Mining Guild TIE

By Innese, in X-Wing

8 minutes ago, theBitterFig said:

So how would folks use Yushyn  ?      

He can keep Kimos and Andrasta slinging and as @Innese pointed out he mitigates the disarm from R2 astros, so FCS R2 Havoc (focusing on shooting instead of bombs, or including bomblet) would combo. Also helps an R2 equipped Punishing One keep shooting during regen, but I don't see that being put on the table any time soon.

12 minutes ago, Crabbok said:

Ahaav has whales...

He's Ahab! From Moby ****! And he's hunting Purgils!

EDIT - wow... book titles are censored!

Could have been Moby S*** for all we know....haha. But Shakespeare's Richard III shall be henceforth known as **** 3, in which some **** dicks over other dicks, dicks around, and meets his demise by a man to be known as "Crombopulous Henry VII".

EDIT - wow, you just add the s and sudddenly it no longer censors. So Moby **** is not allowed but what the whale does around, Moby Dicks, is?

Edited by player3010587
Just now, player3010587 said:

Could have been Moby S*** for all we know....haha. But Shakespeare's Richard III shall be henceforth known as **** 3, in which some **** dicks over other dicks, dicks around, and meets his demise by a man to be known as "Crombopulous Henry VII".

That only the singular is censored is about as hilarious as your post itself. 🤣

tie fighters getting extra dice isnt that bad, theyre so squishy anyway.

Most of the in a vacuum most broken abilities in the game are on tie fighters, but the frame is so fragile and predictable that its not THAT big of an issue.

37 minutes ago, Jo Jo said:

Or he is just a regular Tie based on your opponents list...

True.

27 minutes ago, theBitterFig said:

He doesn't seem that different from Wampa, Gideon Hask, Mauler Mithel, or Scourge Skutu, IMHO. Those are all TIE fighters who gain an extra red die under certain circumstances.

Ahhev is really different, though, in that whether or not he triggers depends little on flying, and almost exclusively on list-building . Some lists run only small-base ships, and Ahhev is wasted points for the entire game. Some lists will only have large-and-medium bases, and he'll be 3 red dice in every attack. That's kind of odd.

It's only odd for this game. MTG has featured Protection from {Color} and Landwalk, which are kinda the same idea--a gamble that it's useful depending upon your opponent.

OTOH, I think these kind of "soft counters" are great for the game. Seeing a Large Ship meta?? Guess who will be coming too! Not so many large ship? Eh, Ahhev is a point gamble.

It lets the player base alter the meta from a predator-prey perspective, and allows the players themselves to respond to the types of things that are seeing a lot of use.

Edited by Darth Meanie

Ahaav is definitely a meta call, but I don’t think it’s a bad one if it works for your list. It’s a great ability and will skew target priority for opponents flying medium or large base.

Jesus Christ, Ahhav can roll up to five die.

In a TIE Fighter.

Ok, so if you tractor one of these on to a rock, does it roll for damage? Does that still count as moving?

I may need to get the new nasty clouds from the Republic and CIS sets...

2 minutes ago, Captain Lackwit said:

Jesus Christ, Ahhav can roll up to five die.

In a TIE Fighter.

He actually has a fair chance of pulling it off too if the enemy decides to hang around the asteroids a bit much. No worries about nose diving through an asteroids cluster the round after lining up a Trick Shot with that ship.

3 minutes ago, Captain Lackwit said:

Jesus Christ, Ahhav can roll up to five die.

In a TIE Fighter.

I’m hoping I can squeeze Drea, Ahhav, and a mess of other TIEs into a list.

1 minute ago, BDrafty said:

Ok, so (1) if you tractor one of these on to a rock, does it roll for damage? (2) Does that still count as moving?

I may need to get the new nasty clouds from the Republic and CIS sets...

(1) Not for asteroids, yes for Debris fields, and whatever effect the new obstacle will apply will likely still apply to the MGT.

(2) Yes, Boosts and Barrel Rolls, even if the result of being tractored, are considered moving. They just aren't Maneuvers.

37 minutes ago, GuacCousteau said:

Oh FFS.

How did I not get that?

Well played, FFG, well played. That's really funny.

"Vengeful Survivor" even pretty much spells it out, and I still overlooked it.

14 minutes ago, Captain Lackwit said:

Jesus Christ, Ahhav can roll up to five die.

In a TIE Fighter.

If Trick Shot at range 1 counts as something you can actually pull off, then so can Mauler Mithel, Gideon Hask and Scourge.

Ahaav will have an ever so slightly easier time of it as he can still shoot while on a rock , but technically possible doesn't mean good. #

Edit: thanks @player3010587 and @Vineheart01 , I'd even thought while reading the article "at least they can't shoot on the rocks", but totally forgot that while writing the post.

Yeah, Ahhav is literally no different from Mauler, Gideon or Scourge except the specific nature of his trigger.

And Trick Shot Mauler ain't a thing, funnily enough.

5 minutes ago, DailyRich said:

"Vengeful Survivor" even pretty much spells it out, and I still overlooked it.

Right?

I thought that too. So obvious when you see it, but I still completely missed it even clocking the text and thinking it sounded a bit specific for a throwaway character.

Edited by GuacCousteau
12 minutes ago, Captain Lackwit said:

Jesus Christ, Ahhav can roll up to five die.

In a TIE Fighter.

Notice that you ignore asteroids (not all obstacles) when you move (and not when you shoot). Thus, although likely to happen at least once or twice in a 6 game tourney, his Range 1, Trick Shot, Medium/Large base shot is difficult to pull off with consistency. And if you put fearless to correct a blank, then you lose trick shot, and thus are only rolling 4 dice (although that is better than 5 with no fearless).

Edited by player3010587

They only ignore rocks when moving.

Shooting is not moving. They cant shoot on the rock.

Really beautiful art on the cards. They are gorgeous.

50 minutes ago, theBitterFig said:

So how would folks use Yushyn? There's a natural combo with Proach, but that seems like... meh. It's just an extra 2-dice primary. Is the cost going to be worth it? Dude is almost surely going to be at least 3 points more than the Init 1 generic. Actually... that doesn't sound too bad. If running a Proach-swarm, I think you always bring Yushyn.

Y-Wing reloads are out since they're red, but Kimogila and Quinn Jast both have, essentially, non-stress Reload mechanics. Is flying a little reloader-TIE really worth it?

Depends on what you intend Quinn to be. Can even reload talents, afterburners and stuff! Jank ahead :) squishy bank., though

Isn't Proach and Yushyn a nonbo? If you Yushyn Proach to get a stress instead if weapons disabled, then the "if you do" portion of Proach is not met, or at least I thought that was how it's ruled.

14 minutes ago, player3010587 said:

And if you put fearless to correct a blank, then you lose trick shot, and thus are only rolling 4 dice (although that is better than 5 with no fearless).

3 hp, 3 green (4 against med and large bases I'll admit, 5 across a rock), in the front arc of an enemy ship to trigger Fearless... Might as well K-Turn him repeatedly through a Debris field in my opinion if your putting that piece of trash talent on anything but a Mando....

15 minutes ago, GuacCousteau said:

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Edited by Hiemfire
6 minutes ago, hargleblarg said:

Isn't Proach and Yushyn a nonbo? If you Yushyn Proach to get a stress instead if weapons disabled, then the "if you do" portion of Proach is not met, or at least I thought that was how it's ruled.

No. See Feedback Array + Static Discharge Vanes.

There seems to be a lot more terrain negating mechanics in 2nd edition.

1 minute ago, Marinealver said:

There seems to be a lot more terrain negating mechanics in 2nd edition.

Negating or boosting based on debris. Its really interesting, the design space they are using in 2.0.

Edited by dsul413
1 minute ago, Marinealver said:

There seems to be a lot more terrain negating mechanics in 2nd edition.

Hoping they bring back Seismic torps?

Just now, Hiemfire said:

Hoping they bring back Seismic torps?

In the meantime, just bring debris clouds. Weird, last time I was bringing a particular rock to negate a ship's ability to ignore obstacles, it was asteroids...

@everyone

You know how in 1.0 you could fly your rebel y-wing and scum y-wing models in the same squad (or z-95's or other cross faction models).

Will I be able to do this same for this? AKA buy one mining guild tie and use my other tie fighters if I wanted to fly a squad of mining guild pilots?

The difference are still purely cosmetic and they are all still tie fighters right?

9 minutes ago, Hiemfire said:

No. See Feedback Array + Static Discharge Vanes.

I've been looking for that ruling but I can't remember where it is. It's not in the RRG nor the official forum rules post.