the black knight from monty python and the holy grail

By Avatar111, in Rules Questions

4 minutes ago, AK_Aramis said:

Humans, if not incapacitated, can take the same 3-4 crits to kill.

Further, if one has a better weapon - note the assumptions include only severity 3, the lowest which has build-up rules in play. If you can deliver a Severity 5 first-off, it shortens it to 3; if you can do 2 7+'s, it's dead in two crits, incapacitated or not.

For a "Rokugan on Deadly Mode," Interpretation 1 works fine... but that's deadly mode... because what's good for the goose is good for the gander, and it makes PC's super fragile, as well as all the NPCs.

Note that the boar continues to attempt to shred you for X rounds after you give it Dying X .1 boar is more than a match for 2 starting PCs. Mid-rank 1's even.

interpretation 1 is by the rules no ? you are simply mentioning that the npc/pc doesn't change stance after being severely wounded on one ring. but if 2 people hit you before you can change stance, it can definitely happen.

also, that the Boar can keep fighting while fatigued out AND while Dying X is already enough of a good thing. oh wait, Humans can also fight when Dying X....

3 hours ago, Avatar111 said:

interpretation 1 is by the rules no ? you are simply mentioning that the npc/pc doesn't change stance after being severely wounded on one ring. but if 2 people hit you before you can change stance, it can definitely happen.

also, that the Boar can keep fighting while fatigued out AND while Dying X is already enough of a good thing. oh wait, Humans can also fight when Dying X....

Most of the time, they can't. At least, not effectively. Most of the Dying conditions on humans aren't going to be the 12+, but those 7-11's being repeated. And most of those will be on incapacitated targets, simply because most play is going to be rank 1, and rank 1 characters have a hard time getting enough opportunity to push it up past 10.

Interpretation 1 also means a character who ever got any scar can be killed in one shot by an enraged bushi with a bad resist roll. It's bad for play, IMO, to have that deadly a game. Interpretation 2, 2nd in a given ring -

Still, it is an interpretation I wouldn't argue as a player (tho' I'd probably not play at that table again); but as a GM I think it too easy to kill PC's and NPCs that way, and dramatic tension requires time and cumulative effect for best overall effect on play.

Besides, half my players chose scar disadvantages in Character Gen, and for good story reasons.

So, for good of story, I won't apply it unless they've gotten two in this combat, or they take one in the ring and level where they cannot take another due to lack of another to take.

Of course, I'm having fun with the Bayushi Topaz Champion and his memory lapses from a hit to the head as a child (when his parents were killed), and the Togashi who remembers nothing due to being adopted out to the monastery at age 3.

6 minutes ago, AK_Aramis said:

Most of the time, they can't. At least, not effectively. Most of the Dying conditions on humans aren't going to be the 12+, but those 7-11's being repeated. And most of those will be on incapacitated targets, simply because most play is going to be rank 1, and rank 1 characters have a hard time getting enough opportunity to push it up past 10.

Interpretation 1 also means a character who ever got any scar can be killed in one shot by an enraged bushi with a bad resist roll. It's bad for play, IMO, to have that deadly a game. Interpretation 2, 2nd in a given ring -

Still, it is an interpretation I wouldn't argue as a player (tho' I'd probably not play at that table again); but as a GM I think it too easy to kill PC's and NPCs that way, and dramatic tension requires time and cumulative effect for best overall effect on play.

Besides, half my players chose scar disadvantages in Character Gen, and for good story reasons.

So, for good of story, I won't apply it unless they've gotten two in this combat, or they take one in the ring and level where they cannot take another due to lack of another to take.

Of course, I'm having fun with the Bayushi Topaz Champion and his memory lapses from a hit to the head as a child (when his parents were killed), and the Togashi who remembers nothing due to being adopted out to the monastery at age 3.

oh i see. you re basically houseruling it to have less deadly combats. by not automatically applying Dying Condition on a character who gets a 2nd scar on the same ring.

thats fine.

but i wouldn't worry tooo much. Dying condition as is becomes a pushover quickly enough.

1 minute ago, Avatar111 said:

oh i see. you re basically houseruling it to have less deadly combats. by not automatically applying Dying Condition on a character who gets a 2nd scar on the same ring.

thats fine.

but i wouldn't worry tooo much. Dying condition as is becomes a pushover quickly enough.

No, I'm exercise the discretion mentioned in the first line of the sidebar.

Edited by AK_Aramis
On 28 november 2018 at 6:00 PM, AK_Aramis said:

Note that the boar continues to attempt to shred you for X rounds after you give it Dying X .1 boar is more than a match for 2 starting PCs. Mid-rank 1's even.

Wild Boar hunting has historically been an incredibly deadly pastime...

On 12/1/2018 at 10:07 AM, Magnus Grendel said:

Wild Boar hunting has historically been an incredibly deadly pastime...

Especially to a king drunk on drugged wine.

Having got the beginner set rulebook, one interesting comparison that's not a million miles from @Avatar111 's suggested rule is the way the beginner book handles Critical Strikes.

It's heavily simplified, of course - Deadliness isn't a thing, and nor is resisting critical strikes; you just move one 'step' up a critical track each time.

You also technically can't die; just be left helpless until the end of the conflict scene (hey, it's a starter box with Pre-gen named characters they might want to use in the LCG or fiction some day).

  1. Suffer 3 strife
  2. Increase the TN of your next check by 1
  3. Increase the TN of all checks by 1
  4. Suffer the incapacitated condition until this critical strike is healed (i.e. it remains even if you reduce your fatigue to your endurance).

Making a Permanent Injury (or worse, pick a severity level to taste) apply Incapacitated until either the end of the scene or a successful Medicine check is not unreasonable if you decide you want to avoid this problem. 'Frenzied' opponents (the 'cannot be incapacitated whilst enraged' crowd) would still obviously be immune, as you can't incapacitate them.