Regardless of whether or not the new obstacles are indeed as rumored, Ion clouds, it will be interesting to see if Ion weapons become more viable given how badly they punish droids, depriving them of essential all action and reposition after executing an Ion maneuver. This is especially true for Trajectory Simulator throwing Ion Bombs, which could be quite disruptive on CIS swarms.
Granted, up until this point in the early stages of 2.0, ions for the most part have been ignored or dismissed... But also seeing how much ions could also impact reposition dependent pilots like Republic Jedi and Poe, it will be intriguing to see if squads will bring some sort of Ion component to their future builds. Guri and 4-LOM are making waves currently, the IGs will eventually get their day again too, so there is already some potential benefit to using them. Aside from the aforementioned Trajectory Simulator Ion combo, it could be neat to see a largely dismissed pilot like Dace Bonearm (who I picture being played by Macho Man Randy Savage for some reason, making the "oh yeah" sound when he uses his ability) become a possibility. Rebels as a faction overall might actually have the best tools and build options to counter the CIS.
For the longest time ions have been an afterthought... But they are an element that all factions could implement to really neutralize an entire Faction collectively.
Just thinking aloud...
Edited by Cloaker