2 minutes ago, Cuz05 said:See, I think the experimenting is far from over. Sure, you can try a few different things for a handful of games each, but that's not really getting over the hurdle of having something properly figured out. Particularly if it's something that requires more strategic thinking than just fly up there and throw dice.
These comps atm, people are largely taking the 1st, easiest things that have emerged. Things that aren't hard to figure out, things that are proven. Or they're just trying out the newly emerged hotness before moving on.
But that's not really my point. Which is that outside those top choices, there are other choices that people can do well with, if they put the time in, figure it out and most importantly, make the right choices on the table. It's just that atm, in highly competitive settings, we haven't seen much of that. And maybe even, we won't in the near future, but that doesn't mean everything else is unplayable at a decent level.
But I'd be daft to deny that a small number of things are stronger than they need to be. I'm just unconvinced that they're SO much stronger that you have to fight fire with fire or surrender.
And of course, many things are weaker than they need to be. But there's still a lot in between that we're not seeing because of time restraints and, perhaps even moreso, simply fashion.
I think it's a shame that people run with these big event results and use them to determine what is worth using and what is not in such a binary way. A lot of things are flying under the radar atm and a lot of excuses are being looked for when our own in game decisions are to blame.
I agree that people are grabbing the obvious, low-handing fruit. I disagree that they'll stop doing that. A few brilliant souls will unlock some currently unseen combo, but once they do, the masses will just latch onto it. That's the way it's been over the two years I've been playing.