So I’ve been messing around with the Cavern Angels. Right now I have a list that looks like so.
T-65 X-wing - Cavern Angels Zealot - 43
Cavern Angels Zealot - (41)
R4 Astromech (2)
Servomotor S-foils (Open) (0)
T-65 X-wing - Cavern Angels Zealot - 43
Cavern Angels Zealot - (41)
R4 Astromech (2)
Servomotor S-foils (Open) (0)
T-65 X-wing - •Leevan Tenza - 50
•Leevan Tenza - Rebel Alliance Defector (46)
Debris Gambit (2)
R4 Astromech (2)
Servomotor S-foils (Open) (0)
T-65 X-wing - •Kullbee Sperado - 51
•Kullbee Sperado - Enigmatic Gunslinger (48)
Crack Shot (1)
R4 Astromech (2)
Servomotor S-foils (Open) (0)
Total: 187/200
View in the X-Wing Squad Builder
So, a fair number of points left as you can see. Question is what to put on them that continues to allow them to be effective. I’m curious about contraband cybernetics on Kulbee. Inertial dampeners on any of them could also spring up a nasty surprise.
Also thought about feedback Array on the zealots. Basically I’m just trying to give opponents that little bit extra to think about. So what illicit upgrades have you used? How effective? Anything been worthwhile?