So I’ve found the Super Mutant character rather underwhelming. Here you have a mountain of mutated muscle, but he just gets xp for reducing his health with rads?
To make him a stronger and more thematic character, I’ve given him the trait of getting 1 additional Strength reroll when applicable, such as Strength-related tests and weapons.
In addition, I'm giving the Super Mutant trait in general the ability to gain an additional Strength reroll when applicable, since you can become a super mutant via side questing. The XP perk will be exclusive to the starting Super Mutant character, but at least you can get some kind of perk being a Super Mutant.
In that spirit, I've also given the Synth trait the ability to gain an additional Endurance reroll when applicable. This way these traits do more than just offer up different quest options.
Edited by Sharkey1337