie
7. Gnips
8. Matt
9. Hero
10. LP
11. Ovi
12. Cal
* Somebody Else's Problem field , or SEP , is a cheap, easy, and staggeringly useful way of safely protecting something from unwanted eyes. It can run almost indefinitely on a torch (flashlight)/9 volt battery, and is able to do so because it utilises a person's natural tendency to ignore things they don't easily accept, like, for example, battle fleets above their planet. Any object around which an S.E.P. is applied will cease to be noticed, because any problems one may have understanding it (and therefore accepting its existence) become Somebody Else's Problem.
The Setup:
Mafia - Goon
Mafia - Roleblocker
Mafia - Traitor (Joins Scum after death, will appear lynchproof for essence of solve)
Town - Jailkeeper
Town - Doc
Town - Universal Backup JailK/Doc (unaware of role)
Town - Lynchproof (unaware till lynched) (Double vote after lynch)
Town - Vanilla
Town - Vanilla
Town - 1x Lie Detector
Town - Fruit Vendor
3rd Party Arsonist
The Rules of the Roles:
- (Jailer speaks to his target in the night, it's at the jailers discretion to reveal their own identity.) The Jailers chat is a new doc each night to stop spying. If the jailer kills a town with his role he loses his abilities which fall to the universal backup (UB). The UB cannot join the scum faction.
- The Jailkeeper sends a PM during the day for who to jail, so they will have a jailed person N1.
- Scum Traitor shows town until killed by scum at night or lycnhed, then he will join them.
- Lynchproofs double vote will be invisible, as in you have to take their word for it, after their lynch they will be told and their single vote will count as two. SO BE CAREFUL.
- Fruit Vendor is to make sure you all have your five a day.
- Arsonist Primes or Ignites in night only, they may activate in the day time ONLY if all other players alive have been primed.
(Scum have daychat)
All roles are RNG.
Thoughts on setup welcome pre-game.
No Self Voting.
No voting Ebon Hawk this game or future ones.