Is it just me...

By WonderWAAAGH, in KeyForge

Or is Stealer of Souls straight up borked? Attacking with it, or having an opponent attack into it, gains you a kind of incremental advantage (see: purge) over the course of the game that other cards rarely match. Short of using removal, which is far from a given, an opponent is bound to permanently lose ~2* creatures every time you play it. The aember gain just adds insult to injury. And then a little salt on the wound, and some more on the ground...

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*I rounded up from my best guess at average power.

Edited by WonderWAAAGH

Fighting is a weak base mechanic. So the Aember is needed to get you to do it...I doubt it will often get 2 as it needs to survive the fight.

Purging a creature seems slightly better than not destroying, not all too great IMO.

I dunno, I haven't had it be this big a deal in the majority of games. When it isn't attacked into it is limited to being used once every dis turn, and it certainly isn't strong enough to justify making dis a priority just for it. Most games it just kind of sits there? Probably different in a dis-creature heavy deck, but none of the decks in my local community is like that.

just kill it outright in the first fight, or artifact it a bit to warm up, and you're golden.

Greking is fun tho.

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Edited by Poposhka

I have quite a few of these in my decks and usually only get one or two procs in a game at best as it does have to survive the fight.

Usually is better as a damage magnet to soak up hits off of other creatures.

If you can pair this with a Guardian Demon you can get some better use out of it.

Ignore it stun it kill it in one hit skirmish it fogbankify it exhaust it gateway to dis it save the pack it archive it...etc. it's fine. Big buff mobs need big buff abilities to be remotely relevant.

51 minutes ago, nungunz said:

I have quite a few of these in my decks and usually only get one or two procs in a game at best as it does have to survive the fight.

I don’t think that Stealer of Souls has to survive the fight, it only says if the enemy creature dies fighting. Abilities labelled ‘FIGHT:’ do have to survive but this creature doesn’t say that.

3 minutes ago, SDW740 said:

I don’t think that Stealer of Souls has to survive the fight, it only says if the enemy creature dies fighting. Abilities labelled ‘FIGHT:’ do have to survive but this creature doesn’t say that.

that's incorrect. if SoS dies, its effect immediately terminate.

the difference between "fight:" and this constant ability is that SoS works if he is attacked as well as attacking and survives. "fight:" only works if the creature is attacking (and survives)

Edited by Poposhka
1 minute ago, SDW740 said:

I don’t think that Stealer of Souls has to survive the fight, it only says if the enemy creature dies fighting. Abilities labelled ‘FIGHT:’ do have to survive but this creature doesn’t say that.

so do constant abilities - same rule.

47 minutes ago, Poposhka said:

that's incorrect. if SoS dies, its effect immediately terminate.

the difference between "fight:" and this constant ability is that SoS works if he is attacked as well as attacking and survives. "fight:" only works if the creature is attacking (and survives)

Ah, fair enough. Good to know, thanks

Purging your opponent isn't an inherent advantage either, if you purge all my monsters of the same house it allows me to have more consistently big turns with my other 2 houses.

It's a good ability, BUT you have to be fighting AND survive the fight. If that was played against me I would ignore it until I had a removal or stun card. Keeping in mind Keyforge isn't like many other card games, it's not all about creature combat

If you can get Stealer of souls in a deck with this one...

Afbeeldingsresultaat voor keyforge shadow self

Edited by Robin Graves
26 minutes ago, Robin Graves said:

If you can get Stealer of souls in a deck with this one...

Afbeeldingsresultaat voor keyforge shadow self

Or almost any given card in Sanctum.

I do think Stealer is strong card to be certain. It's a threat you must react to. Unless you have 0 creatures its going to be a threat that ignoring will be costly. But there are so many ways to remove threats from the board without taking a hit in return...

Now image a maverick Shadow Self in Dis or a maverick stealer in Shadows... yikes!

On 11/28/2018 at 2:37 PM, papalorax said:

Fighting is a weak base mechanic. So the Aember is needed to get you to do it...I doubt it will often get 2 as it needs to survive the fight.

Purging a creature seems slightly better than not destroying, not all too great IMO.

So far I’ve had my games end for good or ill before we even cycled our decks.

Edited by Derrault
4 hours ago, Derrault said:

So far I’ve had my games end for good or ill before we even cycled our decks.

Any Logos deck with library access easily does that, and I typically prioritise card draw enough that even other decks cycle once.

It can also happen very easily with Sound the Horns.