Best Approach vs Jousting Opponent

By KiloFiX9, in X-Wing

What’s the best way to play the first few turns of a game vs an opponent that runs a skirmish line of jousting ships?

If you have mostly arc dodging ships do you want to immediately skirt a side to make his formation turn towards you or do you want to fly straight to pass over his line as fast as possible?

Thanks for the guidance. Still new to this.

Edited by KiloFiX9

It sounds like if I have somewhat durable ships that can also outturn my opponent in subsequent rounds (Defenders, etc) then maybe the straight approach may be better.

Otherwise to skirt around, I really need ships that can get around much faster. And or some sort of two pronged main body plus a really fast flank.

It's an interesting challenge. I tend to run ships that are better at close range (current favourites being v1s and StarVipers), and getting close enough without taking a Proton Torpedo to the face is tricky sometimes. I usually split my squad in two, and try to have enough room to disengage and run with the half my opponent's formation decides to go for. It sometimes works. :P

If I'm facing Punishers and Y-Wings I occasionally try to slowroll until I can set up a 5-straight into a boost into R1, where they're ideally blocked, and in any case can't fire their torpedoes and have to rely on a 2-dice primary. This obviously doesn't work against X-Wings and ARCs, though.

line up at an angle (none 90) and slide along the asteroids, force him to commit through the junk or risk getting one of his ships picked off if you turn in on him.

your turn in engagement to the enemy should have to make them think about all the rocks on the board, hopefully leaving some ships unable to commit or bumping.

general rule of engagement, try and have all of your ships able to hit one of his, and no single one of your ships able to be hit by all of his.

Unfortunately, the real answer is "fly well".... lots of people get mad when you say that but really that is the game of x-wing there is no magic.