17 hours ago, Matanui3 said:Like in MTG, the reasoning is "If you do [the action], each ship suffers damage". You did the action, part of it was just modified.
If we're referring to other game systems, SW Destiny RRF pg. 19 also has replacement effects.
"REPLACEMENT EFFECTS A replacement effect uses the word “instead” somewhere in its text. If a replacement effect resolves, the original effect is considered to have not resolved, and no abilities can be triggered off of it . (Abilities can be triggered off of the replacement effect.)"
3 hours ago, meffo said:...
there is no definition of the term "effect" in the game, it's mostly used to describe different game mechanics. gaining an ion token is an effect, gaining a disarm token is also an effect, damage being dealt to all ships at range zero is another effect. that's just how i use the term, though. the rules reference is litteraly littered with the word.
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it means if you replace the gain an ion token part of feedback array, you never gain the ion token and therefore the text after "if you do" shouldn't apply, since you didn't do it. logically, that means the cost hasn't been paid and the damage shouldn't be dealt.
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The RRF doesn't have a specific entry for effects vs. abilities, but it's consistent in
that effects are singular things that happen as a result of game rules or card abilities, and abilities are groups of effects.
If you were to take the Jyn Erso example under replacement effects and substitute Feedback Array / Static Discharge Vanes, it's very clear about what happens.
"For example, Jyn Erso’s ability says “If a friendly ship at range 0–3 would gain a focus token, it may gain 1 evade token instead.” If this ability is used, an effect that triggers after a ship gains a focus token cannot trigger."
Static Discharge Vanes' ability says, " Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0-1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead." If this ability is used, an effect that triggers after a ship gains an ion or jam token cannot trigger."
Feedback Array's ability says, " Before you engage, you may gain 1 ion token and 1 disarm token. If you do, each ship at range 0 suffers 1 damage." You would attempt to pay the cost, gaining 1 ion and 1 disarm, to trigger the second part of the ability. The replacement effect of Static Discharge Vanes occurs, and the effect of the ship with Feedback Array gaining 1 ion token is considered to have not occurred; since SDV was used, an effect that triggers after a ship gains an ion or jam token cannot trigger. Feedback Array's second half is an effect that triggers after that ship gains an ion (and disarm) token, so it cannot trigger.
8 hours ago, DoctorJanus said:The correct interpretation is you both get the ion token if you trigger the discharge vane.
Since the "you may gain [...] 1 ion token" is indeed treated as not having occurred. You may still do it to complete the first part of the Feedback Array. You may not trigger the discharge vane again since you're stressed though.
You're welcome.
Let me tell you a story.
A U-Wing with Perceptive Copilot and Jyn Erso takes a focus action.
After performing a focus action, it gains 1 focus token.
It decides to gain 1 evade token instead, since it's a friendly ship at range 0 of itself.
Since gaining the focus token from Perceptive Copilot is treated as having not occured, it can still do it (gain 1 focus token) to complete the Perceptive Copilot ability.
It decides to gain 1 evade token instead...
Edited by ConomeOnTheVine