Ship Ability:
Armed and Primed - B/SF-17 Bomber
At the beginning of the end phase you may recover 1 Charge on a Bomb device upgrade. When you defend if you have an active Charge on a Bomb device upgrade change 1 Hit result to a Critical Hit result.
Reasoning: To reflect the bomber as it was in the film both in terms of its large bomb capacity and its tendency to light up like a fire cracker. Alternatively I have a Configuration version below.
Configuration:
Advanced Gyroscopics - A/SF-01 B-Wing
Set Up: Add a mobile arc.
While your Mobile Arc is in your Left or Right Arc you MUST treat your Bullseye Arc as if it to the left or right of your printed Bullseye Arc in the direction of your Mobile Arc.
When you reveal your dial you may perform a free Rotate action.
Reasoning: To reflect the movement of the ship, and it would allow for some fun/different player choice and would make the B-Wing more likely use make use of HLC. With the timing I think you could even still use Advanced Sensors with the free action since it is 'when' rather than 'after' unless of course you were stressed.
Extended Bomb Chute - B/SF-17 Bomber
(Closed)
Setup: Equip this side faceup. Add 2 Charges to Bomb device upgrades.
Before you activate you may flip this card.
(Open)
When you would drop a device with the 1 Straight you may use the 2 Straight instead, if you do you may spend 1 Charge on a Bomb device upgrade to drop using a 1 Straight. While you defend if you have an active Charge on a Bomb device upgrade change 1 Hit result to a Critical Hit result.
Before you activate if you have no active charges on a Bomb device upgrade you may flip this card.
Reasoning: Mostly an alternative to ship ability above but again meant to reflect the same traits of it having lots of bombs and being vulnerable when dropping them but in this version I tried to reflect the carpet bombing aspect of the ship.
Anyone else have any ships they wish had a ship ability or configuration?