I read that on reddit and was amused;
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We were at a point where a man had been blinded and lost an arm, but couldn't suffer bleed damage because he was compromised and couldn't keep strife, nor was he incapacitated because he still had plenty of fatigue left. Long as he didn't use those two rings, he could basically act as normal.
It's currently basically heartpiercing strike or go home anyway, unless you want to spend an hour whittling down fatigue.
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ok sure, shes a bit off because the dude is still compromised and wounded on two rings, so not acting "as normal". Though, the point still kind of stand, you can be totally maimed but still be "relatively ok", and that happens a lot if you have a guy with lots of physical resistance.
isn't there a point at which the character should be forcefully incapacitated or something ? shouldn't a scar disadvantage automatically fill your endurance and put you incapacitated ? sure, you could use a calming breath, or first aid, or invocation heal to still act maybe, but at least you're not fresh as a rose with almost no fatigue but one arm cut off, you would still be close to incapacitated. which seems to make more sense.
thinking.
also, any of you had the following issue: " It's currently basically heartpiercing strike or go home anyway, unless you want to spend an hour whittling down fatigue." ?
on high armor targets ?
Edited by Avatar111